Finish Your First Game Quickly Using GameMaker Studio 1.4
4.9 (1,464 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
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Finish Your First Game Quickly Using GameMaker Studio 1.4

A mini course designed to help you build your first game, using Game Maker Studio.
4.9 (1,464 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
12,035 students enrolled
Created by Benjamin Anderson
Last updated 5/2017
English
Current price: $10 Original price: $75 Discount: 87% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 3.5 hours on-demand video
  • 1 Article
  • 2 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Navigate GameMaker Studio
  • Assign images to game objects
  • Create game objects
  • Control game objects using events and code actions
  • Create a parallax background
  • Add a score and highscore system
  • Create simple game menus
  • Add screenshake
  • Add particles
  • Add game sound effects
  • Create amazing explosions using particles
View Curriculum
Requirements
  • Students will need a computer with WINDOWS and access to the internet
Description

This course helps new GameMaker Studio users finish their first game quickly. Students will learn how to add assets to a Game Maker project, write code for different game objects, and create beautiful effects. Getting started with Game Maker has never been more fun.

It will take roughly 4 hours to complete this course.

Finishing your first game is a huge milestone. Many people never make it that far. This course is a fun and fast way to get you past that milestone and on to future projects. You don't have to worry about creating any of the assets, you can just jump right into Game Maker and get learning.

Who is the target audience?
  • This course is meant for new GameMaker users or users who have never completed a game
  • This course is NOT for experience GameMaker users
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Curriculum For This Course
28 Lectures
03:23:00
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Course Introduction
2 Lectures 03:10

Students will be able to better navigate the course and understand the its structure.

Preview 00:49

Students will be able to download the most recent version GameMaker Studio and license it for free.

Preview 02:21
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The Space Game Core
8 Lectures 01:03:46

Students will be able to create their first project and take control of GameMaker's coordinate system to move a ship around in space.

Preview 10:16

Students will be able to use the sprite, background, object, and room properties windows.

The Cooldown
09:56

Students will be able to use the instance_create and instance_destroy functions to make the ship object fire lasers.

Lasers Everywhere
07:06

Students will be able to control the rate at which lasers fire using alarms.

Lasers in Due Time
06:11

Students will be able to create an enemy object and control code flow using "if" statements.

One Small Enemy and One Giant IF
06:50

Students will be able to create endless waves of enemy ships using a spawner object.

Enemies Out of Nowhere
05:57

Students will be able to create cleaner code by using macros to remove magic numbers.

Magic Numbers and Macros
05:09

Students will be able to use the different variable types to create armor for the player ship and the enemy ships.

Armor as a Variable
12:21

Review instance_create, instance_destroy, "if" statements, and variables.

Quiz 1
7 questions
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Adding More Content
9 Lectures 01:24:22

Students will be able to use the Destroy Event to create a simple explosion effect when a ship dies.

Explosions
06:55

Students will be able to add new enemies to the game with different properties and behaviors.

The Enemies Strike Back
09:14

Students will be able to use the powerful inheritance system in GameMaker to simplify their code and project.

Inheritance
08:33

Students will be able to add a score and highscore system to their game.

A Reason to Go On
05:16

Students will be able to draw a HUD in their game to give the player information about their ship.

Let it Show
11:26

Students will be able to add armor powerups to the game.

Power Overwhelming for Armor
10:27

Students will be able to add laser powerups to the game.

Power Overwhelming for Lasers
09:15

Students will be able to create a smarter enemy wave controller that gets more difficult as the player's score increases.

Better Enemy Controller
06:00

Students will be able to create a menu for their game.

The Menu
17:16

Quiz 2
5 questions
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Make it Juicy
5 Lectures 32:06

Students will be able to add screen flashes to key moments in the game.

Red Flash
06:18

Students will be able to add screenshake to create impactful game moments.

More Screenshake
11:20

Students will be able to add muzzle flares to their game.

Gun Flare
05:24

Students will be able to add a laser hit affect that gives laser impact more meaning.

Laser Hit Effect
01:11

Students will be able to import and play sound effects and music in their game.

Audio is Vital
07:53

Quiz 3
3 questions
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BONUS: Optimization with Particles
3 Lectures 19:30

Students will be able to create particle systems.

Particle Systems
02:32

Students will be able to create particle types.

Particles Types
09:55

Students will be able to use particles in order to remove unnecissary objects and optimize their game.

Creating Particles
07:03

Quiz 4
5 questions
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BONUS: Level-up Your Game Making Skills
1 Lecture 00:07

Students will be able to move forward and continue learning more about GameMaker Studio.

Bonus Lecture: Level-up Your Game Making Skills
00:07
About the Instructor
Benjamin Anderson
4.7 Average rating
6,153 Reviews
33,062 Students
4 Courses
Game Maker, Game Designer, GameMaker User, and Teacher

I'm dedicated to turning my students into professional GameMaker Studio developers. Teaching GameMaker is my passion and my full time job. I've been using GameMaker Studio for over 11 years. I've created several indie games and I even wrote, and published a book about GameMaker's scripting language, GML. My courses are fun, up-beat, and jam-packed with information about GameMaker. If you are a young, aspiring, indie developer, you are in the right place!