Maya 2017 - Create realistic images using Arnold renderer
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Maya 2017 - Create realistic images using Arnold renderer

Learn the fundamentals of Arnold renderer by rendering a realistic scene in Autodesk Maya 2017
Best Selling
4.6 (47 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
315 students enrolled
Created by Bhaumik Patel
Last updated 2/2017
English
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Current price: $10 Original price: $40 Discount: 75% off
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Includes:
  • 3.5 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Render realistic images using Arnold renderer inside Maya
  • Use the different light types in Arnold
  • Use the aiStandard shader to create wood, glass and metal materials
  • Use the aiSkin material to make cheese and grape materials
  • Use the Arnold render view to troubleshoot and diagnose renders
  • Know how to use the Arnold depth of field controls
  • Know how to use samples to reduce grain in an image
  • Use sets to smooth objects at render time in Arnold
  • Use displacement in Arnold
  • Use textures and optimize them using tx maps
View Curriculum
Requirements
  • Autodesk Maya 2017 or above
  • Basic knowledge of Maya including viewport navigation and selecting objects
  • Basic rendering using lights, shaders and the renderview
Description

Autodesk Maya 2017 now comes with the industry standard Arnold renderer. Arnold is used by many visual effects and animations studios to produce stunning imagery for films and TV. 

3 reasons learn this powerful renderer:

  1. Make yourself more attractive to potential employers.
  2. Take your work to the next level of realism.
  3. Easier to learn than nearly all other renderers.

This course is designed for anyone who wants to learn to use Arnold to create great images from beginner level. You will learn to light and shade a scene from start to finish, covering fundamentals along the way. This course will take you through a practical project rather than going over endless settings with a sphere. 

You must use Maya 2017 or above and be familiar with the basics of Maya including selecting objects, navigating the viewport and basic rendering. If you are new to Maya I would recommend completing my Learn Maya - A Beginners guide to Creating Realistic Scenes course.

Sign up today and start learning the same software as the professionals and take your work to the next level!

Who is the target audience?
  • Anyone who wants to learn to use Arnold renderer from beginner level
  • Mental ray users who have upgraded to Maya 2017 and want to learn Arnold
  • All models are included so there is no modelling required to compete the project
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Curriculum For This Course
23 Lectures
03:21:37
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Start Here
23 Lectures 03:21:37

In this lesson you will learn about Arnold and why it is such a popular renderer.

Preview 01:50

In this lesson you will learn how to download and set the project correctly.

Preview 03:26

In this lesson you will learn how to use the Arnold renderview and find out why it is better than the standard Maya renderview.

Arnold Renderview
12:53

In this lesson you learn the main settings that affect lights in Arnold.

Arnold light settings
16:31

In this lesson you will learn the different light types that are available in Arnold.

Arnold light types
05:23

In this lesson you will setup the Key light for your scene.

Setup the Key light using an Area light
04:35

In this lesson you will setup the fill light in the scene using an Arnold Skylight.

Setup the fill light using a Skylight
03:58

In this lesson you will learn detailed information on how to smooth your geometry in Arnold.

Preview 13:39

In this lesson you will learn how the aistandard material works with a broad overview.

Aistandard material overview
06:55

In this lesson you will use an aistandard material to create a glass shader for the wine glasses.

Create a glass shader
06:23

In this lesson you will setup an environment to reflect and refract in the wine glasses.

Setup an environment in Arnold
12:47

In this lesson you will duplicate and modify the glass shader to simulate wine.

Create a wine shader
06:40

In this lesson you will be introduced to the Aiskin shader, which you will use to create a shader for the cheese cubes.

Create a cheese shader
15:00

In this lesson you will use the Aiskin shader to create a grapes shader.

Create a grapes shader
14:38

In this lesson you will learn how to get the best results using displacment, which you will use to make the cheese wedge shader.

Working with displacements in Arnold - cheese wedge shader
14:49

In this lesson you will apply texture maps to an Aistandard material to create a cloth shader. You will also learn about how Arnold deals with textures.

Using textures in Arnold - cloth shader
09:55

In this lesson you will change the position of your keylight and adjust your fill light to create more dramatic lighting.

Adjust the lighting
04:39

In this lesson you will learn how to create a metal shader for the knife blade using the aiStandard shader and texture maps.

Creating a metal shader - knife blade shader
08:47

In this lesson you will create a wood shader to apply to the knife handle.

Create a wood shader - knife handle
07:52

In this lesson you will create a different looking wood shader for the cheese board.

Create a shader for the cheese board
04:33

In this lesson you will add depth of field to the scene so some objects are out of focus.

Add depth of field to the scene
12:45

In this key lesson you will learn how to remove grain from your image using samples.

Adjust final render settings
10:49

In this lesson you will learn where to get more information about Arnold renderer.

Further resources
02:50
About the Instructor
Bhaumik Patel
4.5 Average rating
502 Reviews
4,717 Students
5 Courses
Experienced 3d artist and instructor

Bhaumik is a visual effects artist and bestselling instructor with 16 years of experience in computer graphics. Four of those years were spent creating and teaching courses at Escape Studios. He spent the early part of his career in the games industry as an animator and rigger. Later he moved into the visual effects industry working on commercials, TV, VR and Film visual effects.