Master 3D, from zero to hero Vol.5: Head Anatomy
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Master 3D, from zero to hero Vol.5: Head Anatomy

Understands the bases of the Head Human Anatomy for the creation of high quality 3D characters.
New
5.0 (1 rating)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
5 students enrolled
Last updated 9/2017
English
English [Auto-generated]
Current price: $10 Original price: $90 Discount: 89% off
5 hours left at this price!
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Includes:
  • 3 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • You'll learn techniques which will help you build the right proportions for the head of your characters.
  • You'll apply the concepts about human anatomy independently regarding: The mouth, the nose, and the ear.
  • We'll finally create a realistic face of a man, taking proportions into account, used on artistic jobs, for you get a better result.
  • By the end of the course, the students will learn the musculature of the human head, and will understand how to create and modify the muslces within in the creation process fo the head of a 3D character.
View Curriculum
Requirements
  • The course is developed in Zbrush, reason why it's important you have the software installed on your computer. At Pixologic's website you will find a free trial version valid for 45 days.
  • As you can notice on the course name, this is the 5th volume, we recommend you have taken the Vol.1 Zbrush Basics, Vol. 2. Cartoon Pet, Vol. 3. Harley's Quinn Gun and Vol. 4. Human Anatomy, before starting this course.
  • If you already have the basic knowledge about Zbrush, at least you should take the 4th Volume in advance, since it covers the concepts about human anatomy.
  • Both, the set of subjects and the visual references are relative to the human body (Masculine and Feminine) reason why it’s important to understand that they are taken with it a learning environment.
  • !Best atitude, disposition and interest for learning!
Description

Are you a student, professional or amateur and wish to become a digital artist? want to develop skills for the creation of 3d characters in the movies industry, Digital Animation and Videogames ?. If your answer is yes, this course is for you!

You'll apply advaced techniques for optimizing your time and workflow.
In each block of muscles I will explain how to generate the shape of each one of them, and how they are connected through tendons to the bones respectively.

Through the 18 classes you will be able to learn everything you need for modeling the head of a character, anatomically correct, you will know muscle by muscle with its name in english and recomendations for implementing this knowledge on your future projects.

The course contains the following topics:
Norms
Zremesher
Zremesher guides
Ear modeling
Nose modeling
Mouth modeling
Head creation
Integration of all components of the face and the head for a professional result.

This knowledge will be part of your tools as a professional, will represent a differentiator against those who ignore the contribution that anatomy makes to a job, creating quality characters, no matter if it is realistic, cartoon, manga or whatever style you choose.
What are you waiting for?, sign up now!

Who is the target audience?
  • This course is aimed at any student of character creation, whether is about to start taking classes or has been creating them for some time, or if the student wants to improve the technique, this course will be really helpful.
  • All students from our course "Master 3D, from zero to hero Vol.3: Human anatomy" should take this course inmediately for completing and reinforce their knowledge about human anatomy.
  • If you have problems developing characters of high complexity, this classes will provide you tools and clear knowledge for managing the complexity of those characters.
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Curriculum For This Course
16 Lectures
03:10:30
+
Introduction to the 2nd Volume - Head Anatomy
1 Lecture 09:54

On this first video, you will understand the main muscles of the face and how they work on the face. An schematic exercise will be developed in order to identify most outstanding muslces on the face's configuration.

Preview 09:54
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Ear Modeling
2 Lectures 23:29

First part. Explanation and proper techniques for sculpting an ear.

Ear modeling part 01
10:50

Second part. Explanation and proper techniques for sculpting an ear.

Ear modeling part 02
12:39
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Mouth Modeling
2 Lectures 20:35

First part. Explanation and proper techniques for sculpting a mouth

Preview 09:41

Second part. Explanation and proper techniques for sculpting a mouth

Mouth Modeling part 02
10:54
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Nose Modeling
2 Lectures 24:55

First part. Explanation and proper techniques for sculpting a nose

Nose Modeling part 01
11:16

Second part. Explanation and proper techniques for sculpting a nose

Nose Modeling part 02
13:39
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Standards and proportions of the head and the face.
2 Lectures 21:11

The instructor will explain the implementation of ideal proportions for developing the head from primitive shapes.

Head standards and proportions explination part 01
08:54

Second part. The instructor will explain the implementation of tools for the head development.

Head standards and proportions explination part 02
12:17
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Sculpting the general face features.
2 Lectures 29:30

The instructor will explain the implementation of the tools and ideal techniques for the head development.

Preview 13:00

Second part. The instructor will explain the implementation of the tools and ideal techniques for the head development.

Techniques for sculpting the face features part 02
16:30
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Adding ralism to the face
4 Lectures 47:10

First part. The instructor will explain how the shape of the skull and the eyesockets affect how we see the face.

General features of the face part 01
10:59

Third part. The instructor will explain how to improve the shape and look of the eyes.

Preview 12:04

Forth part. The instructor will explain the use of the tools and ideal techniques for the development of the eyelids and address their complexity.

General features of the face part 04
12:51

Final part. The instructor will explain how to add detail to the cheek, mouth and forehead.

General features of the face part 05
11:16
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Final details
1 Lecture 13:46

The instructor will explain the retouch for finishing the head.

Final details of the face
13:46
About the Instructor
Nelson Mauricio García Arias
4.4 Average rating
163 Reviews
4,653 Students
12 Courses
Empresario del sector TIC / Colombia

Mi pasión es desarrollar y dirigir proyectos de Animación Digital de alta calidad y enseñar a los demás cómo lograr los mismos resultados. Después de escribir y dirigir multiples cortometrajes y coproducir con Corea, USA, México y Colombia el 1er Largometraje animado 3D y 4D de latinoamérica "Jungle Shuffle" y trabajar proyectos para marcas como Disney, Chevrolet, Suzuki, nokia, Adobe.. entre otros y llevar más de 13 años en la industria, decidí dedicarme 100% a enseñar a los demás todo lo aprendido, no solo a nivel profesional sino también empresarial. Nuestros estudiante ya son más de 4.000 110 países. Lo que busco realmente es darte la ruta y las herramientas para que te insertes en la industria global.

Qué quieres aprender?

Quieres saber cuales son los procesos para crear cortometrajes cartoon y realistas?

Quieres saber como crear un videojuego desde cero hasta subirlo a tiendas?

Quieres saber como hacer motion graphics a nivel profesional?

Quieres aprender como conceptualizar tus producciones cómo se hace en la industria global?

Quieres saber cómo se cobra este tipo de trabajos, iniciar tu carrera como freelancer o crear tu propia empresa?

Si quieres aprender cualquiera de estos temas solo inscríbete a mis cursos, tienes 30 días de garantía de devolución del dinero si no te gusta, ¡no tienes que perder!. Mi equipo y yo estaremos constantemente mejorando los cursos para que tengas la mejor experiencia. 

Lo que quiero es enseñarte como trabajar a nivel profesional, hacer dinero con lo aprendido e insertarte en la industria de una vez por todas!!

¡Dales una mirada, e inscríbete ahora mismo!

_______

My passion is to develop and direct high-quality Digital Animation projects and teach others how to achieve the same results. After writing and directing multiple short films and co-producing with Korea, USA, Mexico and Colombia the 1st 3D and 4D Latin American Animated Feature "Jungle Shuffle" and working on projects for brands like Disney, Chevrolet, Suzuki, Nokia, Adobe ... among others. Gathering more than 13 years in the industry, I decided to dedicate myself 100% to teach others everything I've learned, not only at a professional but also at a business level. Today we have more than 4.000 students in more than 110 countries. I want to give you the route and the tools to get you into the global industry.


What do you want to learn?

Do you want to know the processes to create realistic and cartoon short films?

Do you want to know how to create a video game from scratch to upload it to stores?

Do you want to know how to make professional motion graphics?

Do you want to learn how to conceptualize your productions as you do in the global industry?

If you want to learn any of these subjects just sign up for my courses, you have a 30 day money back guarantee if you do not like them, you have nothing to lose!. My team and I will be constantly improving the courses so that you have the best experience.

What I want is to teach you how to work professionally, make money with what you have learned and make you get into the industry once and for all !!

Check them out, and sign up now!