
Here, I introduce you to Blender's interface and some of its simplest hotkeys.
Learn the basic building blocks of a 3D mesh, and how to edit them easily. At the end of this video, I demonstrate the concepts by modeling the very beginning of our block of cheese.
Learn how to model Cheese quickly and effectively using the Boolean Modifier. Also learn how to overcome some of the problems this process entails using a few more modifiers.
Before moving on to the mouse, we just use some very simple modeling techniques to create a basic environment.
Build a simple body for the toy mouse through some additional modeling techniques, and one very common modifier.
Model the eyes, ears, and nose, incorporating a few new modeling tricks and another very common modifier.
Model the tail and whiskers using an effective combination of several new modifiers.
Learn how to create realistic-looking fur using Blender's hair particle systems.
Add and set up our textures and materials to give color and realism to our scene!
Position our objects, camera, and light, then configure our render settings so we can finally create a high-quality render of our scene!
In this optional lecture, I explain why the method we used to model the cheese is a "quick and dirty" method. The reason has everything to do with Topology.
So, are you interested in 3D modeling with Blender? The process can be interesting, fun, and...frustrating. In this streamlined tutorial series, I will teach you everything you need to know to get started creating your own textured models that you can render in very high detail. We'll model a mouse, cheese, and environment from start to finish, using Blender's hair particle system to create fur. Then we'll create materials and textures for them, which we will then set up for a final render.
If you've never used Blender before, this course is built especially for you! Everything is explained each step of the way, and the project has been designed to provide a well-rounded set of skills and tricks for any beginner interested in 3D modeling. Furthermore, this series has been streamlined to take you from absolutely nothing to a finished, highly realistic-looking result in less than 2 hours.
All you need to get started is a copy of Blender 2.8 or later (though I would recommend 2.9 or later), which can be downloaded for free at Blender's website.
So, if you'd like to learn Blender by building an interesting project that teaches a wide array of skills, this course is for you!