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Become a ZBrush Master: Create Your Own Toon 3D Characters
Rating: 4.5 out of 5(47 ratings)
299 students
Created byAlan Balodi
Last updated 12/2015
English

What you'll learn

  • Learn how to build base meshes using zSpheres
  • Learn how to take advantage of dynaMesh
  • Learn how to produce low poly models with zRemesher
  • Learn Painting techniques to add skin detail and rich textures
  • Create UV maps for export into other 3D packages
  • Learn how to use GoZ to send your models to Maya

Course content

3 sections19 lectures3h 11m total length
  • Lets Get Started1:55

    Quick look at our sketch!

  • Create Base Mesh with zSpheres14:09

    Used zSpheres to create the base mesh for our character.

  • Use DynaMesh to begin sculpting our character16:15

    Began sculpting our character using the dynaMesh mode.

  • Use DynaMesh to add even more shape10:30

    Added more shape to our character.

  • Finalize shaping, then adding hair, big tooth, and eyeballs13:07

    Learned how to append new meshes by creating eyeballs and our big tooth. We also looked at the transform and scale tools.

  • Use zRemesher to create low poly quad topology11:10

    Created quad topology with zRemesher for our character base on the dynaMesh sculpt.

  • Polypaint base color and highlights13:18

    Started painting the skin and created the highlights.


  • Polypaint darker areas5:51

    Added a couple dark areas to our paint.

  • Polypaint more detail14:48

    Continued to polypaint our model.

  • Finalize Polypaint15:15

    Cleaned up and finalized our alien skin.

  • Painting Eyeballs14:20

    We covered some more important general features and painted our toon eyeballs.

  • Create UV Map and Export to Maya13:34

    This concludes our character creation workflow in ZBrush!

  • SUMMARY1:00
  • zBrush Quiz

Requirements

  • ZBrush Software is required.
  • No prior knowledge is required.

Description

This course is for anyone who wants to learn a great workflow for creating high quality 3D cartoon characters in zBrush. We will cover all the basics from zSpheres to DynaMesh to zRemesher techniques and show you how you can take your sketch and turn it into a clean low poly game model.

We will cover important sculpting techniques and I will show you how to properly paint your model inside zBrush. We will also take a look at some of the more popular brushes and alphas which you can use to add fantastic skin detail and paint any design you want on your own character.

We will end the course by generating a uv map and take a quick look at how we can use goZ to export our model into another animation program like Maya.


Who this course is for:

  • This course is for anyone who loves character design and 3D modeling.
  • This is perfect for complete beginners with no prior zBrush knowledge!