Lumion is a powerful tool for architects, landscape architects and other designers and is making its way into more and more studios and offices. The ease of the interface and workflow within this software along with the ability to make 3D models from a variety of software programs look fantastic makes Lumion great resource to have.
While almost anyone can pick up Lumion and learn the basics, there are also more advanced techniques that some users aren't even aware of. In Lumion for Architects we approach this software with the expectation that you will learn the basics along with a few tricks that will really take your renders and animations to the next level including the grid technique that allows construction phasing and other animations, time lapse videos and how to use advanced move for technical animations.
One of the best parts about this course is that the 3D models are available as part of the course work. You can join Sam step-by-step as you assemble the same museum that you will see in the instructional videos and he even shows you how you can show off your final render with the world.
While this course is designed with an architect in mind, it will be valuable for anyone trying to get the most out of Lumion. As a matter of fact, while Sam owns his own 3D visualization studio, he is an engineer by trade rather than an architect. (If you are an architect, no hard feelings... right?)
We look forward to you joining us in Lumion for Architects!
Lumion is a powerful software product primarily created for Architects. In this course I jump into Lumion and show everything from the basics like importing Sketchup models and scene creation to advanced techniques you won't learn anywhere else like time lapse scenes and three different methods for construction phasing animation.
In the summer of 2014 I left my job to pursue Civil FX full-time. This specialty studio offers 3D visualization for transportation and civil engineering projects and is the first of its kind in Nevada. Outside of Civil FX I enjoy spending as much time as possible with my wife and three kids. We live in the greater Las Vegas area.
You can see the demo reel from our studio by going to www.civilfx.com/demo
The following is the bio for Civil FX from LinkedIn.
"I am building a team that offers premium 3D visualization for civil engineering and construction projects called Civil FX. We are using my education and experience in civil engineering along with backgrounds in special effects and video gaming to push the boundaries on what is currently possible and expected for 3D modeling, animation, simulation, concept drawings and renderings based on civil engineering design and concept.
I have been creating 3D worlds based on engineering CAD design for years now and have helped clients win million dollar court cases, explain complicated interchanges and even demonstrate construction phasing. We can offer these services and more.
We are the first (and currently only) firm in the Las Vegas area focused completely on 3D visualization and provide our best work to our clients in the construction, engineering, consulting, private works and legal fields in the Las Vegas Valley and the Reno/Tahoe area. However, as we are a virtual team we can work with projects anywhere in the world."
This course is designed to help you learn many of the basic and advanced techniques within Lumion. If you aren't familiar with Lumion or don't have access to a Lumion or Lumion Pro license, you will likely not achieve the full benefit of this course.
The only exception to this is if you are seriously considering purchasing this software and want a very in-depth look at what it can do. In consideration of the high cost of the software in comparison to this course, taking this course just for that purpose may be a good investment.
The 'Before you get started' pdf is available for download as supplement to this lecture.
You can take the free "Intro to Lumion" by clicking on my profile.
Bringing models into Lumion from Sketchup (or other 3D modeling software, for that matter) is a fundamental and important part to utilizing the potential of this software. There are many ways you can bring models in from Sketchup, but bringing them in as .skp files provides the most flexibility and should be used whenever possible.
In later lectures we dive into scene creation, animating, rendering and other advanced techniques but in Section 2 (Lectures 4-6) we are operating under the scenario of just bringing a static model into Lumion from Sketchup as this is the most common workflow.
In this lecture we bring the museum in from Sketchup and learn how to texture all of the faces to utilize the realism offered by the Lumion texture library.
If you are comfortable using Lumion you may want to skip this lecture as it is fairly long and fairly basic.
Also note that you can download the Museum 3D model yourself by clicking the download tab to the right and unzipping the file.
In this lecture we continue the process of working with a static Sketchup model and go over the basics of scene creation including placing objects, effects and rendering still pictures.
If you are comfortable using Lumion you may want to skip this lecture as it is fairly long and fairly basic.
I've included the Sketchup Components (which includes the Museum model) in this lecture as well for your convenience.
The ability to natively import Sketchup models and refresh them whenever changes are made is the main reason why I try to use the Sketchup/Lumion workflow for my studio. In this lecture I go over how you can make a change to your Sketchup model and then refresh it in Lumion.
When I first started using Lumion I realized that I had to bring Sketchup models in as different components and assemble them in Lumion if I wanted to animated them. This kind of works but can really be a headache if you get a bunch of components as they placement dots will really start stacking on top of each other.
Because of this I developed the grid technique which allows you to bring in very complicated models from Sketchup and assemble them in Lumion while still having the control to animate and otherwise edit them without the confusion. I call this the grid technique and this course shows you step-by-step how to use it for your own models.
Download the included pdf to understand the numbering of the grid.
The grid technique is useful to prepare your Sketchup files but we aren't done yet. This lecture shows how you can bring the individual Sketchup files into Lumion and assemble them so you have a model that you can animate.
Grass is a fantastic way to give added realism to your models. Unfortunately it has to be your default terrain, but with a little work you can add a lawn to the museum. I also briefly go over texturing this assembled model although I didn't record most of it because it was very similar to the texturing in Lecture 4.
We spent a considerable amount of time preparing the museum to be animateable (I swear that is a word) in Lectures 7 and 8 and now we are ready to do our first construction phasing animation. In this lecture we discuss creating an appropriate camera path and how that coincides with the drop effect for a powerful construction phasing animation.
In this lecture we set up the camera paths for Scene 2 which shows some of the landscaping and the lobby area.
In this lecture we set up the camera path for Scene 3 which shows the top floor dining area.
Adding 3D text and sound effects can really help set the environment for your scene. While these seem quite different, 3D text and sound effects are actually very similar in placement and set up.
Another great feature of Lumion is the ease of rendering. Now that we have our scenes set up we can now start the rendering process which only took a few hours for this video.
You can see the final results (and hear my thoughts) in the next lecture.
Here it is! This is the final, rendered result of the work we have done so far. This was originally a 1080p render but I had to compress it down to 720 for this course. You can see this same version on my YouTube channel by clicking here.
Make sure to also listen to the included audio file. I added my own commentary after watching the final results.
In Lecture 9 we discussed how you can use the drop effect for construction phasing animations. In this lecture we discuss two more methods for phasing animations- clip plane and the move effect. Note that the drop effect and move effect methods require the model to be assembled in Lumion (using the Grid Technique or something similar) but the clip plane method can be used on any Lumion model, static or componentized.
Animating vehicles and people may sound pretty straight forward but it can actually be very tricky to get these types of animations to look right. While getting your particular animations to look just right may ultimately be up to you, I show you the methodology for handling the basics in this lecture.
So you need some snow? Okay, probably not, but I do show you that it is possible within Lumion. I also show some other weather and style effects in this lecture as well as how to make a cool time lapse video.
Don't be shy, let us know how your final render turned out! Email me and I can embed your YouTube video on Civil FX so that we can slowly build a record of videos produced from this course.
I hope that you can connect with me beyond this Udemy course. Feel free to email me email@example.com and give me any feedback, suggestions or success stories. You can always visit the Civil FX website to see more social media links and I stay fairly active on LinkedIn.
Thanks for taking this course. It helps keep Civil FX alive and feed my kids!
You can learn more about my other courses by clicking on my profile.
Also, honest reviews are not only helpful for the visibility of this course but they also help me know what I can do to improve this and future courses. Thanks!
Just a few quick questions to see what you learned in Lumion for Architects
Over the past several years my interest in modeling and rendering engineering data has developed into a passion and even a large part of my career. This field is exciting as new software programs and processes are being developed each year that make for better, faster and cheaper project visualizations. Civil FX is my effort to share with and connect the world to the best of project visualizations from a civil engineering perspective. This includes roads, bridges, sites, foundations, construction and more. I recently left my job to pursue Civil FX full-time.
The software I use includes AutoCAD, Microstation, InfraWorks, Sketchup, 3ds Max, Lumion, Navisworks and other CAD and visualization software.
I am a licensed engineer and Civil FX is the intersection of my education and experience in civil engineering with my passion for video games and special effects.
I am also a husband, father of three and live with my family in Southern Nevada.