Do you want to learn 3D modelling quickly & easily by creating trendy low poly artwork? You can do it in this course and learn the basics of Cinema 4D by creating a Low Poly Planet! This class is perfect for web designers, graphic designers, illustrators and anyone else who would like to learn a bit of 3D modelling to add to their designs. Get started with 3D modelling & take this course now to learn Cinema 4D in just a few hours!
Low Poly Art for Illustrations & Graphic Designers
In this course you will learn the basics of how to emulate this trendy art style which has been used in many different websites and banners. Enhance your projects, presentations and illustrations using this versatile background!
Content & Overview
This is a great way for beginners to introduce themselves to 3D programs like Cinema 4D. Starting with a basic overview of the program, the course will help familiarise you with the tools you will need first. With the basics complete, the course will take you through how tp create a Low Poly Planet step by step. Each step will be broken down to make understanding the process even easier, starting with creating a simple 3D shape to manipulating random landscapes.
Students completing this course will have the knowledge to create low poly planets in Cinema 4D.
I have included the Cinema 4D and PSD file to download at the end of the course to use as reference. So you'll be able to work alongside the videos to learn and create your own Low Poly Planet. Please feel free to share your creations as well!
In this video you will learn how to create basic shapes Cinema 4D and how to edit them for your project.
In this video you will learn some basic modelling techniques to help you create a river for your low poly planet.
In this video you will learn how to create materials in Cinema 4D, which will then be used to colour your model.
In this video you will learn some basic modelling techniques to help you create some mountains and landscapes.
In this video you will learn how to use the live selection tool to colour in specific parts of your model.
In this video you will learn how to create small low poly trees to add to your model.
In this video you will learn how to create some basic lighting for your scene and also some basic rendering settings.
Jonathan Lam currently works for Ubisoft as a concept and marketing artist. His work include digital matte painting, lighting, rendering, concept art and video editing. Some of the projects he has worked on include Hungry Shark World, Hungry Shark Evolution and the Kickstarter Funded Game called Eminence: Xander's Tales.
In 2008, Jonathan earned his BA in illustration from Middlesex University in the UK, specialising in character and landscape artwork. Shortly after, Jonathan began displaying his work in several galleries across London before co-founding the Graphic Design agency 'Fishfinger Studios'. He then went into the video game industry where he has also worked with Riot Games and Sony.
In his spare time, Jonathan continues to work on his personal projects which includes a new game called Starbeard and freelances for various companies including Hasbro and Google.