Modeling Game Assets in Blender for Absolute Beginners
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Modeling Game Assets in Blender for Absolute Beginners

Model, Texture, Animate
4.0 (3 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
1,017 students enrolled
Created by Kamil Pakula
Last updated 10/2016
Current price: $10 Original price: $20 Discount: 50% off
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  • 2.5 hours on-demand video
  • 11 Articles
  • 17 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Configure Blender
  • Move around the Blender interface
  • Make simple drawings and textures in Paint.NET
  • Make simple 3D models in Blender
  • Create, edit and delete objects and parts of objects
  • Add materials and textures to objects
  • Rig and animate objects
View Curriculum
  • This is a beginner course. It is assumed that students have no knowledge of the program at all.
  • You will need a computer with Blender installed. To start with, you can do without Blender because we’ll see how to install it in the course.
  • I assume you have a mouse with the middle mouse button. If you don’t, please get one. It’s not expensive and it really can make life way easier.

Ever wanted to make games and make your own 3D models for the games? Maybe the software was too expensive or too difficult to learn? Well, along comes Blender which is free and relatively easy to learn if you do it the right way. In our course we will get started. Step by step, with lots of practice. We’ll be repetitive. If you repeat something for the fifth time, it becomes your nature.

Discover The Wonderful World of 3D Modeling and Create Beautiful Inanimate and Animated Models.

·         Explore The Blender Environment

·         Create and Delete Objects

·         Master the Basic Transformations: Grabbing, Rotating and Scaling

·         Master the Basic Modeling Tools: Extruding, Loops

·         Keep Your Projects Organized

·         Rig and Animate Your Models

·         Add Materials and Textures to Your Models

Don’t Wait Any Longer. Start Modeling – It’s All Well Within Your Reach.

You can do quite a lot of things with Blender. Blender can be used to make static models, animations, movies and games, among others. In this course you will learn just a little portion of that but if you have no experience with Blender, this is the right place to start your adventure with the program. A good start is crucial. And you’ll be amazed how fast you’ll move along.

Contents and Overview

This course is targeted at beginners who have little or no experience with Blender. The pace is initially quite slow, with lots of practice opportunities so that you can get used to the Blender environment. The language is simple and you should have no problems understanding what I’m talking (or writing) about. As we proceed you’ll get familiar with new, more advanced concepts.

This course is divided into 9 sections, each of them covering a broader topic subdivided into lectures. Altogether, there are 43 lectures. The pace is up to you, you can go through the easier parts faster and then take more time to study the more sophisticated ones.

To help you memorize and practice all the new stuff, you go over similar steps repeatedly as you proceed.

After you finish each section, there’s a quiz for you that covers the material discussed in that section.

After you finish this course you will be able to move around the Blender interface, create simple objects and transform them, rig and animate your models as well as texture them. You will be able to use quite a lot of tools and techniques. You’ll know how to keep things organized. This will make a good starting point for more advanced study.

Who is the target audience?
  • This course is best suited for absolute beginners. I assume you have no knowledge of Blender whatsoever. This is why the pace is initially pretty slow and gets faster only a bit later after you get used to the program.
  • This course is also for false beginners who have had some contact with the program (presumably a few versions ago) but then discontinued using it for some reason. This course will let you get started anew.
  • This course is NOT suitable for students who are not beginners because they already know the material that is covered in this course.
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Curriculum For This Course
43 Lectures
Introduction to the Course
2 Lectures 03:42

Some general info about the course.

Preview 02:10

Some hints as to how to use this course most effectively.

How to Use This Course
Inanimate Models
12 Lectures 48:27

Get Blender up and running.

Setting Up Blender

Get familiar with the Blender interface. Learn what is where.

Moving Around in Blender

Get ready to model your first inanimate object.

Getting Ready to Model the Segment

Learn to effortlessly switch between the Blender views.

Viewing the Model

Start working in edit mode and edit the model to your liking.

Preview 05:48

Model a detail in the object you made in the previous lecture. 

Modeling the Door Opening

Let's start model our traps. In this lecture we'll work on the first one, the sliding block trap.

Modeling the Sliding Block Trap

In this lecture we'll model the flying ball trap.

Modeling the Flying Ball Trap

And the last type of trap. Go over the familiar steps again and you'll definitely feel more confident.

Modeling the Immobile Block Trap

Learn how to use some new techniques. In this lecture we'll be using one of the modifiers.

Preview 04:27

In this lecture we'll be mainly extruding and transforming our object.

Modeling the Flying Ball Launcher

Time to finish off our main model, the segment. What we are still missing is the door. We're just going to model it in this lecture.

Modeling the Segment Door

The basics of Blender, the lender interface, modeling tools, transformations, extruding.

Inanimate Models
22 questions
The Player Model
11 Lectures 45:38

Let's get started by moving away from Blender for a while. We'll see how to use Paint.NET to prepare 2D graphics that we'll use for our background image.

Starting the Character’s Design in Paint.NET

Now we know what the Paint.NET interface looks like, let's prepare the background.

Preparing the Background

Let's learn some drawing techniques and draw the Player character in front view.

Drawing the Player in Front View

We'll be also using a background image in right view in Blender, so let's prepare one. In this lecture we'll do just that.

Drawing the Player in Right View

Let's just add a couple of final touches to our images so that they are ready for use in Blender.

Preparing the Background Images for Blender

Let's get back to Blender and get our background images ready.

Using Background Images in Blender

With the background images ready it's time to start the modeling work. 

Preview 07:28

Let's use another modifier to make our work much faster. 

Using the Mirror Modifier

The Player character needs legs. Let's give them to him.

Modeling the Player’s Leg

In this lecture we'll practice the techniques we know to model the arms.

Modeling the Player’s Arm

We're almost done for now with the Player character. Let's just add some final touches.

The Player Model – Final Touches

Modeling humanoid models thar are meant for animation.

The Player Model
15 questions
Rigging and Animating
8 Lectures 37:14

Learn some ABC of rigging. 

Getting Ready for Rigging

In this lecture we'll learn how to add a bone. Later we'll add more.

The First Bone

Learn how to extrude the bones to construct the skeleton or armature. 

Extruding Bones

We could use a mirroring tool to get the other half of the skeleton, but why not learn something new? What we'll do is duplicate the bones.

Duplicating Bones

With our bones (or rather the Player character's bones) where they belong, let's learn how to connect them to the 'muscles' by means of parenting.

Parenting the Armature to the Mesh

The subject of this lecture is weight painting. We'll see how to use it to get rid of some issues we're having with the legs.

Weight Painting the Legs

With our model fully rigged, let's animate it. In this lecture we'll add the idle animation.

Adding the Idle Animation

In this lecture we'll add another animation. Let's get the Player running.

Adding the Running Animation

Adding bones, rigging the player, creating animations

Rigging and Animating
14 questions
Materials and Textures
8 Lectures 20:26

Let's start with UV mapping the segment model. In this lecture we'll see how to make UV maps.

UV Mapping the Segment Model

Back in Paint.NET let's use our UV map to make the texture for the segment model.

Preparing the Texture for the Segment Model

Now we can apply the texture to the model. We'll see how to do it.

Applying the Texture to the Segment Model

Now let's texture all our models one by one. Let it be the first aid kit for a start.

Texturing the First Aid Kit

Now let's texture the flying ball launcher.

Texturing the Flying Ball Launcher

And again, this time let's texture the segment door.

Texturing the Segment Door

In this lecture we'll texture all the traps.

Texturing the Traps

Finally, let's get down to texturing the Player model.

Texturing the Player Character

Adding materials and textures to objects, UV mapping

Materials and Textures
4 questions
Course Summary
2 Lectures 01:38

Let's summarize what we were talking about during the course.

Course Wrap-Up

We now have the models, so what's next? Let's have a look at some options.

What’s Next?
About the Instructor
Kamil Pakula
4.3 Average rating
149 Reviews
2,355 Students
6 Courses
Here to share what I know.

I studied linguistics and computer science. I have an MA degree in linguistics and I'm also an IT engineer. Since 1999 I've been working as a teacher. I teach languages (English, German, French and Spanish) and also academic and technical subjects like math, science, programming, 3D modeling. I teach 6-year-olds, high-school and university students and adults. I work at a public school and deliver live and online courses. I love this job.