Make interactive games with Fungus & Unity3D - no coding!
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This course is aimed at anyone who wants to make interactive story based games, but, who doesnt' know how to code.
Fungus is a free Unity 3D plugin that allows non coders (like me) access to some of Unity's core features.
If you have never used game development software, or if you have struggled with code trying to make games, Fungus and this course are exactly what you need.
So what specifically will we learn?: In no particular order.
Not for you? No problem.
30 day money back guarantee.
Learn on the go.
Desktop, iOS and Android.
Certificate of completion.
|Section 1: Unity 3D & Fungus|
A quick Intro to the coursePreview
Installation of Unity 3D & Fungus and a walk through of each.
Unity 3D Quick Walk-ThroughPreview
|Section 2: Here we start building our game|
Import Art Assets
Place Assets in Scene, Layer & Depth Sorting
Fungus “View's” & Sprites Part 1
Fungus "View's" & Sprites part 2
Clickable Sprites & Music
|Section 3: Branching Narrative|
Fungus has recently been updated to 2.2 and with that update cam a new way to customise "Say Dialogs". If this is your first time going through the course, don't worry it all integrates fine. If you have completed the course and want to know how the update has effected the project you can jump into the video at 4:10 and play through till 10:20.
Create Custom Menus
Finish Branching Narrative
|Section 4: Hidden Object and Point and Click|
Place and Sort 2nd Set of Art Assets
Flowchart, Clickable Objects.
Create Drag & Drop Objects
Flowchart, Drag & Drop Objects Part 1
Flowchart, Drag & Drop Objects Part 2
Additional Tweaks to Drag & Drop Object 1
Flowchart Drag & Drop Objects 2&3 Part 1
Flowchart Drag & Drop Objects 2&3 Part 2
|Section 5: Variables|
Variables, Lamp On-Off
Variables Lamp Tweak & Painting Rotation.
Set 2D Collider & Tags
Variables, Diploma & Shelf Objects
Variables, “Integer” Diploma, Shelf & Clues.
Make Draggable Objects Appear
Tweak Diploma & Shelf Blocks, Set 2D Collider
|Section 6: Mecanim|
Add Dr. J to the Scene
Variables & a New Cheat Block
Animator Parameters & Fungus part 1
Animator Parameters & Fungus part 2
Animator Parameters & Fungus part 3
|Section 7: Seek out the bugs & Publishing|
Testing and Finding Bugs
Exporting to Devices
|Section 8: Round Up|
|Section 9: Udates|
This tutorial will show you how to bring your Fungus Project up to date with Fungus 2.2.
To see all the new features that Fungus 2.2 has to offer check out the Features video here.
Paul McGrath is an Animator from Dublin, Ireland. He studied animation in the renowned Ballyfermot College in Dublin, but has yet to be nominated for an Oscar like some of his peers.
After graduating, he went to work for Shepard Films in Dublin for a few months and then moved to LA to work as SFX designer for Hyperion Films. Back in Ireland, he continued specialising in SFX design for Shepard Films, after which he co-founded Kavaleer Productions. He wore several hats in the company –from making tea to producing and everything in between from 1999 to 2003, when he went to Australia for a change of scenery and a break from the rain. There he worked for Liquid Animation, moving swiftly up the ranks –he got to make tea in Australia too. He has also worked as a freelance animator for many years. Since directing a 3D segment for Leticia's live-action short Shift, Paul just couldn't stay away and eventually –a couple of years of eventually- they got together and decided to set up Whackala to pursue their own projects and ideas.
Paul has also taught animation and film production for many years in three different colleges in Dublin.
Most recently Paul has branched into game design, and extensive use of Fungus. Then he decided to make this course, to help people just like him who want to make games but don't know how to code.
Chris Gregan starting making games as a kid on his trusty ZX Spectrum and has worked in the Irish & U.S. games industry for 13 years. He previously founded the Irish office for San Francisco based PlayFirst Inc. As Chief Architect he was responsible for company-wide game technology strategy. He has lead developer credits on chart topping mobile games including the hit Diner Dash franchise. At Instinct Ltd., Chris created technology for the Instinct Engine game design tool and the aerial combat game Dogfighter. He is the author of Fungus, a free open source tool for creating storytelling games in Unity 3D without coding. He advocates for making game development more accessible to everybody who wants to create beautiful games.