In this course students will learn how to create mobile games using Gamemaker Studio. This includes learning how to setup and add In App Purchases (IAP), in game ads, and leader boards. Students will also learn to program with Game maker Studio's built in scripting language called GML.
This course takes about 4 hours to complete.
This course will strengthen your programming and game development skills. By the end of this course, you will be ready to develop a variety of video game projects using GameMaker Studio.
What will I learn from this course?
Students will also receive access to a student Discord server where they can ask questions and talk about the course or game development in general.
This course will also be compatible with Gamemaker Studio 2. Once the Software and the mobile exports are out of beta I will begin creating updates to ensure this course is compatible with Gamemaker Studio 2. If any updates need to be made to this course to be compatible with Gamemaker Studio 2 They will be made once the software is out of beta and I am able to purchase the mobile export for GMS2.
Variable Scope and Comments Refresher.
if statements and switches refresher.
do, for, while, and repeat loops refresher.
Test your skills. Are you ready for mobile development?
In this lecture we add sprites and create our flappy bird object aswell as add code to apply gravity every step. We will also add the background for our game.
In this lecture we add our pipe sprites, add our remaining background, and code the player's interaction with the bird (tapping on the screen to make the bird flap upwards). We will also set up our backgrounds to move and different speeds to create a parallax scrolling effect.
In this lecture we add collision checks for our flappy bird for hitting the ground and the pipes. We will also add code to our pipes to have them move.
In this lecture we discuss collision masks and why we use them as well as set our parallax scrolling.
In this lecture we add a controller object and add a graphical effect.
In this lecture we create our initialization room and our game control object.
In this lecture we learn how to use the draw event and use sprites as a font.
In this lecture we add our remaining sprites, create our menu room and create our menu objects.
In this lecture we will be adding instructions at the start of the game to tell the player how to play, and updating some code for other objects.
In this lecture we will begin setting up our pause code, as well as starting work on our game over screen.
In this lecture we will be picking up where we left off with our game over screen and updating code to check for pause status.
In this lecture we will be wrapping up the game over screen, adding sound effects, using a new function called clamp, and adding something we forgot.
In this lecture we go over the code used for in app purchases. Be sure to download resources attached to this lecture.
In this lecture we briefly discuss the code needed for leader boards and achievements.
In this lecture we discuss the google play dashboard and the code needed for in game ads.
My name is John and my passion is creating and playing video games. I have been playing games for almost all my life, as far back as I can remember. I started with the Atari 2600 and never stopped.
I got my first taste of how games work back on the Nintendo 64 while using a Gameshark. I was playing Star Fox 64 and had recently gotten a new Gameshark. I wanted to give myself the highest score possible on each level. With this Gameshark you could press a button and it would pause the game and allow you to enter the value you were trying to change. So if my score was 0 I would then enter 0. Then I would gain a few points and enter the new number. The Gameshark would check values in memory that held the previous and current value and eventually learn which value in memory your trying to change. This is my first, albeit basic... introduction into how games work and at that point I knew I wanted to make games.
I started, as I am sure most aspiring developers taking their first step, by trying to learn how to become a master C++ programmer. I was also introduced to Gamemaker 7. I managed to make my first game in Gamemaker 7 which was a break out clone. I was so proud of my 2 level game. Looking back it wasn't that great but it was a step in the right direction. I at that point fell into the incorrect belief that if I wanted to make games it had to be with C++ and Directx so I started off on that journey instead of continuing to work with Gamemaker. This was a mistake as it will take quite awhile without formal education to learn how to use C++ and Directx properly on your own.
After becoming frustrated with the slow process of learning and doing anything meaningful in C++/Directx, I took a step back for a few years feeling discouraged and feeling as if making games was a far off dream. Later I discovered Gamemaker had gotten quite a few upgrades and could now export to multiple platforms such as Windows, Mac, Android, IOS, HTML5, and the list goes on. So I decided to try Gamemaker again as I was already able to make one game with game maker, which was further than I got with C++. I quickly made my second game. This time is was a game about Link collecting as many rupees as possible. It was actually quite fun. From that point I realized its not about using some master language. If you can make great fun games and it runs great... why wouldn't you use the tools available? From that point forward I have been using and learning Game maker Studio.
Learning mobile development was not an easy task as there was not a lot of tutorials for mobile development. It took a good year before I got good at making mobile games. I am now an indie developer with 4 published games with a 5th game in the works for mobile and another for PC, Mac, and possibly console. I want to share my knowledge with other aspiring developers so they don't have to have to spend countless hours trying to learn the basics. If your looking to learn how to create and develop games, You're in the right place.