Low-Poly Vehicle Design in Blender for Unity Game Developers
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Low-Poly Vehicle Design in Blender for Unity Game Developers

Improvise and solve problems with low-poly vehicles designed in Blender 3D for Unity 5 video game development projects.
4.8 (5 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
73 students enrolled
Created by Billy McDaniel
Last updated 7/2017
English
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Current price: $10 Original price: $45 Discount: 78% off
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Includes:
  • 8 hours on-demand video
  • 2 Articles
  • 34 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • This course will help strenghten your ability to improvise and solve problems with 3D modeling.
  • Students will enhance their ability to create just about any kind of vehicle for the purpose of low-poly video game design.
  • Setup a vehicle controller in Unity and drive custom designed vehicles that you can create yourself in Blender.
View Curriculum
Requirements
  • You should have a fair working knowledge of Blender 3D in order to make best use of this course.
  • In order to get your custom vehicles driving around in Unity, you should have at least a little working knowledge working with Unity 5.
Description

Learn to create low-poly cars, trucks, vans and other vehicles using Blender 3D for Unity video game developers. This course is designed for experienced Blender users with the intention of further enhancing improvisation and problem solving skills in 3D modeling. We'll break down each vehicle into smaller problems and bite off small pieces of the puzzle at a time, resulting in a clearer understanding and ultimately a more intuitive approach to designing models.

Who is the target audience?
  • Blender students who are looking for a project to help advance their skills.
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Curriculum For This Course
41 Lectures
07:52:25
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Getting Started
1 Lecture 05:43

In this lecture, we'll take one of the vehicles covered in the course for a spin in a Unity game environment. I'll help you understand the contents of this course, and what to expect as you advance through the various lectures.

Preview 05:43
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Sedan
15 Lectures 02:33:00

In this lecture, we'll start creating the basic shape of our 4-door sedan. 

Preview 07:15

In this lecture, our focus will be on the windows. You'll learn how to make 2D windows that set into the geometry of your model, which we'll color in a later lecture. 

Preview 04:18

In this lecture, you'll learn a quick and dirty method for creating Wheel Wells for our sedan.  I'll explain what I mean by quick and dirty method in the lecture.

Wheel Wells
16:43

You'll learn how to create simple low-poly wheels that rotate and spin on their own pivot points. Later in the course, we'll use these wheels along with a vehicle controller in Unity to drive our car around.

Wheels
13:33

In this lecture, our focus will be on the front of our sedan. You'll learn a simple method for constructing the grille. I'll encourage you to explore and discover other alternatives on your own too.

Grille
08:28

In this lecture, we'll explore a method for creating headlights for our vehicles. We'll discuss briefly why to design these lamps as individual objects vs keeping them a part of the existing mesh.

Headlights
10:24

In this lecture, I'll demonstrate a simple method for creating a set of tail lights for our sedan.

Tail Lights
03:47

In this lecture, we'll create a set of simple bumpers using a technique we will use for vehicles throughout the rest of the course.

Bumpers
08:20

In this lecture, we'll cover some of the other decorative elements for most vehicles. You'll learn how to create door handles and side mirrors.

Handles & Mirrors
06:35

In this lecture, I'll show you a simple method for constructing a muffler exhaust system for our simple car.

Exhaust
07:49

In this lecture, we'll go into depth about using materials to create flat colors on our models. You'll have a better understanding of applying colors to your models without the use of UVs.

Color Materials
16:12

In this lecture, we'll export our finished sedan, and then import it into Unity.

Import / Export to Unity
12:23

In this lecture, we'll setup a vehicle controller and begin to configure it's drive handling preferences.  We'll also setup a simple scene to test drive the car.

Configure Vehicle Controller
09:59

By the end of this lecture, you should be able to drive our custom designed sedan around in Unity.  We'll add a few ramps and make a few final adjustments to the vehicle controller.

Sedan Test Drive
14:50

In this last minute lecture, I'll go over the simple lighting systems available with Unity's Vehicle Controller system.

Lighting System
12:24

Quick review of the material learned in the Sedan Section of the course.

Pop Quiz
4 questions
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Truck
10 Lectures 02:05:30

This time lapsed video will allow you to see all of the material that we've covered so far with narration to help guide you along the way. We'll be repeating what we've already learned but further enhancing our knowledge of the material. By the end of this lecture, you should be able to create a similar truck of your own with little more guidance.

Truck Time Lapse
19:20

In this lecture, I will explain how this section can help improve your problem solving and improvisational skills as a 3D modeler in Blender.

Enhancing Improvisational Skills
01:06

In this lecture we'll focus specifically on the roll bars for our truck. We'll start to develop a sense of improvisation by observing photographs in the beginning and then relying on our memory while constructing our model.

Roll Bars
16:00

In this lecture, we'll continue enhancing our improvisational skills by forcing ourselves to only observe photos of push bars in the beginning and relying on our memory to finish the construction.

Push Bars
13:08

In this lecture, we'll continue enhancing our ability to improvise by taking a glance at a winch from a photograph, taking mental notes and then relying our our memory to complete the model. 

Winch
18:19

In this lecture, we'll continue developing our improvisational skills by observing photographs of fog lights before we start modeling, and then relying on our memory to complete the construction of our fog lights.

Fog Lights
13:50

In this lecture, we'll create a dual exhaust system for our truck. Once again, relying on memory to approach the exhaust from a more creative perspective.

Dual Exhaust
07:44

In this lecture, we'll create some side steps (or running boards) for our truck. We'll get some inspiration from photographs found on Google, and then use our imagination to create the side steps to our own preferences.

Running Boards
11:56

In this lecture, we'll observe some photographs of truck axles to use as a general guide. Our goal is to create an extremely simplified version of what we observe from memory.

Axles
08:01

In this lecture, we'll finish up any loose ends with our truck and then import the model to Unity where we can fully configure it for a test drive.

Truck Test Drive
16:06
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Van
13 Lectures 02:48:25

This time lapsed video and narration should help guide you to making a low-poly van. Once again, we're repeating what we've already learned and enhancing our knowledge of the material. By the end of this lecture, you should be able to create a similar van of your own. (Feel free to use the provided blend file as a starting point if you prefer)

Van Time Lapse
19:33

In this lecture, I'll explain how using a color palette to store your materials can help make things a little more efficient when constructing new vehicles.  You'll learn the importance of keeping your materials organized, the value of reusing and reducing materials and how to clean up unwanted materials from the list.

Color Palette
18:37

In this lecture you'll learn how to create a curved fender around the wheel wells of a vehicle. 

Fenders
19:52

This lecture helps demonstrate how you would apply a mirror modifier to a model that is much more advance than a simple cube. 

Restoring The Mirror Modifier
12:48

You'll learn how to branch your models off into different directions by creating a work van in this lecture, and then start from the same basic foundation to begin building a conversion van in later lectures. This video will show you how to make a roof mount with a work ladder and some simple pipes.

Work Ladder
19:18

In this lecture, we'll begin the process of designing our conversion van by raising the roof on the original van. 

Roof Extension
06:13

In this lecture, we'll create a window visor for our conversion van. 

Window Visor
11:50

As we continue building upon our conversion van, we'll add some length to make room for the side windows in the following lecture.

Lengthening
03:31

In this lecture, we'll start making our side windows for the conversion van. You'll learn when and why to apply a mirror modifier, since the windows are different on the left and right.

Side Windows
05:18

In this lecture we'll create a running board that stretches between the fenders of our conversion van. 

Running Boards
09:41

After applying the mirror modifier, we'll create the steps for our running boards and finish up the windows we started in a previous lecture.

Running Board Steps
13:56

In this lecture we'll create the rear ladder and spare tire, the last remaining pieces for our conversion van.

Rear Ladder & Spare Tire
16:13

In this final lecture for the van, we'll tidy up the mesh by eliminating some unwanted geometry, organize our color palette and import our finished conversion van into Unity.

Cleanup Polygons
11:35
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Loose Ends
2 Lectures 19:46

In this lecture, I'll show you how to setup background images that you can trace in Blender. You'll learn how to setup backgrounds for the various orthographic views in Blender. We'll also start tracing the blueprints of an actual car. We'll wrap up the video by talking a little bit about LOD (Level of Detail).

Tracing Blueprints
19:12

In this article you will find a zip file containing all of the vehicles created throughout this course.

Finished Vehicles
00:34

Final Review
4 questions
About the Instructor
Billy McDaniel
4.7 Average rating
518 Reviews
4,001 Students
3 Courses
Indie Video Game Developer

I started on my creative journey over 30 years ago as a musician. Through the decades, I have picked up a wide variety of skills, with over 20 years as an accomplished website developer, programmer, graphics artist, journalist, published author, video game developer, 3D modeler and animator!

I have done lots of work for a wide variety of business over the years. I've earned a living as a website developer, graphics artist, photographer, journalist, musician, 3D modeling and animation. In recent years, I have taken to Unity for game development with three games published on Steam in my first year. I'm very excited to be a full time game developer, and equally pleased to pass down some of my knowledge to you!

My friends describe me as a highly driven individual with a wide range of skills, capable of doing anything. I describe myself as curious, intuitive, sincere and above all.. honest.