Understanding Mobile User Experience

Create a mobile UX for high performance that engages users.
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30 students enrolled
$20
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  • Lectures 16
  • Contents Video: 1.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 10/2014 English

Course Description

Mobile user experience has risen to a level of importance on par with the desktop. Unlike desktop experiences, mobile user experience can also be finicky. It demands high performance and there's more room for error. Good touch interaction patterns are still emerging and only recently being adopted by users. To understand the complexities of these systems, content and service providers require UX designers to document the creation process in way that is readable and useful.

Key Takeaways:

  • Examine current UI design patterns
  • Identify tools used to create UX documentation
  • Examine architectures of mobile systems
  • Explore usability evaluation methods
  • Identify issues facing native and web implementations, including hybrid and responsive design
  • Prepare a mobile strategy

Learn from our instructor, Luke, who got his start out of an English undergrad program managing data in the publishing industry and who soon pursued a masters in Information Science with the ambition to look beyond the 'Whys' of what we know about what we know into the 'Hows.' Currently he is designing native mobile experiences for Yahoo! in NYC. In his spare time he teaches what makes interacting with computers a pleasurable experience and works on his own projects.

What are the requirements?

  • No previous experience or knowledge required

What am I going to get from this course?

  • Examine current UI design patterns
  • Identify tools used to create UX documentation
  • Examine architectures of mobile systems
  • Explore usability evaluation methods
  • Identify issues facing native and web implementations, including hybrid and responsive design
  • Prepare a mobile strategy

What is the target audience?

  • Anyone interested in creating a mobile app

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Introduction
Introduction
Preview
02:51
Section 2: The Shift in UX
The shift - UX
Preview
02:04
Gestures vs. buttons
Preview
07:19
Design strategy
10:05
Technology implementation
01:37
Section 3: Strategy and Architecture
Testing
00:49
Content
07:02
Medium
06:21
Section 4: User Experience
User experiece & Usasbility
05:52
Task analysis
05:03
Learnability
13:10
Efficiency
05:11
Error Management
04:39
Satisfaction
06:07
Section 5: Concluding Thoughts
Is it better to launch with a simpler version?
01:39
Should a tutorial feature include everything at once?
01:04

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Instructor Biography

General Assembly, Campus for Technology, Design and Entrepreneurship

GENERAL ASSEMBLY IS A GLOBAL NETWORK OF CAMPUSES FOR TECHNOLOGY, BUSINESS, AND DESIGN.

At General Assembly, we offer a new model for learning these skills, one that features emerging content taught by top practitioners with real-world experience. Our global network of campuses not only brings people together – it takes advantage of a new kind of learning-by-doing. Through our curriculum, entrepreneurs receive a pragmatic and multi-disciplinary education at the intersection of technology, design, and business. By connecting entrepreneurs, expert instructors, and motivated thinkers, we're cultivating a multi-faceted community of like-minded individuals united by common goals, shared experiences, and the occasional dance party.

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