Become a ZBrush Master: Create Your Own Toon 3D Characters
4.0 (20 ratings)
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Become a ZBrush Master: Create Your Own Toon 3D Characters

Step by Step workflow for creating game ready 3D toon characters in zBrush.
4.0 (20 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
164 students enrolled
Created by Alan Balodi
Last updated 12/2015
English
Current price: $10 Original price: $25 Discount: 60% off
1 day left at this price!
30-Day Money-Back Guarantee
Includes:
  • 3 hours on-demand video
  • 2 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Learn how to build base meshes using zSpheres
  • Learn how to take advantage of dynaMesh
  • Learn how to produce low poly models with zRemesher
  • Learn Painting techniques to add skin detail and rich textures
  • Create UV maps for export into other 3D packages
  • Learn how to use GoZ to send your models to Maya
View Curriculum
Requirements
  • ZBrush Software is required.
  • No prior knowledge is required.
Description

This course is for anyone who wants to learn a great workflow for creating high quality 3D cartoon characters in zBrush. We will cover all the basics from zSpheres to DynaMesh to zRemesher techniques and show you how you can take your sketch and turn it into a clean low poly game model.

We will cover important sculpting techniques and I will show you how to properly paint your model inside zBrush. We will also take a look at some of the more popular brushes and alphas which you can use to add fantastic skin detail and paint any design you want on your own character.

We will end the course by generating a uv map and take a quick look at how we can use goZ to export our model into another animation program like Maya.


Who is the target audience?
  • This course is for anyone who loves character design and 3D modeling.
  • This is perfect for complete beginners with no prior zBrush knowledge!
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Curriculum For This Course
Expand All 19 Lectures Collapse All 19 Lectures 03:13:52
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zBrush
13 Lectures 02:24:12

Quick look at our sketch!

Preview 01:55

Used zSpheres to create the base mesh for our character.

Preview 14:09

Began sculpting our character using the dynaMesh mode.

Use DynaMesh to begin sculpting our character
16:15

Added more shape to our character.

Use DynaMesh to add even more shape
10:30

Learned how to append new meshes by creating eyeballs and our big tooth. We also looked at the transform and scale tools.

Finalize shaping, then adding hair, big tooth, and eyeballs
13:07

Created quad topology with zRemesher for our character base on the dynaMesh sculpt.

Use zRemesher to create low poly quad topology
11:10

Started painting the skin and created the highlights.


Polypaint base color and highlights
13:18

Added a couple dark areas to our paint.

Polypaint darker areas
05:51

Continued to polypaint our model.

Polypaint more detail
14:48

Cleaned up and finalized our alien skin.

Finalize Polypaint
15:15

We covered some more important general features and painted our toon eyeballs.

Painting Eyeballs
14:20

This concludes our character creation workflow in ZBrush!

Create UV Map and Export to Maya
13:34

SUMMARY
1 page

Lets test some of our basic zBrush principles.

zBrush Quiz
4 questions
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BONUS SECTION: More Cool Tricks in zBrush
2 Lectures 08:29
Setting Up a Reference Image using Spotlight
02:46

zBrush: Fun with Booleans, Subtraction and Intersection
05:43
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BONUS SECTION: Import the character into Maya
4 Lectures 39:11

Quickly went over the basic navigation and uv texture editor.

Quick UV Overview
16:04

Optimized our eyeball mesh for better uv layout.

Re-create and uv the eyeballs
10:05

We setup PSD Photoshop file for quick preview and painted our new eyeball.

Setup PSD file as our texture and painted new eyes in Photoshop
13:02

The End
1 page
About the Instructor
Alan Balodi
4.1 Average rating
113 Reviews
1,258 Students
8 Courses
CoFounder/Sr. Game Design Developer at Ultimate Arcade, Inc.

I am very passionate about sharing my knowledge with others as I continue to learn and grow on my own creative journey.

I am a 17 year video game/web development industry veteran, creating my own projects for Ultimate Arcade, Inc. and top clients around the world. My main expertise is: 2D design, art, & animation, as well as 3D design, art, modeling, & animation, & Online and Mobile game development.

I have Master Level Training in: Unity 3D, Autodesk Maya, Adobe Photoshop, Adobe Flash, Adobe Dreamweaver, zBrush, and Keyshot. My gift is learning, implementing and then teaching what I learn.

If doodling, sketching, modeling, animating, lighting, texturing and creating excites you, you will LOVE my courses. I have a very stylized cartoon art style, but once you learn the proper tools and techniques I teach, you will be able to use this knowledge in your own work and art style.

I can't wait to show you how you can make money and get paid for following your heart and doing what you love most while helping others.

Join me now and let's get started designing, building, & monetizing your creations!