Marvelous Logo Design

Transform any font into an exciting, poster-quality logo using Adobe Flash
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88 students enrolled
Instructed by Justin Dike Design / Graphic Design
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  • Lectures 13
  • Length 1.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 1/2015 English

Course Description

Chances are, Marvel Studios won’t be knocking on your door next week to hire you to design logos in their next phase of movies, but that doesn’t mean you can’t master the same techniques they use to create strong, professional title-art for your own projects. If you’ve got an upcoming app that needs an eye-popping logo or even if you’re just designing a banner for your school’s next epic table-tennis tournament, then this course will teach you everything you need to know to start from nothing and end with a polished vector-based logo. Your finished piece could be used in countless digital media formats or exported at a higher resolution for print.

So “true believers”, who’s ready to tackle their first Marvel-style logo?!

What are the requirements?

  • Install Adobe Flash CC, CS6 or CS5

What am I going to get from this course?

  • Create a poster-quality logo from start to finishing using Adobe Flash
  • Transform fonts into editable vector art with dimension and unique shading.
  • Add three-dimensional shading without a 3d program
  • Work exclusively in a print-friendly vector format

Who is the target audience?

  • Anyone that needs a great logo. Prior knowledge is not required.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Course Assets
Course Assets
Section 2: Text Fundamentals in Adobe Flash

In this first video we will discuss some initial settings in Adobe Flash and a few of your instructor’s personal preferences.


In this video we will look at how to create text in Flash, adjust basic properties, then use the Break Apart command to convert editable text to vector art.


In this video we will work with the Expand Fill tool in Flash to both expand or inset our vectorized text

Section 3: Adding Dimension and Texture

In this video we will apply a gradient swatch to our Fill, learn how to manipulate it using the gradiant transform tool and work on shadowing the text


If you have access to Adobe Photoshop, you can follow along as your instructor does about 5 minutes of quick work to prep an image of a rocky texture which will get imported into Flash in the next video.


In this video we will import in our rocky texture, mask it, and manipulate it so that it adds to, but doesn’t distract from our logo.


In this video, we will work on a few more techniques to add three dimensional depth to our logo.

Section 4: Complimentary Enhancements around the Text

In this video, we will add cracks using the brush tool, then use our previously imported image to create a dark backdrop for the logo. We will also explore Filters and Blending modes.


Unlike Photoshop, Flash does not have a filter to quickly create a lens flare, so we will create our own from scratch. We will also work on making electrical beams / bursts using the brush tool.


In this video we will use a Radial gradient on a star field to imply a slight “cosmic" connection to our text.


Finally we will play around with adding an optional subtitle.


We will wrap up the course by looking at a variation of the finished piece.

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Instructor Biography

Justin Dike, CartoonSmart / Owner / Leader Developer and Instructor

Justin Dike is the founder of CartoonSmart one of the internet's first video training websites. He is a long-time illustrator and animator, focusing mostly on Adobe Flash, and experienced programmer with Swift, Sprite Kit, Actionscript 3, Objective C and Cocos2d. For CartoonSmart he has recorded hundreds of hours of video tutorials and recently published his first full length book titled iOS Programming with Xcode and Cocos2d available in the iBookstore. Justin has also developed many iOS games, including a side scrolling game engine.

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