Creating Modular Planets in Unreal Engine 4
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Creating Modular Planets in Unreal Engine 4

Learn how to create Materials and Blueprints to create a planet system in UE4.
4.3 (16 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
192 students enrolled
Last updated 5/2015
English
Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 2.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Build a fully customization planet material in the Unreal Engine
Create Material Instances and Material Parameter Based Systems
Link Materials into Blueprint
Create a Modular solar system with planet orbits
View Curriculum
Requirements
  • It would be beneficial if students watched the UE4 starter videos on Epic Games' YouTube channel.
  • Students will require access to Unreal Engine 4 which can be downloaded for free from Epic Games' Unreal Engine website.
  • It would be helpful if students understood what textures and materials are used for.
Description

The course will guide you through the creation and setup of modular planet material in the Unreal Engine. You will create of both material instances and material parameter collections which are linked into Blueprint. The process is covered in a step by step manner using video tutorials.

Students can expect to learn a variety of techniques that will help them setup a fully functional Planet Material in just over 2 hours of videos.

We provide all the visual assets including a complete and starter project . This we hope will help you build an understanding of the material editor and Blueprint which you can apply to your own games and future projects.

This video tutorial series is delivered by an experience instructor who is actively engaged in education and the industry.

Who is the target audience?
  • This course is meant for those who are fairly new to Games Design and UE4 Development.
  • This course is not for you if you are after C++ or advanced programming content.
  • This course does not cover texture creation
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Curriculum For This Course
Expand All 16 Lectures Collapse All 16 Lectures 02:15:47
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Introduction
2 Lectures 07:56

This lesson will introduce you to the projects goals and demonstrate some of the completed functionality.

Please see the attached .zip files to begin work on the project.

Preview 02:29

In this lesson you will learn about the projects textures and their potential uses.

Preview 05:27
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Developing Modular Planet Materials
9 Lectures 01:23:43

In this lesson you will start the Material construction. You will learn how to use linear interpolate and parameters.

Preview 10:49

This lesson covers how to tint textures using parameters. You will be able mask off areas of grass / vegetation and colourize them.

Creating vegetation masks and colour tinting
14:12

You will cover how to use switches in Materials to allow for different Material chains and create mountains.


Blending in mountainous areas and creating switches
07:25

In this lesson you will complete more complex masking to create polar regions and setup comments in the Material Editor.

Creating the polar areas and developing masks
13:33

This lesson you will learn how to animate textures using panners and time nodes. The panning system will be used to create moving clouds on our planet.

Setting up Clouds and controlling panning
11:47

This lesson covers how to create a fake atmosphere edge using Fresnel. You will get to control the colour and light direction effecting the planet.

Adding in Fresnel, Light Directions & Atmosphere
10:25

Here we introduce Material Materials and Instances. You will learn how to expose parameters to allow for Material tweaking.

Setting up Master Materials and Material Instances
06:34

In this session you will learn how to take Parameters and connect them with Collection Stores.

Setting up Material Parameter Collections Stores
04:48

In this lecture you will learn how to link Material Parameters with collection stores. You will replace Material Parameters with MPC Parameters.

Using Material Parameter Collections in Materials
04:10
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Creating a Blueprint system for the project
5 Lectures 44:08

In this lecture you will setup the planet mesh and colour variables in Blueprint. The general workflow of Blueprint will be introduced as well.


Introduction and Variable Setup
06:32

In this video we shall link the completed Materials with Blueprint, allowing for systems to support Material Instances and Material Parameter Collections.

Linking Materials with Blueprint
14:01

In this lecture you will learn how to animate the Sun. You will learn how to use transform data to apply rotation over time.

Rotating the Sun
05:41

In this lesson you will learn how to store game data using arrays. Blueprint will be used to sort Suns and Planets into useful variables.

Setting up Planetary Arrays
06:31

In this final lecture you will learn how to create a spherical orbit that takes into account distance from the sun and speed. You will be able to tailor both the planets look and function through the complete systems created using Blueprint and the Material Editor.

Creating planetary orbits
11:23

Just a fun quiz to see what you've mastered from this set.

Material Quiz
8 questions
About the Instructor
ThunderSteed Ltd.
4.3 Average rating
70 Reviews
840 Students
3 Courses
Games Development Company

ThunderSteed is a new startup business founded by two experienced Games Development tutors, Greg Penninck & Stuart Butler.

Combined, Greg & Stu have over 15 years of games development & teaching experience, both with industry and education backgrounds.

ThunderSteed have a wealth of experience working with many different games development tools including Unreal Engine 4, 3D Studio Max, MotionBuilder, ZBrush, Photoshop & Unity.