What is the “Mudbox Painting the Ironman Head Gear“course about?
This exciting course is about learning the Mudbox Paint Tools particularly in 3D paint hard surface object such as robots, spaceships, machines, etc.
What kind of materials are included?
1. A series of video tutorials
2. A downloadable ZIP file that contains Maya & Mudbox lesson files of the Ironman Head Gear.
How long to complete?
Less than 3 hours to understand and practice the painting skills.
How is this course structured?
It is mainly a hands-on learning experience whereby you paint the hear gear while viewing the videos. The series of video tutorials flows in an orderly manner to lead you to the completion. You can also jump start to your preferred stage at any time.
Take “Mudbox Painting the Ironman Head Gear" course now and have a wonderful IRONMANLY 3D Painting experience !
Welcome to my course !
I hope this quick run through will give you an idea what we'll be covering and what we'll not touch on.
So....Are you ready to get your hands into Mudbox Painting ?
LET"S GO !!!
Click here to download the work file !
This lesson mainly covers the basic painting colors in Mudbox. We will also run through user interface, important brush setting that will impact the final results.
This lesson covers the creation of diffuse maps. We will run through Mudbox projection brush in combine with the use of Mudbox stencil. You'll experience complex texturing work using this tool and get amazed by the final result.
This lesson covers the creation of bump maps. We'll also experience painting in layers, painting in a flatten UV space, proper brush setting for painting bumps and way to preview the result.
This lesson covers the fast yet presentable way of creating specular maps and how to merge paint layers for export back to Maya.
This lesson covers importing all created maps into Maya and the proper setting up procedure of the material.
This lesson covers the overall concept of painting the helmet. We'll also run through the explanation of the purpose of each paint layers and the visual impact each provides.
This lesson covers the creation of diffuse & bump maps.
This lesson covers the creating curves and shapes using Mudbox curve tools.
This lesson covers the creation of bump & specular maps.
This conclusive lesson covers the exporting of all maps. We'll render in Maya to cross check the result we had in Mudbox each experience the consistent visual quality Mudbox can offer.
I am Isaac Yap. I was born in Singapore and grew up with a great interest in comics and movies. When I was thirteen years old, my first comic strip was published in the local newspaper. Thereafter, I was heavily involved in producing more and bigger comics and eventually, I landed in a job doing story-based serial comic created all by myself. Not long after I worked to create sprite animation, I was introduced to the world of computer animation that impact my life drastically. From that on, I worked for over ten years mastering almost all 3D softwares that existed at that time. Eventually, I went to Bournemouth University in UK to attain my Master Degree.
I am currently entering my 10th years of teaching 3D animation production, Drawing and Visual Story Telling.
Over these years of learning, practising and teaching, I begin to realise and strongly believe that the stories (regardless of what form it takes) not only fascinate us, they can also edify us with its strong messages that empowers us to live life better.