Make an iPhone Arcade Game & Publish it. No need to program

Be an entrepreneur! Use the same tools as programmers & graphic designers to quickly create and publish your game. iOS9+
4.6 (17 ratings) Instead of using a simple lifetime average, Udemy calculates a
course's star rating by considering a number of different factors
such as the number of ratings, the age of ratings, and the
likelihood of fraudulent ratings.
558 students enrolled
$19
$20
5% off
Take This Course
  • Lectures 29
  • Length 3 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
Wishlisted Wishlist

How taking a course works

Discover

Find online courses made by experts from around the world.

Learn

Take your courses with you and learn anywhere, anytime.

Master

Learn and practice real-world skills and achieve your goals.

About This Course

Published 2/2014 English

Course Description

This course gives you the source code to create a clone of the classic arcade game called Break out and Arkanoid game.

You are shown every single step it takes to turn the existing game into your very own. You can apply any theme that you want. Some examples are Flappy Angel, demons, ducks, or penguins, alien bricks, monster bricks, neon cat bricks, or even celebrity faces! Your imagination is the limit!

This course assumes you know nothing about making games, and without coding not even a single line of code, you will publish your very own game to the apple app store!

The game comes with multiple advertising channels to bring your passive income.

What are the requirements?

  • a mac computer or macincloud.com

What am I going to get from this course?

  • Publish your very own classic arcade iPhone game clone to the apple app store today

What is the target audience?

  • everyone

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Initial Setup
03:19

We're going through the process of creating an iOS developer account with Apple

03:47

Creating a developer distribution certificate

03:30

Getting the Xcode IDE from the mac app store and making sure it's working

07:23

Download the source code, unzip it and launch it in XCode. Then verifying the game works in the simulator

Section 2: Choosing Game Assets
01:26

Some people are having issues with the new Xcode and iOS7.1, this lectures addresses the issues.

02:29

Thinking of a theme for the new game reskin.

03:07

Finding graphics online for the brick images

02:23

Showing how to get background images for free

03:15

Finding graphics for the ball image

Section 3: Creating Game Graphics
32:35

Step by step conception of the game icon

Note: Download the icon_template.psd file

23:59

Using Adobe Photoshop to create the bricks in normal and retina display sizes. Also adding the “Got Hit” effect on each bricks.

Note: Download the bricks_template.psd file

Modifying the Ball Image
03:18
03:45

Updating the game's background image for each levels.

05:23

Creating the launch images in photoshop and updating the graphics within Xcode.

07:08

Here we’re taking screenshot of the gameplay using the iPhone simulator, and then we’re creating the fins screenshots that will appear in the iTunes app store.

Section 4: Modifying Game Sounds
04:38

Here we are changing the background music in order to fit the new theme.

Section 5: Game Settings
09:41

Here we’re creating the game settings that will appear in the iTunes app store

02:28

Here we’re modifying the game settings and information within Xcode in order to match the ones from itunesconnect.

09:44

Here we’re creating the in-app purchases settings that will be used within the game.

Section 6: Publishing to the App Store
02:33

Here we’re updating the final iTunes connect settings before publishing the game to the app store.

02:40

Here we’re testing the game one last time before publishing it to the iTunes app store, to get it reviewed by an Apple iOS technician

06:02

Publishing the app to the App Store for review

Section 7: What to do Next
06:32

Learn about the pro version

03:50

Techniques to expand your app portfolio easily and affordably

14:06

Anticipating what the next trends will be and embrace them in our games

01:07

The Mobile App Flipping podcast has the latest news. Also the best experts explain how they made it big reskinning games and apps. Also plenty of freebies and give aways.

01:27

Being on time to ride a trend is a must in the mobile app reskinning world.

You want to be informed of the upcoming trends and deals before anyone else.

04:15

Must have icons to become a professional app publisher.

BONUS
Article

Students Who Viewed This Course Also Viewed

  • Loading
  • Loading
  • Loading

Instructor Biography

Yohann Taieb, Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 20000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation

Ready to start learning?
Take This Course