Anyone can learn Sketch 3, but how do you learn how to build apps that drive retention and generate sales?
Mobile Product Design: From Napkin to Launch will not only teach you Sketch 3, but will show you how a product designer creates mobile apps that focus on the experience.
Evan Leong - our expert mobile product designer will take you on a journey where you learn how to get inside the head of a user and then how to actually implement the steps you need to make that experience a reality. We'll even show you how to create interactive designs that can be sent to users on their phones to test out.
Here are some of the things you will learn:
If you want to be a professional product designer take this course.
If you want to develop and design your own apps take this course.
And if you want to create your own product/startup - you MUST take this course!
Learn exactly what user experience and user interface is through analogous examples.
Learn the basic process of asking crucial questions before beginning any project.
Design a Homescreen for a unique app that will cater to the apps personality.
Create an screen that shows the article view in TOPTEN.
Learn the basic principles of microinteractions.
Design your first microinteraction in TOPTEN.
Learn the massive benefits of rapid prototyping.
Implement our rapid prototype skills with Invision and TOPTEN.
Learn about using symbols in Sketch 3
Design a feed screen that caters to your target audience.
Enhance the feed screen to cater to the marketplace platform.
Create a “post” user flow with UX principles
Design a saved tab for your users to save posts
Design a saved tab for your users to save producers.
Finish up designing the core functionality of the app, and circle back to the beginning experience.
Learn the 3 step process to approach designing new products.
Learn about points, pixels, exporting assets and a little bit of Apple’s history.
Learn the importance of having a minimum viable product.
Learn how to parse out features for the best and most efficient minimum viable product.
Design an app with proper Triggers and Actions to get users using your app.
Design an app with a reward and call to action for investment back into the app.
Get some advice if you’re planning on building a social network or marketplace.
Learn about some key metrics that make products go viral.
I am a veteran mobile developer having built over 57 mobile apps for iOS and Android, and I've also build multiple Unity 3D games, including Call of Duty Ghosts mobile.
I also spend most of my days now as a professional engineering instructor - changing the lives of students throughout the world - helping them make amazing salaries as engineers.