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Make an iPhone Arcade Game & Publish it. No need to program

Be an entrepreneur! Use the same tools as programmers & graphic designers to quickly create and publish your game. iOS9+
4.6 (16 ratings)
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562 students enrolled
Created by Yohann Taieb
Last updated 4/2016
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  • 3 hours on-demand video
  • 1 Article
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Publish your very own classic arcade iPhone game clone to the apple app store today
View Curriculum
  • a mac computer or

This course gives you the source code to create a clone of the classic arcade game called Break out and Arkanoid game.

You are shown every single step it takes to turn the existing game into your very own. You can apply any theme that you want. Some examples are Flappy Angel, demons, ducks, or penguins, alien bricks, monster bricks, neon cat bricks, or even celebrity faces! Your imagination is the limit!

This course assumes you know nothing about making games, and without coding not even a single line of code, you will publish your very own game to the apple app store!

The game comes with multiple advertising channels to bring your passive income.

Who is the target audience?
  • everyone
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Curriculum For This Course
Expand All 29 Lectures Collapse All 29 Lectures 02:57:20
Initial Setup
4 Lectures 17:59

We're going through the process of creating an iOS developer account with Apple

Preview 03:19

Creating a developer distribution certificate

Apple Developer Certificate for Distribution

Getting the Xcode IDE from the mac app store and making sure it's working

Get and Install Xcode tool, and open it

Download the source code, unzip it and launch it in XCode. Then verifying the game works in the simulator

Preview 07:23
Choosing Game Assets
5 Lectures 12:40

Some people are having issues with the new Xcode and iOS7.1, this lectures addresses the issues.

Quick Troubleshoot of the new iOS 7.1

Thinking of a theme for the new game reskin.

Coming Up With a New Theme for the Game

Finding graphics online for the brick images

Finding Graphics for the Bricks

Showing how to get background images for free

Finding Background Images

Finding graphics for the ball image

Finding a new Ball Graphics
Creating Game Graphics
6 Lectures 01:16:08

Step by step conception of the game icon

Note: Download the icon_template.psd file

Preview 32:35

Using Adobe Photoshop to create the bricks in normal and retina display sizes. Also adding the “Got Hit” effect on each bricks.

Note: Download the bricks_template.psd file

Preview 23:59

Modifying the Ball Image

Updating the game's background image for each levels.

Adding the Background Images

Creating the launch images in photoshop and updating the graphics within Xcode.

Modifying the Launch Images

Here we’re taking screenshot of the gameplay using the iPhone simulator, and then we’re creating the fins screenshots that will appear in the iTunes app store.

Preview 07:08
Modifying Game Sounds
1 Lecture 04:38

Here we are changing the background music in order to fit the new theme.

Finding and Changing the Background Music
Game Settings
3 Lectures 21:53

Here we’re creating the game settings that will appear in the iTunes app store

Creating game in itunesconnect

Here we’re modifying the game settings and information within Xcode in order to match the ones from itunesconnect.

Preview 02:28

Here we’re creating the in-app purchases settings that will be used within the game.

Setting up in-app purchases
Publishing to the App Store
3 Lectures 11:15

Here we’re updating the final iTunes connect settings before publishing the game to the app store.

Updating Settings in Itunesconnect

Here we’re testing the game one last time before publishing it to the iTunes app store, to get it reviewed by an Apple iOS technician

Testing the Game one last time

Publishing the app to the App Store for review

Uploading the Game Executable File
What to do Next
7 Lectures 33:27

Learn about the pro version

Taking it to the Next Level: the Pro Edition Source Code

Techniques to expand your app portfolio easily and affordably

Preview 03:50

Anticipating what the next trends will be and embrace them in our games

Finding the Best Game Theme - Anticipating Upcoming Trends

The Mobile App Flipping podcast has the latest news. Also the best experts explain how they made it big reskinning games and apps. Also plenty of freebies and give aways.

The Mobile App Flipping Podcast

Being on time to ride a trend is a must in the mobile app reskinning world.

You want to be informed of the upcoming trends and deals before anyone else.

Preview 01:27

Must have icons to become a professional app publisher.

Preview 04:15

About the Instructor
4.3 Average rating
1,957 Reviews
45,049 Students
75 Courses
Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 50000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation

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