
This lesson will give you an overview of how this course is structured.
In this lesson you will learn how to download and install the FREE Matchmover software on the PC.
In this lesson you will learn how to download and install the FREE Matchmover software on the MAC.
In this lesson you will get an overview of how matchmoving works.
In this lesson we will use Nuke to convert our movie into an image sequencer that Matchmover can import.
In this lesson you will learn a workaround if your PC crashes when you press autotrack.
In this lesson you will autotrack the shot using Matchmover.
In this lesson you will learn how to render a preview in Matchmover so you can check your track.
In this lesson we adjust our solve to improve the result.
In this lesson we will move and rotate our camera so that it makes sense when we import our camera into Maya.
In this lesson we will import our camera track into Maya.
In this lesson we will create a model of the ground by joining our tracks together using the polygon tools in Maya.
In this lesson we will block out the basic engines and lasers of the spaceship using the imageplanes as reference.
In this lesson we will block out the body of the spaceship using the imageplanes as reference.
In this lesson we will add detail using bevel, extrude and insert edge loop.
In this lesson we will add detail using bevel, extrude and insert edge loop.
In this lesson we will add detail using bevel, extrude and insert edge loop.
In this lesson we will add detail using bevel, extrude and insert edge loop.
In this lesson we will add detail using bevel, extrude and insert edge loop.
In this lesson we will add detail using connect edges, bevel, extrude and insert edge loop.
In this lesson we will add detail using connect edges, bevel, extrude and insert edge loop.
In this lesson we will rename and clean up our scene so we can import it into our tracked scene.
In this lesson create UVs for the cockpit.
In this lesson create UVs for the body.
In this lesson create UVs for the nose.
In this lesson create UVs for the laser.
In this lesson create UVs for the engine.
In this lesson we will layout our UVs into groups that will have the same shader.
In this lesson we will import the spaceship and layout the shot.
In this lesson we will learn how to apply our background footage as a texture by creating a camera mapping shader.
In this lesson we will make our ground reconstruction bigger to catch the shadows better.
In this lesson we will use Maya's sculpting tools to create a trail for the spaceship.
In this lesson we will create some more detailed ship damage.
In this lesson we will match the lighting of our background plate in Maya.
In this lesson we will start creating our body shader.
In this lesson we will apply dirt procedurally to only the edges using the curvature node.
In this lesson we will create a mode subtle dirt pattern using the snow and brownian textures.
In this lesson we will duplicate and assign our shader to the different parts so we can create variations.
In this lesson we will use the 3d paint feature to create a map to define the painted sections of the body.
In this lesson you will use the paint texture to create painted areas in the body shader.
In this lesson we will use the 3d paint feature to create a map to define the painted sections of the engines.
In this lesson we will use the 3d paint feature to create a map to define the painted sections of the lasers.
In this lesson we will create a shader for our CG ground that matches the background.
In this lesson we will paint scorch marks in the ground.
In this lesson we will adjust the overall position of the ship.
In this lesson we will add more sand texture to help with the integration of the shot.
In this lesson we adjust the cockpit shader.
In this lesson we will colorcorrect our diffuse map to create our specular roughness map.
In this lesson you will be introduced to Maya fluid containers.
In this lesson you will learn more about emitters to get the look that you want.
In this lesson you will learn how to move your fluids around using fields.
In this lesson you will be given an overview of the workflow when applying dynamic fluid to a shot.
In this lesson you will learn some non dynamic properties using the built in textures.
In this lesson you will apply fluid simulation to the tracked scene.
In this lesson you will adjust the detail and look of your smoke.
In this lesson you will add more detail by adding a texture to the fluid.
In this lesson you will learn how to cache your smoke simulation so you can render and see it quickly.
In this lesson you will learn how to export and import your smoke simulation.
Learn to set up multi-layer render passes in Maya 2018 with Arnold, separating ship, ground, and fluid into individual render layers, controlling visibility and alpha channels for clean compositing.
In this intermediate level course, you will be taken through a VFX shot from start to finish by creating a crashed spaceship complete with CGI smoke!
Start by matching the movement of your real camera in the computer using Autodesk Matchmover which is available for FREE.
You will then model your spaceship using the industry standard Maya 2018 and unwrap the objects UVs so you can create textures.
You will then go on to light your shot to match the background using the industry standard Arnold renderer which is included in Maya 2018.
Finally you will output render passes using Arnold AOVs and Maya render setup, and composite them together using the industry standard compositor Nuke to make your final shot.
This course is designed to give you as much information as possible for you to create your own shots using the same workflow.
Take this course today to start creating photorealistic VFX shots!