*** The Course Is Updated With New Lectures Which Makes It Easier For Beginners To Understand Programming Concepts ***
*** All Games Are Created In Unity Version 5+ ***
*** The code works on the newest Unity Version ***
*** The Course Is Updated With All New Unity Features ***
Enroll Now And Become A Master 2D Game Developer
With the release of Unity 5 building games was never easier!!!
This is a course I wish I had when I first started to learn game development.
The course is completely project based, and we are going to create 6 fully featured games from scratch using Unity Game Engine.
We will start with simple things so you will be comfortable if you are using Unity for the first time.
You will also benefit from my super fast response if you have any issue that you are stuck with(I check Udemy forums every day if someone posts a question). Oh and all the students taking the course will also be there to help you!
All project files will be included and you are free to use them for anything that you like, personal or commercial use!
Lets take a look at the games that we are going to create inside of this course:
We are going to start with a simple game that I call Jack The Giant. In this game we are going to help Jack climb down the beanstalk, along the way we can jump on white clouds but we need to avoid dark clouds. Besides of creating our gameplay we are going to create menus, implement background music, implement admob ads and much much more.
The next game that we are going to create is Flappy Bird, and I know what you are thinking oh not another Flappy Bird clone, but this is not a regular Flappy Bird clone, oh no, I've added a lot of features that you can't find in any other flappy bird clone such as selecting a bird(choose between different flappy birds), implementing tweeter and many other features that you will see inside of the course.
After Flappy Bird we are going to create one of the most popular games out there - Infinite Runner!! In this game we are going to see how can we implement features such as quads to represent our backgrounds, spawning obstacles and destroying them, recycling obstacles, implementing google play game services and much much more.
Next game that we are going to create is going to be a 2D Plaformer game that I call Spider Cave. In this game our player is able to fly and he needs to collect diamonds in order to exit out of the level, what he needs to avoid though are the spiders that lure inside the cave. We are going to have a spider shooter who shoots our player, spider jumper who tries to eat our player when the player is above him and spider walker who simply walks left and right. For the first time we are going to implement simple AI(Artificial Intelligence) in our games, and you can use these techniques in your own games that you will create!
After our spider cave we are going to create a nice puzzle game, which a kids game. In this game we are going to implement a lot of features such as creating the whole game in one single scene!! We are going to see how can we compare images to each other in order to check if we have a correct guess, we are going to use the mechanim system a lot in this game in order to animate our menus, that and much more awaits you in this lecture.
The final game that we are going to create is a game that is called Ball Panic. This is the largest game that we are going to create in this course and the game covers a lot of topics everybody is interested in, such as creating a level and character lock/unlock system, creating weapons menu in order to select a weapon for our player, creating level menu and unlocking those levels, implementing video and interstitial ads and in app purchase, that and much more awaits you in this lecture.
What You will learn
That And Much More Is Awaiting You In This Course
What this course DOES NOT cover :
The course teaches everything from basic to more advanced stuff on how to plan, design, develop and publish your game, however the course WILL NOT teach you every single aspect of Unity and how to use it because it's impossible to teach everything.
Using what you obtain in this course, you will be equipped with more than enough knowledge in order to continue improving yourself in the field of game development, using Unity or any other game engine.
If You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!!
What Is Your Risk By Taking This Course?
Nothing!! If you are not satisfied with the course, I promise I will give you a full refund of your money NO questions asked!!
Enroll Now!! You Will Not Be Disappointed!!
Variables are a way of saving data in computer programming. We are going to take a look at the most common variables used in Unity game development and we will get to know those variables in depth.
If we have a choice in our game, for example do we want to go this way or take the other way, we use conditional statements to program that behaviour, so conditional statements enable us to create a state, and if that state is true then we will execute one piece of code otherwise we will execute other piece of code. Comparison operators are used to compare variables to each other and in this lectures we will see how that goes. And lastly loops, and loops are used if we want to repeat a single operation multiple times, which we will also see how can we do
that in this lecture.
Arrays are used for storing data of the same type. For example, when we want to keep track which player is locked and which player is unlocked we will store that in a boolean array.
Often in game programming we want to have a delayed behaviour, for that we use coroutines. Delegates are used for executing tasks in our program. So for example if we have a task that needs to be executed, but we dont care who will execute that task, for that we use delegates, and we can register to be a delegate for the specific event and when that event occurs then we will execute the task thats wanted from us.
Finally in this lecture we will begin with our game, firs we will import and organize our assets. Remember, organization is essential!!
In this lecture we will learn how can we slice our sprites to separate them from each other in order to use them in our game as individual sprites.
We will learn how to make animations using Unity's animation system. We will see how can we use the animation panel to create animations and how can we use animator panel to control these animations.
In order to reuse our game objects, we need to create prefabs out of them, and we will see how can we do that in this lecture. Colliders are used for collision detection and rigid bodies are used to apply physics on a game object.
In this lecture we will see how can we create our balls and bricks, and what are tags, layers and sorting layers.
Because our sprite arrow is very short, we need to create multiple copies of our arrow and connect them with each other to create our arrow, and we will do the same with our background bricks.
In this lecture we will take a deeper look into rigid bodies and colliders, and finally we will get into scripting.
We will utilize the rigid body of our balls to make them bounce, and we will see how that goes.
In this lecture we will program the movement of our arrows.
Now we will add that arrow to the player and shoot it when we click a mouse button.
Now that we can shoot the arrow from our player, we will continue to program our ball script.
We need to strict the player so that he can only shoot once or twice, and for that we are going to use a bool variable.
Since we have strict the player to shooting maximum twice, now we need to program our arrow script to inform the player when he can shoot again.
Broken bricks needs to break when the arrow hits it, for that we need a script, oh and we also need to position our bricks on the screen which our script will help us to do.
Before we begin to create menus, we will take a look at new unity's UI.
We will start with our main menu and design it from ground up, just to get a little comfortable with designing menus.
Here we will design the rest of our menus - shop menu, player menu and level menu.
I am a big fan of creating one game controller that will store all game relevant data, and we make that game controller a singleton so that we can have it in each scene and that way carry our data with us.
The Second part of our game controller.
The same way our game controller controls our game data, main menu controller will control the main menu and all of the buttons and actions that happen in the main menu.
Music controller is responsible for playing music in our game, and for playing click sounds when we touch a button.
Player menu controller will control the selection of our players and some other things.
The second part of our player menu controller.
Shop menu controller is going to control our shopping - when we buy arrows, coins, even when we want to share on facebook or watch a video to earn extra coins.
Level controller will controller which level we want to play, and our loading screen will play a nice transition when we go in our game play.
In this lecture we will create our gameplay UI - our joystick, shoot button, level timer, live timer, score and other stuff.
Game play controller will control the workflow of our game, he will restart the level when the player dies, he will keep track if the level time has reached zero, he will even prompt us to watch a video and earn extra lives if our player has no more lives left to continue the game.
Second part of our game play controller.
Third part of our game play controller.
The previous movement that we programmed for our player was for keyboards, now we will program the movement for mobile devices.
Finally we are ready to test our game on a real device, and we are going to do so using unity remote.
Continuing the script of our player script.
Adding new stuff to our ball script.
In this lecture we will take a look at what approach can we take to design our levels.
Before we integrate in app purchase, facebook and google play game services, we need to download 3rd party plugins which enable us to implement those features in our game.
Now we will import and configure our third party plugins in our project.
The First thing that we need to do when creating in app purchase with soomla, is that we need to prepare purchase items or items that we want to sell to our user.
Social media controller will control our facebook logging and sharing, and it will also control our in app purchase.
Second part of our social media controller.
Testing facebook connection and in app purchase on a real device.
Sharing on facebook and giving our user his reward for doing that.
Leaderboards controller will control our achievements and score and post it on google play.
Ads controller will control our video and interstitial ads and display them to our user.
Final test of our game to see that all of what we implemented actually works.
Tips about what you need to do when you want to publish our game on google play.
Tips about ads when you want to publish your game.
Some performance tips that can speed up our game, and also some physics tips if our physics system behaves strangely.
Some tips about how can we support multiple screen resolutions and sizes.
Awesome Tuts is a part of Awesome Graphics Company that makes awesome games and provides quality e-learning for people who want to learn game development and programming.
We are focusing on game development and try to teach people how to develop games using practical examples, but you can find other topics as well.
We are a team of 4 people lead by Fahir, main tutor, programmer and leader of the group.
We also started a YouTube channel where we also teach game development so you can check that out and see what we have to offer.
We enjoy teaching people and mostly providing information that is not accessible anywhere else, you can join our Epic 2D Game Development Course and see for yourself… And if you like it, then we have good news for you, this is just a start, more courses are coming so stay tuned.
So what are you waiting for? Why don't you join our Epic 2D Game Development Course And Learn How To Make Awesome Games??