Make a Soccer game for iPhones and publish it. Code included

Fastest way to get your own soccer game published in the iTunes app store with advertising revenues! All steps are shown
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  • Lectures 32
  • Length 2 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 7/2015 English

Course Description

This course's main objective is to become the easiest, quickest way to get a great cool soccer game in the iTunes App Store.

The course starts with us staring at the blank screen of an Apple computer (or MacInCloud for PC users) and I will guide you through all the step necessary to set up your computer for development. I will also go through each steps to become a licensed iOS developer.

We will then install the game from the great source code (included with this course!), run the game on the simulator, then modify the graphics and sounds to customize the 'Tiny Goalie'* game into one of your own.

Then we will setup the advertising networks to ensure money coming in. Then we will publish the game to the Apple app store.

This course is not about theories. Once you complete this course, you have a real product of your own in the app store, bringing in profit. You can't pass this opportunity.

There has been plenty of reskins of these apps by myself and by many students.

Go Take a look at them on the iTunes app store. Look for 'Tiny Goalie' on the itunes app store.

Also feel free to ask me anything that goes through your mind, I love to help!

Make sure to check AppsFresh website, plenty of resources there.

*The source code mimics game mechanics of the original "Tiny Goalie" game for iPhones.

What are the requirements?

  • a MAC computer or MacInCloud online virtual MAC
  • Image editing tool (photoshop is a plus, otherwise use Gimp.org or sumopaint.com for free)

What am I going to get from this course?

  • Learn how to get your iOS developer license
  • Learn how to create your own iPhone game without having to write code
  • Learn how find free graphic images for games
  • Learn how to modify and create your own game graphics
  • Learn how to add your own sound effects
  • Learn how to publish your very own iPhone game to the iTunes app store in one afternoon
  • Brag to your friends you own a cool iPhone game in the iTunes app store

What is the target audience?

  • People who want to start a mobile app business the inexpensive way, on their own
  • great course for someone who wants to learn about the iTunes publication process
  • Computer science students
  • cool kids
  • Solo / Indi entrepreneurs

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: iOS developer setup
01:28

In this lecture, you will get to meet your instructor and get the course overview.

03:27

In this lecture, you will learn how to get your iOS developer license to be able to publish mobile apps to the iTunes app store.

03:30

In this lecture, you will learn how to download the integrated development environment tool named XCode.

01:55

In this lecture, you will learn how to download the iOS soccer game source code and how to open it and familiarize yourself with it in the iPhone simulator.

05:52

In this lecture, you will get to create your own iOS certificate to enable your computer to work on your own game.

04:49

In this lecture, you will get to create the app bundle identifier and distribution provisioning profile used during the app publishing process.

Section 2: Game initial setup
01:50

In this lecture, we will go through the overview of what needs to be done to make the game an original one

02:30

In this lecture, you will learn how to come u with an original theme for your own game. It doesn't have to be soccer, it could be robots, hockey, robots, or as I'm going with: a Dog catching the freesbie!

04:06

In this lecture, you will get some tips to find a trending style for your game.

12:42

This lecture will show you how to quickly modify the background image, i.e the football (soccer) field.

Also, we will verify our previous changes (the football field) using the iPhone simulator that comes with the xCode tool.

01:32

In this lecture, we will choose the new character style.

07:01

In this lecture, you will get to draw your own 8-bit retro style character without having to know how to draw!

11:40

In this lecture, you will learn how to animate the main character "walk" animation without having to know anything about drawing!

01:02

In this lecture, you will get to test the dog animations within the iPhone simulator.

03:54

In this lecture, you will learn how to simply overwrite the soccer ball into an 8-bit freesbie.

12:45

In this lecture, you will learn how to modify the soccer striker player into a beach surfer dude.

07:40

In this lecture, you will get to create your game logo (title)

Section 3: Setting up icons, launch images and gameplay screenshots
05:22

In this lecture, you will learn how to design the app icon

02:02

In this lecture, you will learn how to resize the icon to all iPhone and iPad icon dimensions, required to submit the app to the iTunes app store.

04:00

Here, we will create all the launch images (aka splash images) for all iPhones and iPad device dimensions.

04:03

In this lecture, you will get to take all necessary screenshots that are required while creating the app settings for iTunes.

Section 4: Advertising Network Setup
03:00

In this lecture, you will get to setup the Chartboost advertising network IDs to be able to get paid from the in-game full-screen ads.

02:00

In this lecture, you will get to setup theGoogle Admob advertising network IDs to be able to get paid from the in-game banner ads.

01:04

In this lecture, you will get to add your own app bundle ID to the app so that users can easily rate and review the app.

Section 5: Publishing to the iTunes App Store
02:19

We will go through the app settings in XCode.

06:05

In this lecture, you will get to learn how to create a new app in iTunes, using the iTunes Connect dashboard.

03:27

In this lecture, you will learn how to setup the world's "Top Score" in-game leaderboard

01:49

In this lecture, you will get to setup your mobile app price for the iTunes app store.

00:47

In this lecture, you will get to learn how to launch the iTunes archiving process.

01:33

In this lecture, you will get to learn how to upload your app bundle to iTunes.

00:24

In this lecture, you will get to observe how a successful app process looks like.

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Instructor Biography

Yohann Taieb, Apps Games Unity iOS Android Apple Watch TV Development

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 10, Apple Watch development, Swift 3, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile game programming, app flipping and reskinning. His teaching style is unique, hands on and very detailed. Yohann has enabled more than 20000 students to publish their own apps and reach the top spots in iTunes App Stores, which has been picked up by blogs and medias like WIRED magazine, Yahoo News, and Forbes Online. Thanks to him, thousands of students now make a living using iOS 9, Swift 2, Objective C ( ObjC ), Android, Apple Watch ( watchOS ), Apple TV ( TVOS ), Unity 3D, and Pixel art animation

Instructor Biography

Mohit Soni, Game Developer

I have a small team of mobile game developer and designer located in India.

We are currently cloning and reskining games for a wide range of customer .

We can provide you complete solution for your game and frequent support and communication throughout the project and even after wards .

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