The course will guide you through the creation and setup of modular planet material in the Unreal Engine. You will create of both material instances and material parameter collections which are linked into Blueprint. The process is covered in a step by step manner using video tutorials.
Students can expect to learn a variety of techniques that will help them setup a fully functional Planet Material in just over 2 hours of videos.
We provide all the visual assets including a complete and starter project . This we hope will help you build an understanding of the material editor and Blueprint which you can apply to your own games and future projects.
This video tutorial series is delivered by an experience instructor who is actively engaged in education and the industry.
This lesson will introduce you to the projects goals and demonstrate some of the completed functionality.
Please see the attached .zip files to begin work on the project.
In this lesson you will start the Material construction. You will learn how to use linear interpolate and parameters.
This lesson covers how to tint textures using parameters. You will be able mask off areas of grass / vegetation and colourize them.
You will cover how to use switches in Materials to allow for different Material chains and create mountains.
In this lesson you will complete more complex masking to create polar regions and setup comments in the Material Editor.
This lesson you will learn how to animate textures using panners and time nodes. The panning system will be used to create moving clouds on our planet.
This lesson covers how to create a fake atmosphere edge using Fresnel. You will get to control the colour and light direction effecting the planet.
Here we introduce Material Materials and Instances. You will learn how to expose parameters to allow for Material tweaking.
In this session you will learn how to take Parameters and connect them with Collection Stores.
In this lecture you will learn how to link Material Parameters with collection stores. You will replace Material Parameters with MPC Parameters.
In this lecture you will setup the planet mesh and colour variables in Blueprint. The general workflow of Blueprint will be introduced as well.
In this video we shall link the completed Materials with Blueprint, allowing for systems to support Material Instances and Material Parameter Collections.
In this lecture you will learn how to animate the Sun. You will learn how to use transform data to apply rotation over time.
In this lesson you will learn how to store game data using arrays. Blueprint will be used to sort Suns and Planets into useful variables.
In this final lecture you will learn how to create a spherical orbit that takes into account distance from the sun and speed. You will be able to tailor both the planets look and function through the complete systems created using Blueprint and the Material Editor.
Just a fun quiz to see what you've mastered from this set.
ThunderSteed is a new startup business founded by two experienced Games Development tutors, Greg Penninck & Stuart Butler.
Combined, Greg & Stu have over 15 years of games development & teaching experience, both with industry and education backgrounds.
ThunderSteed have a wealth of experience working with many different games development tools including Unreal Engine 4, 3D Studio Max, MotionBuilder, ZBrush, Photoshop & Unity.