Become a ZBrush Master: Create Your Own Toon 3D Characters

Step by Step workflow for creating game ready 3D toon characters in zBrush.
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155 students enrolled
Instructed by Alan Balodi Design / 3D & Animation
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  • Lectures 19
  • Length 3 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 4/2015 English

Course Description

This course is for anyone who wants to learn a great workflow for creating high quality 3D cartoon characters in zBrush. We will cover all the basics from zSpheres to DynaMesh to zRemesher techniques and show you how you can take your sketch and turn it into a clean low poly game model.

We will cover important sculpting techniques and I will show you how to properly paint your model inside zBrush. We will also take a look at some of the more popular brushes and alphas which you can use to add fantastic skin detail and paint any design you want on your own character.

We will end the course by generating a uv map and take a quick look at how we can use goZ to export our model into another animation program like Maya.

What are the requirements?

  • ZBrush Software is required.
  • No prior knowledge is required.

What am I going to get from this course?

  • Learn how to build base meshes using zSpheres
  • Learn how to take advantage of dynaMesh
  • Learn how to produce low poly models with zRemesher
  • Learn Painting techniques to add skin detail and rich textures
  • Create UV maps for export into other 3D packages
  • Learn how to use GoZ to send your models to Maya

Who is the target audience?

  • This course is for anyone who loves character design and 3D modeling.
  • This is perfect for complete beginners with no prior zBrush knowledge!

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: zBrush

Quick look at our sketch!


Used zSpheres to create the base mesh for our character.


Began sculpting our character using the dynaMesh mode.


Added more shape to our character.


Learned how to append new meshes by creating eyeballs and our big tooth. We also looked at the transform and scale tools.


Created quad topology with zRemesher for our character base on the dynaMesh sculpt.


Started painting the skin and created the highlights.


Added a couple dark areas to our paint.


Continued to polypaint our model.


Cleaned up and finalized our alien skin.


We covered some more important general features and painted our toon eyeballs.


This concludes our character creation workflow in ZBrush!

1 page
4 questions

Lets test some of our basic zBrush principles.

Section 2: BONUS SECTION: More Cool Tricks in zBrush
Setting Up a Reference Image using Spotlight
zBrush: Fun with Booleans, Subtraction and Intersection
Section 3: BONUS SECTION: Import the character into Maya

Quickly went over the basic navigation and uv texture editor.


Optimized our eyeball mesh for better uv layout.


We setup PSD Photoshop file for quick preview and painted our new eyeball.

The End
1 page

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Instructor Biography

Alan Balodi, CoFounder/Sr. Game Design Developer at Ultimate Arcade, Inc.

I am very passionate about sharing my knowledge with others as I continue to learn and grow on my own creative journey.

I am a 17 year video game/web development industry veteran, creating my own projects for Ultimate Arcade, Inc. and top clients around the world. My main expertise is: 2D design, art, & animation, as well as 3D design, art, modeling, & animation, & Online and Mobile game development.

I have Master Level Training in: Unity 3D, Autodesk Maya, Adobe Photoshop, Adobe Flash, Adobe Dreamweaver, zBrush, and Keyshot. My gift is learning, implementing and then teaching what I learn.

If doodling, sketching, modeling, animating, lighting, texturing and creating excites you, you will LOVE my courses. I have a very stylized cartoon art style, but once you learn the proper tools and techniques I teach, you will be able to use this knowledge in your own work and art style.

I can't wait to show you how you can make money and get paid for following your heart and doing what you love most while helping others.

Join me now and let's get started designing, building, & monetizing your creations!

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