Master Blueprints in Unreal Engine 4 - Endless Runner
4.0 (38 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
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Master Blueprints in Unreal Engine 4 - Endless Runner

Learn how to develop Blueprints to quickly create your own awesome next generation games using the brilliant UE4
4.0 (38 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
706 students enrolled
Created by ThunderSteed Ltd.
Last updated 3/2016
English
Current price: $15 Original price: $20 Discount: 25% off
30-Day Money-Back Guarantee
Includes:
  • 5.5 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Characters
  • Player Movement
  • Cameras
  • Player Mechanics
  • Pickups
  • Procedural Generation
  • Saving
View Curriculum
Requirements
  • It would be beneficial if students watched the UE4 starter videos on Epic Games' YouTube channel
  • Students will require a subscription / access to the UE4 Engine
Description

The course will guide you through the creation of an Endless Runner using Unreal Engine 4 (UE4). All the mechanics and game play elements are created in a step by step manner using videos tutorials.

The video tutorials are initially geared around a specific UE4 problem / mechanic. You will see how to begin and complete each area from simple player controls to pick up interactions.

As the course progresses the videos will show the exploration of deeper mechanics and algorithms to deal with procedural level design and pick up placement.

Students can expect to learn a variety of techniques that will help them complete a mini arcade game in about 5 hours.

We provide all the assets in two sample projects. Allowing you to focus on the games design and creation rather than the 3D modelling or asset design. This we hope will help you build a vast amount of blue print knowledge which you can apply to your own mini games and future projects.

No where else can you find a lecture set that shows you the start and end to an entire developing pipeline with sensible instruction from tutors who are actively engaged in education and the industry.

Who is the target audience?
  • This course is meant for those who are fairly new to Games Design and UE4 Development.
  • This course is not for you if you are after C++ or advanced programming content
  • This course is not for you if you are after 2D / 3D art tutorials
Curriculum For This Course
17 Lectures
05:15:41
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Introduction to Course and Design
2 Lectures 06:16

This introductory video contains an overview to the course. You can download the unreal project used in this course by downloading the files below.

To use the project file either of the following methods:

1. Place the unzipped archive inside of your My Documents\Unreal Projects and select the project from the UE4 Launcher or...

2.Place the unzipped archive anywhere on your PC and double click the DontDropJimStart.uproject file.

If the Udemy download links fail here are alternate dropbox links.

Don't Drop Jim Start File

For the Complete Project please see

thundersteed.co.uk/DontDropJim.zip

Preview 02:26

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Game Mechanics and Blueprint Introduction
7 Lectures 03:10:04

Setting up Cameras and Volumes
32:38

Introduction to HUD Blueprints, drawing textures and hitboxes
21:21

Connecting the HUD to gameplay and positioning textures
24:14

Gameplay Loops and HUD, finalising our UI
30:12

Creating Pickup Blueprints
25:20

Developing a High Score System
26:36
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Procedural Generation and Advanced Blueprint Mechanics
8 Lectures 01:59:21
Starting the Top Platform Setup
20:59

Top Platform Random Generation
13:19

Setting up the Swapping Platforms
09:54

Passing Variables Between the Swapping Platforms
12:28

Utilising the Passed Variables for Random Generation
12:17

Using Functions within a Blueprint
12:15

Moving the Platforms for Continuous Gameplay
17:51

Building Blueprints for Random Pickup Generation
20:18
About the Instructor
ThunderSteed Ltd.
4.0 Average rating
97 Reviews
1,094 Students
3 Courses
Games Development Company

ThunderSteed is a new startup business founded by two experienced Games Development tutors, Greg Penninck & Stuart Butler.

Combined, Greg & Stu have over 15 years of games development & teaching experience, both with industry and education backgrounds.

ThunderSteed have a wealth of experience working with many different games development tools including Unreal Engine 4, 3D Studio Max, MotionBuilder, ZBrush, Photoshop & Unity.