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Mobile Actionscript 3 Basics
Rating: 4.1 out of 5(9 ratings)
9,090 students

Mobile Actionscript 3 Basics

We will look at programming iPhone and Android apps with Actionscript 3 and Adobe Flash CS5.5, Flash CS6 or Flash CC.
Created byJustin Dike
Last updated 11/2013
English

What you'll learn

  • You will learn how to incorporate the Accelerometer, Camera Roll, Gestures, Geolocation, and much more into your AS3 project

Course content

6 sections11 lectures2h 56m total length
  • Introduction1:59
  • Working with the Accelerometer in Actionscript 333:04

    The adventure begins here. We'll take a look at using Flash, Actionscript 3 and Device Central to test an application that uses your device's accelerometer to roll a marble around. The virtual phone in Device Central can also be used to test with (Device Central is included with Flash).


    After the accelerometer code is in place, we'll make the project a bit more interesting and add some collision detection and a timer to reset the board.

Requirements

  • Adobe Flash CS5.5, CS6, Flash CC

Description

Justin Dike, lead developer and owner of CartoonSmart.com teaches this course in Actionscript 3 development for mobile platforms. As of Flash CS5.5, Adobe has given developers the option to quickly export their Actionscript 3 projects for iOS or Android. As most developers now know, the Flash Player platform isn't doing so well on mobile platforms, but Adobe Flash as a development tool is ironically thriving with its easy export options and hundreds of thousands of experienced Actionscript programmers. This is an exciting time to be learning Flash and AS3 for mobile development, and specifically game programming.

These tutorials were recorded using Flash CS5 but the Actionscript 3 demonstrated is the same as it was a couple versions ago.

Who this course is for:

  • Some familiarity with Flash / Actionscript 3 is preferred.