Mobile Game Development with Flash CS6 and ActionScript 3.0

Step by step course to develop a template you can build upon to create and market mobile games.
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  • Lectures 93
  • Contents Video: 7 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 10/2013 English

Course Description

This VTC course on Mobile Game Development with Flash CS6 and ActionScript 3.0 is designed to walk you through the basics and provide the building blocks to create your very own mobile games. Author Chad Troftgruben begins with some ActionScript essentials and then demonstrates how to create touch, accelerometer, and gesture controls for mobile applications. Then he'll show you, step by step, how to design and code a game using Flash CS6 and ActionScript 3.0. By the end of the course, you will have a template that you can build upon to create and market your very own mobile games! ActionScript and Flash work files are included. This title is a self-paced software training course delivered via pre-recorded video. We do not provide additional information outside of the posted content.

Work files for this course can be downloaded from the first lecture.

What are the requirements?

  • Flash CS6 (recommended) with knowledge of ActionScript 3.0

What am I going to get from this course?

  • By the end of the course, you will have a template that you can build upon to create and market your very own mobile games!

What is the target audience?

  • Mobile Game Developers

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Overview of Flash CS6 and ActionScript
Introduction
Preview
03:57
Overview of the Flash Interface
Preview
06:34
New in CS6
Preview
04:49
What ActionScript Is
Preview
04:02
ActionScript Resources
Preview
04:37
Section 2: ActionScript Basics
Creating a Trace Statement
Preview
05:48
Displaying Text
Preview
06:50
Displaying a MovieClip
Preview
06:40
Multiplying MovieClips
Preview
06:46
Commenting on Code
Preview
04:50
Coding an Event Listener
Preview
06:35
Drawing Graphics with Code pt. 1
Preview
04:18
Drawing Graphics with Code pt. 2
Preview
04:20
Animating Graphics with Code
Preview
04:52
Hit Detection Test
Preview
06:29
A Look at ActionScript Files
Preview
02:35
A Look at XML Documents
Preview
01:46
Public vs. Private Statements
Preview
02:53
Section 3: Accelerometer
What the Accelerometer Is
Preview
01:58
Setting Up the Document and Assets
Preview
05:33
Coding a Trace
Preview
06:11
Mapping Movement to the Marble
Preview
04:42
Setting Boundaries
Preview
05:39
Section 4: Taps
An Explanation of Taps
03:10
Setting Up the Document and Assets
06:32
Explanation of Mouse Events
01:58
Coding a Touch Event
05:24
Coding Drag Functionality pt. 1
03:19
Coding Drag Functionality pt. 2
04:31
Testing Other Taps
02:52
Section 5: Gestures
Setting Up the Document and Assets
04:48
Coding a Rotation
05:36
Coding a Zoom Effect
06:58
Constraining Zoom Size pt. 1
03:13
Constraining Zoom Size pt. 2
03:51
Setting Up the Document for Swipes
02:42
Coding a Swipe pt. 1
03:35
Coding a Swipe pt. 2
03:39
Coding a Swipe pt. 3
04:51
Coding a Swipe pt. 4
05:01
Section 6: Assembling Coin Game Assets
Overview of the Game
03:45
Setting Up the Background
03:10
Assembling Fish Animation
06:23
Assembling the Explosion pt. 1
04:08
Assembling the Explosion pt. 2
04:57
Animating the Bubbles pt. 1
06:00
Animating the Bubbles pt. 2
06:31
Animating the Bubbles pt. 3
02:39
Animating the Sparkle pt. 1
05:11
Animating the Sparkle pt. 2
03:30
Importing Other Assets pt. 1
04:44
Importing Other Assets pt. 2
05:10
Game Over Screen pt. 1
03:39
Game Over Screen pt. 2
06:02
Game Over Screen pt. 3
02:38
Setting Up Main Movie Clip pt. 1
05:03
Setting Up Main Movie Clip pt. 2
03:12
Section 7: Coding the Coin Game
Creating an ActionScript File
03:00
Importing an ActionScript File
02:45
Importing Classes
05:06
Defining Variables pt. 1
03:54
Defining Variables pt. 2
02:16
Defining Variables pt. 3
05:26
Setting Up the Beginning
06:08
Accelerometer and Timers pt. 1
06:09
Accelerometer and Timers pt. 2
06:31
Functions for Coin and Bomb Timers
06:21
Function for Adding Coins pt. 1
05:17
Function for Adding Coins pt. 2
05:59
Star Bursts and Coin Score pt. 1
05:42
Star Bursts and Coin Score pt. 2
02:25
Clean Up Function
05:01
Create Bomb Function
04:48
OnTimer Bomb Function pt. 1
04:29
OnTimer Bomb Function pt. 2
03:55
OnTimer Bomb Function pt. 3
03:15
Remove Bomb Function
05:15
Bubbles Function
05:36
Speed of Fish
05:27
Start Game Function
05:38
Accelerometer Function
04:27
Game Over Function
03:44
Defining directionWas
03:50
Section 8: Testing and Publishing
Debugging pt. 1
04:44
Debugging pt. 2
03:10
Adjusting Export View
04:09
Exporting to Android
03:37
Creating Your Android Certificate
05:26
Tips for Publishing to Google Play
04:05
Exporting to iOS
04:04
Apple Developer Certificate
05:00
Section 9: Conclusion

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Instructor Biography

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VTC is one of the world's leading producers of online computer and software training, supplying richly diverse courses of informative and inspiring tutorials. Created on the idea that anyone should have the ability to learn to use computer software on their own time, VTC has produced tens of thousands of hours of extraordinarily valuable, insightful, and easy to follow tutorials and delivers them for a fraction of the cost of other training methods. Our training authors are some of the most accomplished in their respective fields. The tutorials that could make the difference in your new job, promotion, or school advancement are always available and only a click away.

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