Make a Ninja Survival game for mobile in Unity and Blender
4.2 (3 ratings)
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Make a Ninja Survival game for mobile in Unity and Blender

Learn to build a Ninja game for mobile in Unity. Create the game's art from scratch in Blender.
4.2 (3 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
110 students enrolled
Last updated 7/2017
English
Current price: $10 Original price: $200 Discount: 95% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 17 hours on-demand video
  • 2 Articles
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Build a game in Unity.
  • Code in C#.
  • Use Blender and navigate its interface.
  • Integrate art from Blender into Unity.
  • Build video game levels.
  • UV map and unwrap your models.
  • Create your own materials.
  • Learn the basics of animation.
View Curriculum
Requirements
  • To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling and texturing) and Unity (for game set-up and coding).
  • Unity and Blender are free to download. Please download and install Unity3D and Blender before purchasing this course.
  • This course was recorded on a Mac computer, but you can use Unity and Blender on a PC.
Description

We at Mammoth Interactive value input from students like you. We check our messages and questions on Udemy every weekday. Feel free to leave us your feedback.

In this course, you learn how to build a Ninja game for mobile using Unity and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a mobile game.

First you design the game and its functionality in Unity. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.

Why Unity?

Unity is one of the most popular platforms in game development. You can use Unity to build 2D and 3D games. Unity is cross-platform, which means it is easy to use with other platforms.

Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity. 

Why Blender?

Blender, like Unity, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. 

Is this course for me?

Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each? 

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.

Let's get started!

Who is the target audience?
  • Anyone who wants to learn Unity or Blender.
  • Anyone who wants to learn game development.
  • This course assumes you know a little about Unity3D and Blender.
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Curriculum For This Course
124 Lectures
16:54:34
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Introduction
2 Lectures 00:52
Download Blender and Unity3D
00:27

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T01. Introduction to Unity
8 Lectures 58:14
1.1 Introduction
03:13

1.2 Unity Editor
13:20

1.3 Moving a Cube
12:03

1.4 Materials
08:54

1.5 Lights
06:15

1.6 Particle System
06:20

1.7 Applying Physics
04:58

1.8 Asset Store
03:11
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T02. Introduction to Coding
5 Lectures 55:51
2.1 Introduction
02:08

2.2 Variables
16:59

2.3 Methods
16:19

2.4 If Blocks
07:40

2.5 Loops
12:45
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T03. Introduction to Inputs
6 Lectures 58:59
3.1 Introduction
01:58

3.2 Key Presses
13:35

3.3 Moving a Player
11:03

3.4 Jumping
10:58

3.5 Moving Forward
07:18

3.6 Cycling Cameras
14:07
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T04. Introduction to Prefabs
5 Lectures 51:15
4.1 Introduction
01:49

4.2 Introduction to Prefabs
16:51

4.3 Random Angles
09:15

4.4 Explosion Effect
13:12

4.5 Adding Explosion Effects
10:08
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01. Jumpers
11 Lectures 01:14:30


g1.3 Percentage Coordinates
08:26

g1.4 Clicking Variation
04:29

g1.5 Player Movement
11:30

g1.6 Orthographic Camera
05:28

g1.7 Jumping Enemy
07:33

g1.8 Jumping Enemy Movement
05:55

g1.9 Killing the Player.mp4
02:33

g1.10 Canvas
07:07

g1.11 End Game Messages
10:52
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02. Adding More Functionality
9 Lectures 01:16:55
g2.1 Reusability
05:09

g2.2 Dynamically Adding the Enemy
03:51

g2.3 Game Mode Switch
08:00

g2.4 Setting up the Rolling Enemy
07:04

g2.5 Rolling Enemy Movement
13:11

g2.6 Enemy Positions
07:41

g2.7 Killing the Player
07:11

g2.8 Depth Range
13:15

g2.9 Horizontal Range
11:33
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03. Enemy Logic
8 Lectures 51:16
g3.1 Creating the Bouncing Enemy
07:32

g3.2 Moving the Bouncing Enemy
08:34

g3.3 Diagonal Movement
05:48

g3.4 Movement Flip
07:20

g3.5 Initial Angle.mp4
07:08

g3.6 Enemy Collision.mp4
04:10

g3.7 Multiple Bouncers.mp4
04:01

g3.8 Depth Walls
06:43
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04. Designing the Game
6 Lectures 46:27
g4.1 Designing the Crawlers.mp4
12:26

g4.2 Crawling Enemy Movement.mp4
06:19

g4.3 Player's Rotation.mp4
11:08

g4.4 Jumping Force.mp4
06:18

g4.5 Finishing the Jumping Logic.mp4
05:42

g4.6 Spawning Crawlers.mp4
04:34
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05. Turrets
5 Lectures 59:13
g5.1 Designing the Enemy Turret
12:26

g5.2 Turret States
09:21

g5.3 Turrent Movement
13:02

g5.4 Smooth Aiming
09:09

g5.5 Aiming
15:15
10 More Sections
About the Instructor
Mammoth Interactive
4.3 Average rating
1,629 Reviews
25,145 Students
41 Courses
Best selling course provider since 2011!

Mammoth Interactive is a company that was formed in 2008 by John Bura. Mammoth Interactive has produced games for the iPhone, iPad, XBOX 360 and more. Their games have been sponsored by highly esteemed companies such as Nickelodeon.

Mammoth Interactive has a long history of providing support to other developers. Mammoth Interactive has been contracted to produce epic soundtracks, addicting levels, rock solid programming  and business development.

What makes John a good teacher?

  • I have released over 40 games and apps that have done very well in the app store.
  • I run a company called Mammoth Interactive, so I am actively in the field building apps and making money.
  • I have been teaching since 2002.
  • I personally love learning online, and my life is much better because I have learned online rather than a classroom.
  • I am one of the top 10 highest grossing Udemy teachers.
  • I have been a Udemy instructor since 2011.
  • I make sure people learn how to make money from their creations.
  • I have over 300’000 students worldwide.


John Bura
4.3 Average rating
5,542 Reviews
116,611 Students
122 Courses
Best Selling Instructor Web/App/Game Developer 250k Students

John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.