You will learn how to Re-texture a scene in Maya so then Octane can utilize the scene (Including Emission Volume and Lighting). You can add layers and more details to your scene so you can make your 3D scene more realistic. This course will go over Octane camera settings and Rendering setup as well as how to use Shaders. And I will show you how to add effects like smoke and depth and scale and HDRi lighting. Contact me for scene file or Any Help:)
We will start with an overview of what you will learn. You will start with a non textured scene in Maya so Octane can render the scene.
You will learn how to retexture a scene so that Octane can render the scene. To make this lesson easier for you I have created a new scene using a mash technique.
Start texturing in Mental Ray so Octane can use it. Then locate our textures to do a previse in Mental Ray to see where the scene stands in Octane. Various programs render scenes differently so you will need to see what you need to do so that different details can expand and more detail orientated
Continuation from Mental Ray to set up a new scene in Octane. You will expand the textures to make a vivid realistic picture.
So now your scene is set up and now we need to optimize the settings like atmosphere, HDRI lighting, scene size and scale.
To provide a quick look on how to add FX in Maya I show you very quickly how to add smoke to your scene. Since Octane does not natively render FX from Maya. Thank you for using my tutorial. We look forward to working with you again.
I am self taught digital artist. I have modeled my lessons for real people who don't have time to go to a rigorous course work who just want to learn various programs. I started in my career in 2002 by being a background actor. After seeing the effects I wanted to learn how to make my own movies for my family and friends. As a lot of Stan Wilson students are self taught and I thought I had a talent and wanted to share it with others.