Complete Unity Bootcamp - From Zero to Multi-Level Game
4.9 (4 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
96 students enrolled
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Complete Unity Bootcamp - From Zero to Multi-Level Game

Learn Unity and C# by Creating a 3D Multi-Level Platformer Game
4.9 (4 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
96 students enrolled
Last updated 5/2017
English
Current price: $10 Original price: $200 Discount: 95% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 7 hours on-demand video
  • 1 Article
  • 2 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Build 3D games with Unity
  • Using user input and physics in your games
  • Creating game screens with UI
  • Incorporating external 3D models into your games
View Curriculum
Requirements
  • No prior programming experience is required
  • Install Unity (this is covered in the course)
Description

Learn C# and Unity by creating your very first 3D multi-level platformer game

Whether your goal is to build games for fun, start an indie studio or become a professional Unity developer in the game industry (+160k a year on senior roles), this 7-hour training contains everything you need to get started.

Through out this course you'll learn C# and how to use Unity from absolute scratch. We'll introduce concepts such as vector math, Object-Oriented programming and working with materials.

All the concepts covered are tested in many challenges which make this course fun and interactive.

By the end of this course you'll have built your own 3D multi-level platformer game, and you'll be ready to take on much bigger challenges!

Learning goals:

  • Unity Editor basics
  • Transforms and game objects
  • Unity Scripting in C#
  • Object-Oriented Programming
  • Multi-level functionality
  • Canvas UI
  • Importing external assets from Blender

Course author

Pablo Farias Navarro is a game developer and founder of ZENVA, where he has taught game development to +200,000 students and authored +50 courses. As part of his work in game development education, Pablo was invited to join the Intel Software Innovator Program, and has run game programming workshops in San FranciscoBrisbane and Bangalore.


Who is the target audience?
  • Anyone who aspires to build their own videogames
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Curriculum For This Course
29 Lectures
07:01:59
+
Introduction
2 Lectures 02:37

Source Code Files
00:03
+
Unity Basics
8 Lectures 01:35:12


Object Positioning
13:16

Rotation
10:48

Scaling and Parent-Child Relationships
09:45

Materials
15:55

Introduction to Scripting
13:26

Variables
16:55
+
Object-Oriented Programming and Vectors
4 Lectures 01:04:07
Object Oriented Programming
14:43

Balloon Popper I
10:55

Balloon Popper II
11:23

Vectors and the Update Method
27:06
+
Game Project
14 Lectures 04:17:39
Game Design Document
10:09

Game Prototype and Prefabs
24:52

Enemy Controller
14:20

Input Manager
17:30

Player Movement with Rigid Body
13:46

Player Jumping
11:58

Ground Checking with Ray Casts
18:57

Static - Trigger and Kinematic Objects
21:51

Game Manager and Static Variables
18:01

Multi-Level Game
14:24

Heads Up Display (HUD)
20:42

The Home and Game Over Screens
25:34

Incorporating Blender Models
26:34

Physics Material, Camera, and Building
19:01
+
Conclusion
1 Lecture 02:23
Conclusion
02:23
About the Instructor
Pablo Farias Navarro
4.3 Average rating
5,391 Reviews
146,105 Students
53 Courses
Game Developer and Founder of ZENVA

Software developer and founder of ZENVA. Since 2012, Pablo has been teaching online how to create games, apps and websites to over 200,000 students through the Udemy and Zenva Academy platforms, and created content for companies such as Amazon and Intel.

Pablo is a member of the Intel Innovator Program in the Asia Pacific, and has run live programming workshops in San Francisco, Brisbane and Bangalore.

Pablo holds a Master in Information Technology (Management) degree from the University of Queensland (Australia) and a Master of Science in Engineering degree from the Catholic University of Chile.