Make iPhone and iPad games in 1 hour without programming
3.4 (13 ratings)
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Make iPhone and iPad games in 1 hour without programming

Most of John Bura's courses are on sale for 9 dollars! https://www.udemy.com/u/johnbura/ Sale ends Oct 31 2013! Act now!
3.4 (13 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
3,050 students enrolled
Created by John Bura
Last updated 8/2013
English
Current price: $10 Original price: $200 Discount: 95% off
1 day left at this price!
30-Day Money-Back Guarantee
Includes:
  • 10 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • To learn how to make iPhone games
View Curriculum
Requirements
  • This course is for the mac game salad engine
Description


Have you ever wanted to make a game? You have tried to Google tutorials and tried to learn how to code. You plow through tutorial after tutorial and get nowhere. After much frustration, you give up and put your fantastic game ideas aside.

Luckily if you want to make iPhone, iPad, mac store and android games you are in luck. If you take this course you can learn the basics of game design and learn how to make iPhone and iPad games with absolutely zero programming!  It sounds too good to be true but you can realize your game without writing one single line of code!

This course goes through all of the fine details you will need to start building successful games. The course is designed for beginners to help you understand how a game engine works and the logic behind game production. In this course the fine details on how to make games offered. The instructor shows you the theory behind the games and give you the student a great knowlege base that you wouldn't normally find on the internet. There is tons of content that will give you the foundation you need to become a great game designer.

This is a course that is aimed at beginners who want to make a game for themselves or for somebody else. This course is not a technical development course. The course mainly focuses on how the basics of games design and is not for experienced users. For this course you will need a mac computer. The software only runs on a mac. It is highly recommended that you have the latest version and OS that apple has provided.

This course is recommended for
- This course is aimed at beginners who want to make games today
- People who want to build games and add them to their resume

This course is not for
- Experienced programmers who know what they are doing. This course is meant for people who don't want to program. Or want an easier starting point than traditional coding courses.

There is no excuse not to start. Start learning how to make games today!

Who is the target audience?
  • Complete beginners who want to make games but have never tried
  • Beginners who want to learn how to make games
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Curriculum For This Course
Expand All 220 Lectures Collapse All 220 Lectures 10:03:57
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Introduction to the course
2 Lectures 02:40
+
The basics of game design
74 Lectures 02:38:36





Adding Attributes Starting With Boolean
01:46

Text Attributes
01:03

Integers
00:50

Real Attributes
01:11

Device Attributes
02:31

Quiz #1
10 questions

Scene Attributes
04:32

Layers
01:52

Editing Prototypes In The Scene
02:00

The Expression Editor
02:09

Private Attributes
01:40

Adding Images To Your Game
03:06

Accelerate And Game Salad Viewer
03:29

Accelerate Towards
01:36

Rules Part 1
01:48

Rules Part 2 Overlaps Or Collides
01:58

Rules Part 3 Key Is Down
01:17

Rules Part 4 Mouse Is Inside
00:53

Rules Part 4 Touch
01:20

Rules Part 5 All Versus Any Conditions
01:33

Rules Part 6 Otherwise
02:18

Rules Part 6 On And Off
01:05

Where To Get Good Images
01:04

Using The Animate Feature
03:23

Quiz #2
10 questions

Change Attribute And Adding Text
01:33

Adding Text To The Textbox
02:34

Changing Attributes And Score
01:36

Adding A Space To The Text
01:15

Adding Space Part 2
02:08

More On Change Attributes
03:48

Changing The Image
01:46

Changing Scene
02:11

Change Size
02:18

Changing The Velocity
03:04

Bounce And Collide
03:09

Constrain Attribute
02:24

Control Camera
02:43

Destroy
00:34

More On Display Text
01:32

Interpolate
03:08

Keyboard Input
03:11

The Debugger
02:33

Move
01:58

Move To
03:01

Pause Screen
02:19

Pause And Play Music
01:03

Import Sounds And Music Playing Music
01:19

Play Sound
01:39

Replicate
03:16

Reset The Game
00:47

Reset Scene
01:07

Rotate
01:30

Rotate To An Angle
02:04

Rotate Towards Position
01:10

63
02:16

Rotate Towards Touch
00:50

Save Attribute
01:26

Load Attribute
03:06

Spawning Actors Part 1
04:56

More On Spawning Actors And Performace
03:03

Quiz #3
10 questions

Stop The Music
00:39

Timers
04:25

Adding tags to actors part 1
02:14

Adding actor tags part 2
02:10

Introduction to tables and adding rows
01:51

Adding Values to your table
01:54

Examples of good table use and good organizational skills
03:14

Calling your table cells in a text editor
04:44

Adding in other expressions to the table
01:53

Exporting and importing to CSVs
02:26

Quiz #4
10 questions
+
Learning through example
15 Lectures 53:49
Looking at the examples of the game
01:55

Reverse engineering the shooter part 1
03:24

Reverse engineering the shooter part 2
04:02

Reverse engineering the shooter part 2a
05:07

Reverse engineering the shooter part 3
04:17

Reverse engineering the shooter part 4
02:53

Reverse engineering the shooter part 5
02:50

Reverse engineering the shooter part 6
02:44

Reverse engineering the shooter part 7
02:50

Reverse engineering the shooter part 9
07:35

Reverse engineering the shooter part 10
03:51

Reverse engineering the shooter part 11
01:47

Commenting and particle reverse engineering
03:11

Commenting and particle reverse engineering part 2
03:40

Commenting and particle reverse engineering part 3
03:43
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Reverse engineering the table tennis game
9 Lectures 23:34
Reverse engineering the table tennis game part 1
01:53

Reverse engineering the table tennis game part 2
04:10

Reverse engineering the table tennis game part 3
01:34

Reverse engineering the table tennis game part 4
02:24

Reverse engineering the table tennis game part 5
03:39

Reverse engineering the table tennis game part 5
01:56

Reverse engineering the table tennis game part 6
01:54

Reverse engineering the table tennis game part 7
03:18

Reverse engineering the table tennis game part 8
02:46
+
Reverse engineering a cannon game
11 Lectures 39:59
Reverse engineering a cannon physics game part 1
02:31

Reverse engineering a cannon physics game part 2
02:51

Reverse engineering a cannon physics game part 3
04:59

Reverse engineering a cannon physics game part 4
06:45

Reverse engineering a cannon physics game part 6
03:29

Reverse engineering a cannon physics game part 8
05:30

Reverse engineering a cannon physics game part 9
02:15

Reverse engineering a cannon physics game part 10
04:08

Reverse Engineering The Cannon Physics Game Part 12
03:30

Reverse engineering a cannon physics game part 13
02:30

Reverse engineering a cannon physics game part 14
01:31
+
The internal iOS clock
10 Lectures 19:49
Game Salad Clock Part 1
02:52

Game Salad Clock Part 2
02:35

Game Salad Clock Part 3
04:32

Game Salad Clock Part 6
01:02

Game Salad Clock Part 4
01:41

Game Salad Clock Part 6
00:43

Game Salad Clock Part 7
01:37

Game Salad Clock Part 8
01:18

Game Salad Clock Part 9
00:43

Game Salad Clock Part 10
02:46
+
Reverse engineering the shooter template
26 Lectures 01:19:59
Reverse engineering the shooter template - Introduction
04:02

Reverse engineering the shooter template - Talking about layers and camera
01:57

Reverse engineering the shooter template - part 3
02:39

Reverse engineering the shooter template - The A and B button Logic
04:45

Reverse engineering the shooter template - Thumbstick vector to angle
02:15

Reverse engineering the shooter template - distance from the center
01:06

Reverse engineering the shooter template - keyboard controls
04:18

Reverse engineering the shooter template - Adding the touch control
03:44

Reverse engineering the shooter template - Touch the joystick logic
02:58

Reverse engineering the shooter template - touch logic
01:16

Reverse engineering the shooter template - Player logic
04:54

Reverse engineering the shooter template - Final Thoughts
02:24

Reverse engineering the shooter template - Player shooting logic
03:16

Reverse engineering the shooter template - Setting up the Skyward A example
02:42

Reverse engineering the shooter template - SkywardA movement and angle
01:22

Reverse engineering the shooter template - Dual stick shooter
04:12

Reverse engineering the shooter template - Dual stick shooter stick confusion and firing rate attribute
05:01

Reverse engineering the shooter template - Changing the angle of the HexPlayer
02:20

Reverse engineering the the D-pad example1 - Introduction to the D-pad
04:06

Reverse engineering the the D-pad example1 - Talking about the D-pad logic and spawning touch actors
04:28

Reverse engineering the the D-pad example1 - Talking about the logic conditions
03:41

Reverse engineering the the D-pad example1 - Talking about button visibility alpha
02:38

Reverse engineering the the D-pad example1 - Talking more about the D-pad
01:33

Reverse engineering the the D-pad example1 - Rotation speed and attribute optimization
05:51

Reverse engineering the the D-pad example 2- Setting up Skyward B
01:35

Shooter template conclusion
00:56
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Rapid prototyping with game salad - making your own game
54 Lectures 02:11:21
Prototyping with Gamesalad's shooter template - Introduction
01:54

Prototyping with Gamesalad's shooter template - Talking about the color and changing images to black and white
02:39

Prototyping with Gamesalad's shooter template - Importing the black and white images
02:23

Prototyping with Gamesalad's shooter template - Changing the color in game salad
03:02

Prototyping with Gamesalad's shooter template - Adding an enemy part 1
01:02

Prototyping with Gamesalad's shooter template - Adding an enemy part 2
00:54

Prototyping with Gamesalad's shooter template - adding an enemy part 3
00:48

Prototyping with Gamesalad's shooter template - adding an enemy part 4
05:21

Prototyping with Gamesalad's shooter template - adding an enemy part 7
06:33

Prototyping with Gamesalad shooter template projectile tags
01:55

Prototyping with Gamesalad's shooter template - Projectiles and tags
01:27

Prototyping with Gamesalad's shooter template - Adding health to the player
02:35

Prototyping with Gamesalad's shooter template - more collision logic
01:59

Prototyping with Gamesalad's shooter template - adding in walls
02:47

Prototyping with Gamesalad's shooter template - making the projectile more effiecient
01:54

Prototyping with Gamesalad's shooter template - adding in another wall
04:19

Prototyping with Gamesalad's shooter template - creating a HUD part 1
01:44

Prototyping with Gamesalad's shooter template - creating a HUD part 2
01:34

Prototyping with Gamesalad's shooter template - Creating a HUD part 3
01:44

Prototyping with Gamesalad's shooter template - Creating a HUD part 4
01:52

Prototyping with Gamesalad's shooter template - creating a HUD part 5
04:12

Prototyping with Gamesalad's shooter template - adding in the score
01:42

Prototyping with Gamesalad's shooter template - adding in a score modifier
01:15

Prototyping with Gamesalad's shooter template - adding a small reward
02:07

Prototyping with Gamesalad's shooter template - adding a small reward to your game
02:49

Prototyping with Gamesalad's shooter template - adding a small reward to your game part 2
02:25

Prototyping with Gamesalad's shooter template - adding in a power pickup part 2
03:41

Prototyping with Gamesalad's shooter template - adding the points powerup to the spawner
01:59

Prototyping with Gamesalad's shooter template - fixing the enemy's projectile collision
00:51

Prototyping with Gamesalad's shooter template - Adding in another powerup
02:07

Prototyping with Gamesalad's shooter template - adding in the attributes tot he new powerup
01:54

Prototyping with Gamesalad's shooter template - adding in the TempPowerUpSpawner
00:51

Prototyping with Gamesalad's shooter template - Talking about the powerup points
04:46

Prototyping with Gamesalad's shooter template - Setting the timer text
02:49

Prototyping with Gamesalad's shooter template - making the text visible with the boolean
01:53

Prototyping with Gamesalad's shooter template - Adding the countdown timer
01:42

Prototyping with Gamesalad's shooter template - making sure the booleans get reset
03:09

Prototyping with Gamesalad's shooter template - making the time box follow the player around
02:20

Prototyping with Gamesalad's shooter template - Making the timer follow the player
02:42

Prototyping with Gamesalad's shooter template - Fixing a small logic bug
01:04

Prototyping with Gamesalad's shooter template - Changing the powerup images
01:18

Prototyping with Gamesalad's shooter template - Playing with particles part 1
02:49

Prototyping with Gamesalad's shooter template - Setting up the particle actor
01:55

Prototyping with Gamesalad's shooter template - Adding the spawn particle actor to the other actors
01:32

Prototyping with Gamesalad's shooter template - Make the particles change color
01:32

Prototyping with Gamesalad's shooter template - Adding the explosions to the rest of the game
02:24

Prototyping with Gamesalad's shooter template - making the smaller explosion
03:05

Prototyping with Gamesalad's shooter template - timers bugs and what to expect
07:27

Prototyping with Gamesalad's shooter template - adding in a failsafe for the enemy spawn time
00:49

183. Prototyping with Gamesalad's shooter template - adding the logic to the powerup
01:43

201. Prototyping with GameSalad's shooter template - Adding the player death logic
02:36

201. Prototyping with GameSalad's shooter template - Making the game over screen look nicer
04:57

203. Prototyping with GameSalad's shooter template - Adding in the game over and restart logic
03:46

Course Conclusion
00:44
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Production tips on how to start your own studio
19 Lectures 01:34:10
Production Tips And Introduction
01:26

Planning
04:41

Learning How To Adapt
07:08

Project Scope #1
06:29

Project Scope #2
05:03

Plan According To Size
04:56

Know Your Role In The Project
03:26

Project Management
02:38

Shipping Is A Must
06:41

Shipping Is A Feature
06:41

Creativity Under Pressure
02:40

The Process Of Making Games
05:37

Learn To Be Reliable
01:43

If You Want To Make Money
04:38

Quality Does Not Necessarily Mean Success
05:07

Understanding Your Target Market
06:55

Innovation And Business
07:21

Creativity And Business
05:02

Business As Usual With Games
05:58
About the Instructor
John Bura
4.3 Average rating
4,886 Reviews
108,985 Students
115 Courses
Best Selling Instructor Web/App/Game Developer 250k Students

John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.