Mudbox Painting a 3D Dinosaur in 2 hours
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Mudbox Painting a 3D Dinosaur in 2 hours

Welcome to the world of 3D painting and be amazed to paint stunning details on a digital dinosaur within 2 hours !
0.0 (0 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
23 students enrolled
Created by Isaac Yap
Last updated 3/2015
English
Current price: $10 Original price: $100 Discount: 90% off
1 day left at this price!
30-Day Money-Back Guarantee
Includes:
  • 2 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Course Goal: By the end of the course, you will be able to 3D paint a 3D dinosaur
  • Course Objectives: In this course, you will learn mainly Mudbox painting tools, the workflow and several useful painting techniques.
View Curriculum
Requirements
  • Learners need to download a free learning copy of Autodesk Maya and Mudbox from http://students.autodesk.com/?nd=download_center
  • Alternatively, learners can also download a free trial copy of Autodesk Maya from http://usa.autodesk.com/maya/trial/
  • Learners can download and make use of my pre-prepared Maya work files to head start from any one of my lesson
Description

What is the “Mudbox Painting a 3D Dinosaur in 2 hours“course about?
This exciting course is about learning the Mudbox Paint Tools particularly in 3D paint organic object such as humans, creatures, fantasy characters etc.

What kind of materials are included?
1. A series of video tutorials
2. A downloadable ZIP file that contains Maya & Mudbox lesson files of the dinosaur.

How long to complete?
Less than 3 hours to understand and practice the painting skills.

How is this course structured?
It is mainly a hands-on learning experience whereby you paint the dinosaur while viewing the videos. The series of video tutorials flows in an orderly manner to lead you to the completion of painting a digital dinosaur. You can also jump start to your preferred modeling stage at any time.

Take “Mudbox Painting a 3D Dinosaur in 2 hours" course now and have a wonderful JURASSIC 3D Painting experience !


Who is the target audience?
  • Learners who have some basic understanding of Autodesk Maya and is interested in 3D painting in Autodesk Mudbox.
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Curriculum For This Course
13 Lectures
01:49:09
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Get ready the lesson file
1 Lecture 00:00

Lesson files to be downloaded

Get ready the lesson file
00:00
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From Maya to Mudbox
1 Lecture 14:50

Learning points:

In Maya..

  1. Checking the model
  2. Checking the UV unwrap
  3. Exporting FBX format

In Mudbox...

  1. Load in a stand-in object for scale standard
  2. Proper selection sequence before scaling the model
  3. Scale the model
  4. Set the lighting
Preview 14:50
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Mudbox Basic Paint Tools
4 Lectures 34:52
Learning points:
  1. Create paint layer
  2. Proper brush setting
  3. Mirror paint
  4. Flood paint layer
Mudbox Paint Tool: COLORS
09:48

Learning points:
  1. Proper brush setting
  2. Stamp spacing
  3. Brush size & stamp spacing
  4. Brush strength & stamp
  5. Stamp randomize
Mudbox Paint Tool: STAMP
07:26

Learning points:
  1. Proper way to "projection paint"
  2. Use tiles and show tiles
  3. Color white enables the "projection paint"
  4. Brush strength affects the "projection paint"
  5. Painting on the same surface eventually leads to 100% strength
Mudbox Paint Tool: STENCIL
05:57

Learning points:
  1. Get royalty free texture from websites
  2. Add stencil onto the tray
  3. Proper setup to create seamless stencil (texture)
  4. Proper use of Clone tool
  5. Saved an edited stencil
  6. Use the edited stencil as stamp by loading onto stamp tray
Mudbox Creating Tool: EDIT STENCIL
11:41
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Mudbox Painting Work Flow
7 Lectures 59:25
Learning points:
  1. Concept of using layers
  2. Concept of using masks


Mudbox Overall Painting work Flow
03:34

Learning points:
  1. Create flesh layer by flooding red
  2. Create skin layer
  3. Use mask to varies the illusion of skin thickness
  4. Use stamp for better masking effect
Mudbox Painting Dinosaur: Flesh & Skin
07:00

Learning points:
  1. Use of stencil and its constraints
  2. Use stencil as stamp by loading stencil onto stamp tray
  3. Use of steady stroke to paint stamp
  4. Switch blend mode to "overlay" to get better result
Mudbox Painting Dinosaur: Wrinkle
09:04

Learning points:
  1. For stamp setting, color "white or black" does not allow hue changes hence use a color e.g. red
  2. Use Hue paint tool to varies colors on the "spots"
  3. Use of burn tool to darken
  4. Use of dodge tool to lighten
  5. Use of mask to erase the unwanted spots
  6. Use "black" as brush color and brush strength as less than 100 for "erasing" the spots
Mudbox Painting Dinosaur: Spot
08:43

Learning points:
  1. Create primary & secondary scale
  2. Use of "overlay" blend mode
  3. Use of royalty free texture as stamp
  4. Painting at this stage to achieve the weathered look of the creature
Mudbox Painting Dinosaur: Scale
05:54

Learning points:

In Mudbox...

  1. Create SPECULAR & BUMP layer by copying and moving COLOR layers
  2. Adjust layer strength for BUMP layer
  3. Export Channel Merged includes the value of the layer strength
  4. Export Selected does not include the value of the layer strength
In Maya...
  1. Use of blinn material to load color, bump, specular maps
  2. Setup image based lighting in Maya using the same HDR image(.exr)
  3. Render with mental ray renderer
Mudbox Export Paint Channel
14:44

Learning points:
  1. In mudbox, export the body model as FBX
  2. In Maya, scale down to its original size
Mudbox Model Export to Maya
10:26
About the Instructor
Isaac Yap
3.3 Average rating
43 Reviews
8,345 Students
6 Courses
Tertiary Institution in Singapore

I am Isaac Yap. I was born in Singapore and grew up with a great interest in comics and movies. When I was thirteen years old, my first comic strip was published in the local newspaper. Thereafter, I was heavily involved in producing more and bigger comics and eventually, I landed in a job doing story-based serial comic created all by myself. Not long after I worked to create sprite animation, I was introduced to the world of computer animation that impact my life drastically. From that on, I worked for over ten years mastering almost all 3D softwares that existed at that time. Eventually, I went to Bournemouth University in UK to attain my Master Degree.

I am currently entering my 10th years of teaching 3D animation production, Drawing and Visual Story Telling.

Over these years of learning, practising and teaching, I begin to realise and strongly believe that the stories (regardless of what form it takes) not only fascinate us, they can also edify us with its strong messages that empowers us to live life better.