This course is for anyone who wants to learn a great workflow for creating high quality 3D cartoon characters in zBrush. We will cover all the basics from zSpheres to DynaMesh to zRemesher techniques and show you how you can take your sketch and turn it into a clean low poly game model.
We will cover important sculpting techniques and I will show you how to properly paint your model inside zBrush. We will also take a look at some of the more popular brushes and alphas which you can use to add fantastic skin detail and paint any design you want on your own character.
We will end the course by generating a uv map and take a quick look at how we can use goZ to export our model into another animation program like Maya.
Used zSpheres to create the base mesh for our character.
Began sculpting our character using the dynaMesh mode.
Added more shape to our character.
Learned how to append new meshes by creating eyeballs and our big tooth. We also looked at the transform and scale tools.
Created quad topology with zRemesher for our character base on the dynaMesh sculpt.
Started painting the skin and created the highlights.
Added a couple dark areas to our paint.
Continued to polypaint our model.
Cleaned up and finalized our alien skin.
We covered some more important general features and painted our toon eyeballs.
This concludes our character creation workflow in ZBrush!
Lets test some of our basic zBrush principles.
Quickly went over the basic navigation and uv texture editor.
Optimized our eyeball mesh for better uv layout.
We setup PSD Photoshop file for quick preview and painted our new eyeball.
I am very passionate about sharing my knowledge with others as I continue to learn and grow on my own creative journey.
I am a 17 year video game/web development industry veteran, creating my own projects for Ultimate Arcade, Inc. and top clients around the world. My main expertise is: 2D design, art, & animation, as well as 3D design, art, modeling, & animation, & Online and Mobile game development.
I have Master Level Training in: Unity 3D, Autodesk Maya, Adobe Photoshop, Adobe Flash, Adobe Dreamweaver, zBrush, and Keyshot. My gift is learning, implementing and then teaching what I learn.
If doodling, sketching, modeling, animating, lighting, texturing and creating excites you, you will LOVE my courses. I have a very stylized cartoon art style, but once you learn the proper tools and techniques I teach, you will be able to use this knowledge in your own work and art style.
I can't wait to show you how you can make money and get paid for following your heart and doing what you love most while helping others.
Join me now and let's get started designing, building, & monetizing your creations!