Mobile Product Design: From Napkin to Launch
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Mobile Product Design: From Napkin to Launch

Design mobile apps in Sketch 3 & learn the business principles behind product design
Bestselling
4.5 (112 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
1,400 students enrolled
Created by Mark Price
Last updated 3/2017
English
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Current price: $10 Original price: $165 Discount: 94% off
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Includes:
  • 6.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Build rapid prototypes
  • Understand UI & UX
  • Create user retention and generate mobile sales
  • Master Sketch 3 software
  • Create their own mobile product
  • Create designs for their own apps
View Curriculum
Requirements
  • No prior experience needed in design or programming
  • You'll need a computer with macOS
  • You'll need to get a copy of Sketch 3 - there is a free trial
  • You'll need InVision (Free & we show you how to get this)
Description

Anyone can learn Sketch 3, but how do you learn how to build apps that drive retention and generate sales?

Mobile Product Design: From Napkin to Launch will not only teach you Sketch 3, but will show you how a product designer creates mobile apps that focus on the experience.

Evan Leong - our expert mobile product designer will take you on a journey where you learn how to get inside the head of a user and then how to actually implement the steps you need to make that experience a reality. We'll even show you how to create interactive designs that can be sent to users on their phones to test out.

Here are some of the things you will learn:

  • Product design
  • Sketch 3
  • InVision mobile prototyper
  • User retention
  • User experience
  • Do's and don'ts of user experience
  • Micro interactions
  • Minim viable product
  • Rapid prototyping
  • And a lot more...

If you want to be a professional product designer take this course.

If you want to develop and design your own apps take this course.

And if you want to create your own product/startup - you MUST take this course!

Who is the target audience?
  • Anyone who wants to create a mobile product
  • Anyone who wants to create a startup
  • Anyone who wants to learn design & UX
  • Anyone who wants to learn Sketch 3 plus a ton of other amazing things!
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Curriculum For This Course
Expand All 24 Lectures Collapse All 24 Lectures 06:42:27
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Intro to UI & UX
10 Lectures 02:12:07

Learn exactly what user experience and user interface is through analogous examples.

Preview 04:07

Get help & other free stuff
00:15

Learn the basic process of asking crucial questions before beginning any project.

Preview 02:34

Design a Homescreen for a unique app that will cater to the apps personality.

Preview 37:30

Create an screen that shows the article view in TOPTEN.

TOPTEN Article Page
16:17

Learn the basic principles of microinteractions.

Intro to Microinteractions
04:09

Design your first microinteraction in TOPTEN.

Designing a Microinteraction in TOPTEN
20:52

Learn the massive benefits of rapid prototyping.

Rapid Prototyping
04:53

Implement our rapid prototype skills with Invision and TOPTEN.

Bringing Our App To Life With Invision
23:39

Learn about using symbols in Sketch 3

Using Symbols
17:51
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Audio Tangle
8 Lectures 02:51:42

Design a feed screen that caters to your target audience.

Audio Tangle Feed Screen
29:01

Enhance the feed screen to cater to the marketplace platform.

Audio Tangle Feed Enhancement for Marketplaces
20:22

Create a “post” user flow with UX principles

Audio Tangle Post a Job
28:16

Design a saved tab for your users to save posts

Audio Tangle Saved Tab
29:46

Design a saved tab for your users to save producers.

Audio Tangle Saved Tab Continued
20:47

Finish up designing the core functionality of the app, and circle back to the beginning experience.

Audio Tangle Wrapping it All Up
18:30

Learn the 3 step process to approach designing new products.

Apps 3 Step Process
05:25

Learn about points, pixels, exporting assets and a little bit of Apple’s history.

Exporting Assets
19:35
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MVP (Minimum Viable Product) Mobile App Design
6 Lectures 01:38:38

Learn the importance of having a minimum viable product.

Minimum Viable Product
04:39

Learn how to parse out features for the best and most efficient minimum viable product.

Building an MVP - Weightmate
30:48

Design an app with proper Triggers and Actions to get users using your app.

Savr - Triggers & Actions
27:48

Design an app with a reward and call to action for investment back into the app.

Savr - Reward & Investment
21:05

Get some advice if you’re planning on building a social network or marketplace.

Social Networks & Marketplace Advice
02:23

Learn about some key metrics that make products go viral.

Viral Coefficient
11:55
About the Instructor
Mark Price
4.5 Average rating
21,887 Reviews
111,320 Students
15 Courses
Unity 3D Android iOS 10 Swift 3 & React Teacher

I am a veteran mobile developer having built over 57 mobile apps for iOS and Android, and I've also build multiple Unity 3D games, including Call of Duty Ghosts mobile. 

I also spend most of my days now as a professional engineering instructor - changing the lives of students throughout the world - helping them make amazing salaries as engineers.

My passion is helping people reveal hidden talents and guide them into the world of startups and programming. I currently am teaching iOS 10, Apple TV & tvOS, React & Flux web development, Objective-C, Swift 3, Android, Javascript, Node, and Java. I also teach Unity 3D game development.