Maya Fume FX 4 rendering in Arnold
3.5 (2 ratings)
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Maya Fume FX 4 rendering in Arnold

Take a production shot from start to finish. Learn to burn a falling object in Maya Fume FX 4, and render it in Arnold.
3.5 (2 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
321 students enrolled
Created by Joel Berg
Last updated 5/2016
English
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Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 31 mins on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Take a production shot from start to finish, from simulating the explosion to rendering and compositing
  • Create a burning an object crashing to the ground with Fume FX 4 and Maya
  • Render in Arnold
  • Composite a"slapcomp" quickly in Nuke
View Curriculum
Requirements
  • Maya
  • Fume FX
  • Arnold for Maya
  • Nuke (Not required)
Description

This course is designed to take any shot in production from start to finish. A useful pipeline of taking any geometry, making it suitable for simulation, creating the shot, rendering it, and finally putting it together quickly in a compositing package. This course is designed to teach you the method of creating any effect so you can create your own setups and effects.

Who is the target audience?
  • Any 3D artist wanting to learn fluids and volume rendering. This course is built for a VFX artist with a little knowledge of fluid dynamics and Fume FX.
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Curriculum For This Course
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Introduction
1 Lecture 00:41
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Simming an explosion fire trail from an object in Fume FX 4 for Maya
3 Lectures 17:55

In this section we will create simple proxy GEO moving with our object for collisions. 

Preview 03:19

We will create emitters to use for temperature, fuel and smoke emission inside our Fume FX container. A useful technique using animated noise texture maps.

Preview 06:01

Here we will add our collisions and set up the fume FX container. We will go through turbulence settings, scale, resolution and everything we'll need to get a great start for this effect quickly. After this lesson you will be able to elaborate on your own techniques or prepare it for rendering.

Adding collisions and setting up the Fume FX simulation
08:35
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Rendering with Arnold, Tweaking Settings, and Slampcomp in Nuke
2 Lectures 12:05

We'll add lights to our scene and go through rendering in Arnold. I'll explain the main differences between setting up a render for Arnold vs rendering with Mental Ray and the GPU preview.

Setting up an Arnold render for Fume FX
07:19

Now that the simulation and render is set up we can tweak our settings to what we are trying to achieve. In this lesson we'll make a few changes to our sim and go into more depth rendering in Arnold. After the render we'll put it together quickly in a slapcomp in Nuke to see it all together. After this process you will have an understanding of how to take a shot from simulation through to render and compositing. 

Tweaking the simulation, Rendering and bringing it into Nuke
04:46
About the Instructor
Joel Berg
3.5 Average rating
2 Reviews
321 Students
1 Course
VFX Artist

I am an VFX Artist working in FX, currently residing in Vancouver. I have worked on for many different VFX companies on some Oscar nominated films. Some of my work includes films such as Prometheus, Seventh Son, Sin City 2, The Expendables 3, and many freelance FX.

 I am also an actor and film stock footage. So far film has taken me to some great places around the world. Storytelling is my passion and am always striving to learn more on how best to tell it.