Making Sense of User Stories
4.0 (59 ratings)
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Making Sense of User Stories

An in-depth look at writing, understanding, and working with user stories
4.0 (59 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
270 students enrolled
Last updated 3/2016
English
Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 2 hours on-demand video
  • 1 Article
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • A practical (not theoretical) understanding of user stories and how to use them out there in the real world
  • A chance to practice these skills through exercises and solutions
  • The knowledge you’ll need to apply user stories to your projects and use them effectively
  • The ability to use personas to help you find and focus your user stories
  • A deep understanding of the 3 C’s model, and the knowledge to apply that model to your stories
  • The knowledge you need to build high quality stories, using the INVEST criteria
  • Techniques to split large stories into smaller, more manageable ones
  • A fun learning experience, complete with examples, exercises, and solutions
View Curriculum
Requirements
  • No specialized knowledge or prior experience needed – we’ll go through everything you need to know
Description

Discover the cure for the common course as we take you on a tour through the world of user stories. We’ll have fun along the way (did you know user stories are like video games?), and we’ll dive into the essential terms and concepts you’ll need to effectively apply user stories to your projects.

In this course, you’ll learn:

  • What a user story is and how they can make projects more successful
  • Benefits of user stories
  • Roles and responsibilities in user stories
  • How to identify, analyze, and build personas
  • How to use those personas to write stories that will really meet your users’ needs
  • The 3 C's of a good user story (Card, Conversation, and Confirmation)
  • How to use the 3 C's to write your stories
  • All about epics and themes
  • How to use themes to organize your stories
  • How to use INVEST to make sure your stories are of good quality
  • Techniques to effectively break down epics into smaller stories


And through the whole class, we’ll use real world examples and exercises to help reinforce the ideas and give you the chance to practice. In this short course, you’ll get the skills you need to start applying user stories to your projects right away.

Who is the target audience?
  • Business Analysts
  • Product Owners
  • Project Managers
  • Anyone who wants an in-depth understanding of user stories and how they can help projects succeed
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Curriculum For This Course
Expand All 31 Lectures Collapse All 31 Lectures 02:07:37
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Introduction
2 Lectures 06:04

We'll give you an overview of the goals and content of the course

Preview 03:30

An introduction to a sample problem we'll use throughout the course. We'll come back to this example over and over, as we go through the different concepts and ideas in the class. We'll use it for exercises as well, to tie all of the ideas together.

Introduction to the Example
02:34
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Overview of User Stories
4 Lectures 20:50

You'll learn what a user story is, and how it's different from the more formal approach we've traditionally taken. We'll also talk about one of the primary purposes and benefits of a user story - building a common understanding among all team members.

Preview 07:04

In this section we'll talk about how user stories are like video games. We'll have some fun with this, but there's actually a really good parallel between the two, and the analogy can help explain what user stories are and how they're different.

Preview 05:07

You'll learn about the benefits that user stories can bring to your team and your projects.

Why User Stories?
04:39

User stories are a little different in that they are more of a collaborative approach than traditional requirements specifications. In this section, you'll gain an understanding of roles and responsibilities in user story creation, prioritization, and use.

Roles and Responsibilities
04:00
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Personas
5 Lectures 22:33

Personas help us to understand our users' worlds a little better, and to write stories that more closely meet our users' needs. In this section, we'll explore personas in depth. You'll learn what a persona is and how they can help projects succeed. You'll also learn a 5 step process you can use to identify, analyze, and build personas effectively. We'll go through the first two steps in this lecture, and continue with step 3 in the next lecture. We'll use our example problem domain throughout the whole discussion, so by the end of this piece of the class, we will have defined personas we can use in our example.

Introduction to Personas and Part 1 of the Persona Definition Process
09:43

In this section, we'll continue going through the 5 step process of finding, analyzing, and building personas.

Part 2 of the Persona Definition Process
05:33

We'll wrap up our discussion of the persona definition process, going through the final step. At the end of this lecture, we'll have personas we can use in our example project.

Part 3 of the Persona Definition Process
05:24

Practice identifying and building personas through an exercise based on our example project.

Exercise: Personas
00:52

Here's our solution to the previous exercise. There are no right or wrong answers with something like personas, but this will give you one possible solution.

Exercise Solution: Personas
01:01
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Building User Stories with the 3 C's
9 Lectures 36:58

In this section, you'll learn about a model called the 3 C's, which stands for Card, Conversation, and Confirmation. It helps us think about all 3 pieces of a story, and remember that a good user story is much more than the card it is written on. This lecture is an overview of the 3 C's model. In the next few lectures, we'll explore each of the C's in more detail.

Overview of the 3 C's Model
03:03

This lecture is an in-depth look at the first C of a user story, the Card it is written on. You'll learn what should (and shouldn't) go on the card, and all about the typical format a user story is written in.

Card
10:46

Put the concepts from the previous lesson into practice, defining user stories for the personas you created in the last exercise.

Exercise: Define User Stories
00:43

Our solution to the user stories exercise

Exercise Solution: Define User Stories
01:14

In this lecture, you'll learn about the second (and possibly the most important) of the 3 C's. Conversation is very important with user stories - you'll learn why, and some tips and tricks for making communication as effective as possible.

Conversation
04:56

We'll take an in-depth look at the final C, Confirmation. You may also hear the term "acceptance criteria." These are the specific conditions that must be met in order for the business to accept the story. In this lesson, you'll learn what acceptance criteria are, how to define them, and what should and shouldn't go into the criteria.

Confirmation (Acceptance Criteria)
08:31

Practice defining acceptance criteria by creating some for the user stories from the last exercise.

Exercise: Define Acceptance Criteria
00:32

Our solution to this exercise, defining some acceptance criteria for our user stories.

Exercise Solution: Define Acceptance Criteria
02:31

We'll wrap up this section of the course with a discussion of epics and themes. You'll learn what an epic is and what its characteristics are. You'll also learn what a theme is, and how you can use themes to organize your user stories.

Epics and Themes
04:42
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Building Quality into the Stories with INVEST
5 Lectures 20:08

This section of the class is all about quality. As we're building the stories, we want to be sure that they're good, and we can use a model called the INVEST criteria to do that. You'll learn what INVEST is and all about the first 2 criteria (a good story should be Independent and Negotiable).

Overview of INVEST and the First 2 Criteria (Independent, Negotiable)
05:06

We'll continue our discussion of INVEST by diving into the details of the third criteria (Valuable).

INVEST Part 2 (Valuable)
05:11

We'll wrap up our INVEST discussion by getting into the details of the last 3 criteria (Estimable, Small, and Testable).

INVEST Part 3 (Estimable, Small, Testable)
05:46

Practice using the INVEST criteria by looking at some example stories and deciding how (or if) they can be improved.

Exercise: INVEST Criteria
01:52

Our assessment of how the stories can be improved to better meet INVEST.

Exercise Solution: INVEST Criteria
02:13
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Splitting Stories
4 Lectures 13:04

In this lecture, you'll learn some techniques for breaking large stories and epics down into smaller stories that meet the INVEST criteria.

Splitting Stories Overview
05:41

Learn additional techniques to break down large stories and epics into smaller stories.

Splitting Stories - More Techniques
05:41

Use one of the techniques you just leaned to split a large story into smaller ones.

Exercise: Splitting Stories
01:01

Our solution to splitting the story.

Exercise Solution: Splitting Stories
00:41
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Summary of the Course
2 Lectures 08:00

We'll review all the key concepts of the course, from beginning to end.

Course Summary
07:57

Course Summary - Downloadable PDF
00:03
About the Instructor
Luminescence Training
4.1 Average rating
69 Reviews
302 Students
2 Courses
The cure for the common course

We are a group of business and IT professionals who are passionate about what we do, and passionate about teaching others. We’ve helped companies large and small in areas such as strategic planning, project and program management, requirements elicitation and management, and business modeling and architecture, and we’re taking some of our most popular courses and making them available on Udemy.


We call ourselves the cure for the common course - we believe learning should be fun, not forced. It should be relevant and real-world. Our goal is to take complex concepts and ideas and make them simple. We want to help you take these ideas and immediately apply them to real projects in real companies.