
Join this project-based course to make creatures using Zspheres in ZBrush, learn the ins and outs and how to manipulate them, and work through two creature-building projects.
Learn to add and edit Zspheres in ZBrush, enable symmetry, build linked spheres into a character, and preview geometry with adaptive skin.
Use zspheres with image plane references in Zbrush, set front and left views, adjust opacity, make spheres editable, and apply a skin shade material as you begin building.
Build a creature’s base mesh with Zspheres using symmetry, connect central spheres, and shape the arm, forearm, wrist, and fingers with draw, move, scale, and rotate tools.
Build the legs in ZBrush using ZSpheres, adjusting the hip, calf, and foot. Move between front and left views using move and draw to refine scale and geometry quickly.
Learn to build a two-headed monster skeleton in ZBrush using Zspheres, symmetry, and adaptive skin, guided by a reference image with spotlight and data mesh.
Build a two-headed monster in ZBrush using Zspheres, shaping arms, fingers, and neck with natural poses, symmetry, and multi-angle checks, concluding with adaptive skin and Dynamesh setup.
Turn Zspheres into adaptive skin geometry using DynaMesh, adjust resolution, and sculpt a monster with clay build up, smoothing, and basic materials, all with symmetry for cohesive creature design.
Shape a monster character in ZBrush using Zspheres, adjusting silhouette with the move tool, large draw size, and clay buildup; refine with symmetry, Dynamesh, and underarm and head detailing.
Sculpt a monster in ZBrush using ZSpheres, focusing on the back, legs, feet, and head with clay buildup, symmetry, and Dynamesh masking techniques.
Sculpt a monster head by duplicating features, refining with smooth polish and clay buildup, inflate strokes, and add eyes using appended sphere 3D, guided by symmetry and references.
Refine a zbrush monster by increasing resolution with dynamesh, adding teeth, wrinkles, and lines using clay buildup and standard brushes, and maintain symmetry for consistent detail.
Learn to sculpt a one-eyed creature in ZBrush using ZSpheres, concept art reference, symmetry, and brush techniques to build pelvis, torso, arms, and legs.
Refine creature proportions by adjusting zspheres, moving limbs and torso using reference, and shaping hands, feet, and toes. Explore adaptive skin and its setup in the next lesson.
Preview adaptive skin from Zspheres to generate a sculptable mesh. Adjust topology by reducing resolution, recalculate the mesh for uniformity, enable symmetry, and sculpt with brushes to shape the creature.
Shape a creature in ZBrush using reference, maintain a 50-degree perspective, and build form with clay build up strokes while refining shoulders, chest, abdomen, and limbs.
Sculpt the creature's hands, feet, and head with clay build up, shaping anatomy and proportions while respecting the reference art at a low resolution.
Master smoothing ridges with clay build up and soft polish, balance edge flattening with detail at medium resolution, adjusting draw size for smaller areas in a creature sculpt.
learn to refine a zbrush creature by masking the eye area, creating an eye socket with dynamesh, and sculpting around a sphere 3d using damian's standard and clay build up.
Refine the creature by increasing resolution, smoothing rough areas, and adding claws and thorny accents with snake hook and damian standard brushes, then export the finished model.
I love using Zspheres in my projects because I can just create instead of worrying about building geometry in traditional way with other 3D software packages. In this course I will teach you how to make and manipulate Zspheres and then sculpt with two separate projects.
You will Learn Zspheres as well as:
Adaptive Skin
Brushes