Autodesk Maya 2017 now comes with the industry standard Arnold renderer. Arnold is used by many visual effects and animations studios to produce stunning imagery for films and TV.
3 reasons learn this powerful renderer:
This course is designed for anyone who wants to learn to use Arnold to create great images from beginner level. You will learn to light and shade a scene from start to finish, covering fundamentals along the way. This course will take you through a practical project rather than going over endless settings with a sphere.
You must use Maya 2017 or above and be familiar with the basics of Maya including selecting objects, navigating the viewport and basic rendering. If you are new to Maya I would recommend completing my Learn Maya - A Beginners guide to Creating Realistic Scenes course.
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In this lesson you will learn about Arnold and why it is such a popular renderer.
In this lesson you will learn how to download and set the project correctly.
In this lesson you will learn how to use the Arnold renderview and find out why it is better than the standard Maya renderview.
In this lesson you learn the main settings that affect lights in Arnold.
In this lesson you will learn the different light types that are available in Arnold.
In this lesson you will setup the Key light for your scene.
In this lesson you will setup the fill light in the scene using an Arnold Skylight.
In this lesson you will learn detailed information on how to smooth your geometry in Arnold.
In this lesson you will learn how the aistandard material works with a broad overview.
In this lesson you will use an aistandard material to create a glass shader for the wine glasses.
In this lesson you will setup an environment to reflect and refract in the wine glasses.
In this lesson you will duplicate and modify the glass shader to simulate wine.
In this lesson you will be introduced to the Aiskin shader, which you will use to create a shader for the cheese cubes.
In this lesson you will use the Aiskin shader to create a grapes shader.
In this lesson you will learn how to get the best results using displacment, which you will use to make the cheese wedge shader.
In this lesson you will apply texture maps to an Aistandard material to create a cloth shader. You will also learn about how Arnold deals with textures.
In this lesson you will change the position of your keylight and adjust your fill light to create more dramatic lighting.
In this lesson you will learn how to create a metal shader for the knife blade using the aiStandard shader and texture maps.
In this lesson you will create a wood shader to apply to the knife handle.
In this lesson you will create a different looking wood shader for the cheese board.
In this lesson you will add depth of field to the scene so some objects are out of focus.
In this key lesson you will learn how to remove grain from your image using samples.
In this lesson you will learn where to get more information about Arnold renderer.
Bhaumik is a visual effects artist and bestselling instructor with 16 years of experience in computer graphics. Four of those years were spent creating and teaching courses at Escape Studios. He spent the early part of his career in the games industry as an animator and rigger. Later he moved into the visual effects industry working on commercials, TV, VR and Film visual effects.