Ever wanted to make games and make your own 3D models for the games? Maybe the software was too expensive or too difficult to learn? Well, along comes Blender which is free and relatively easy to learn if you do it the right way. In our course we will get started. Step by step, with lots of practice. We’ll be repetitive. If you repeat something for the fifth time, it becomes your nature.
Discover The Wonderful World of 3D Modeling and Create Beautiful Inanimate and Animated Models.
· Explore The Blender Environment
· Create and Delete Objects
· Master the Basic Transformations: Grabbing, Rotating and Scaling
· Master the Basic Modeling Tools: Extruding, Loops
· Keep Your Projects Organized
· Rig and Animate Your Models
· Add Materials and Textures to Your Models
Don’t Wait Any Longer. Start Modeling – It’s All Well Within Your Reach.
You can do quite a lot of things with Blender. Blender can be used to make static models, animations, movies and games, among others. In this course you will learn just a little portion of that but if you have no experience with Blender, this is the right place to start your adventure with the program. A good start is crucial. And you’ll be amazed how fast you’ll move along.
Contents and Overview
This course is targeted at beginners who have little or no experience with Blender. The pace is initially quite slow, with lots of practice opportunities so that you can get used to the Blender environment. The language is simple and you should have no problems understanding what I’m talking (or writing) about. As we proceed you’ll get familiar with new, more advanced concepts.
This course is divided into 9 sections, each of them covering a broader topic subdivided into lectures. Altogether, there are 43 lectures. The pace is up to you, you can go through the easier parts faster and then take more time to study the more sophisticated ones.
To help you memorize and practice all the new stuff, you go over similar steps repeatedly as you proceed.
After you finish each section, there’s a quiz for you that covers the material discussed in that section.
After you finish this course you will be able to move around the Blender interface, create simple objects and transform them, rig and animate your models as well as texture them. You will be able to use quite a lot of tools and techniques. You’ll know how to keep things organized. This will make a good starting point for more advanced study.
Get Blender up and running.
Get familiar with the Blender interface. Learn what is where.
Get ready to model your first inanimate object.
Learn to effortlessly switch between the Blender views.
Model a detail in the object you made in the previous lecture.
Let's start model our traps. In this lecture we'll work on the first one, the sliding block trap.
In this lecture we'll model the flying ball trap.
And the last type of trap. Go over the familiar steps again and you'll definitely feel more confident.
Learn how to use some new techniques. In this lecture we'll be using one of the modifiers.
In this lecture we'll be mainly extruding and transforming our object.
Time to finish off our main model, the segment. What we are still missing is the door. We're just going to model it in this lecture.
The basics of Blender, the lender interface, modeling tools, transformations, extruding.
Let's get started by moving away from Blender for a while. We'll see how to use Paint.NET to prepare 2D graphics that we'll use for our background image.
Now we know what the Paint.NET interface looks like, let's prepare the background.
Let's learn some drawing techniques and draw the Player character in front view.
We'll be also using a background image in right view in Blender, so let's prepare one. In this lecture we'll do just that.
Let's just add a couple of final touches to our images so that they are ready for use in Blender.
Let's get back to Blender and get our background images ready.
With the background images ready it's time to start the modeling work.
Let's use another modifier to make our work much faster.
The Player character needs legs. Let's give them to him.
In this lecture we'll practice the techniques we know to model the arms.
We're almost done for now with the Player character. Let's just add some final touches.
Modeling humanoid models thar are meant for animation.
Learn some ABC of rigging.
In this lecture we'll learn how to add a bone. Later we'll add more.
Learn how to extrude the bones to construct the skeleton or armature.
We could use a mirroring tool to get the other half of the skeleton, but why not learn something new? What we'll do is duplicate the bones.
With our bones (or rather the Player character's bones) where they belong, let's learn how to connect them to the 'muscles' by means of parenting.
The subject of this lecture is weight painting. We'll see how to use it to get rid of some issues we're having with the legs.
With our model fully rigged, let's animate it. In this lecture we'll add the idle animation.
In this lecture we'll add another animation. Let's get the Player running.
Adding bones, rigging the player, creating animations
Let's start with UV mapping the segment model. In this lecture we'll see how to make UV maps.
Back in Paint.NET let's use our UV map to make the texture for the segment model.
Now we can apply the texture to the model. We'll see how to do it.
Now let's texture all our models one by one. Let it be the first aid kit for a start.
Now let's texture the flying ball launcher.
And again, this time let's texture the segment door.
In this lecture we'll texture all the traps.
Finally, let's get down to texturing the Player model.
Adding materials and textures to objects, UV mapping
Let's summarize what we were talking about during the course.
We now have the models, so what's next? Let's have a look at some options.
I studied linguistics and computer science. I have an MA degree in linguistics and I'm also an IT engineer. Since 1999 I've been working as a teacher. I teach languages (English, German, French and Spanish) and also academic and technical subjects like math, science, programming, 3D modeling. I teach 6-year-olds, high-school and university students and adults. I work at a public school and deliver live and online courses. I love this job.