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Have you ever wanted to make a game? You have tried to Google tutorials and tried to learn how to code. You plow through tutorial after tutorial and get nowhere. After much frustration, you give up and put your fantastic game ideas aside.
Luckily if you want to make iPhone, iPad, mac store and android games you are in luck. If you take this course you can learn the basics of game design and learn how to make iPhone and iPad games with absolutely zero programming! It sounds too good to be true but you can realize your game without writing one single line of code!
This course goes through all of the fine details you will need to start building successful games. The course is designed for beginners to help you understand how a game engine works and the logic behind game production. In this course the fine details on how to make games offered. The instructor shows you the theory behind the games and give you the student a great knowlege base that you wouldn't normally find on the internet. There is tons of content that will give you the foundation you need to become a great game designer.
This is a course that is aimed at beginners who want to make a game for themselves or for somebody else. This course is not a technical development course. The course mainly focuses on how the basics of games design and is not for experienced users. For this course you will need a mac computer. The software only runs on a mac. It is highly recommended that you have the latest version and OS that apple has provided.
This course is recommended for
- This course is aimed at beginners who want to make games today
- People who want to build games and add them to their resume
This course is not for
- Experienced programmers who know what they are doing. This course is meant for people who don't want to program. Or want an easier starting point than traditional coding courses.
There is no excuse not to start. Start learning how to make games today!
Not for you? No problem.
30 day money back guarantee.
Learn on the go.
Desktop, iOS and Android.
Certificate of completion.
|Section 1: Introduction to the course|
Game Salad IntroductionPreview
Introduction To Game SaladPreview
|Section 2: The basics of game design|
Starting A New ProjectPreview
Adding Actors 2Preview
Playing Around With ActorsPreview
Adding Attributes Starting With Boolean
Editing Prototypes In The Scene
The Expression Editor
Adding Images To Your Game
Accelerate And Game Salad Viewer
Rules Part 1
Rules Part 2 Overlaps Or Collides
Rules Part 3 Key Is Down
Rules Part 4 Mouse Is Inside
Rules Part 4 Touch
Rules Part 5 All Versus Any Conditions
Rules Part 6 Otherwise
Rules Part 6 On And Off
Where To Get Good Images
Using The Animate Feature
Change Attribute And Adding Text
Adding Text To The Textbox
Changing Attributes And Score
Adding A Space To The Text
Adding Space Part 2
More On Change Attributes
Changing The Image
Changing The Velocity
Bounce And Collide
More On Display Text
Pause And Play Music
Import Sounds And Music Playing Music
Reset The Game
Rotate To An Angle
Rotate Towards Position
Rotate Towards Touch
Spawning Actors Part 1
More On Spawning Actors And Performace
Stop The Music
Adding tags to actors part 1
Adding actor tags part 2
Introduction to tables and adding rows
Adding Values to your table
Examples of good table use and good organizational skills
Calling your table cells in a text editor
Adding in other expressions to the table
Exporting and importing to CSVs
|Section 3: Learning through example|
Looking at the examples of the game
Reverse engineering the shooter part 1
Reverse engineering the shooter part 2
Reverse engineering the shooter part 2a
Reverse engineering the shooter part 3
Reverse engineering the shooter part 4
Reverse engineering the shooter part 5
Reverse engineering the shooter part 6
Reverse engineering the shooter part 7
Reverse engineering the shooter part 9
Reverse engineering the shooter part 10
Reverse engineering the shooter part 11
Commenting and particle reverse engineering
Commenting and particle reverse engineering part 2
Commenting and particle reverse engineering part 3
|Section 4: Reverse engineering the table tennis game|
Reverse engineering the table tennis game part 1
John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.