Learn Cinema 4D: Low Poly Wolf
4.7 (17 ratings)
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Learn Cinema 4D: Low Poly Wolf

Start learning Cinema 4D by creating a Low Poly Wolf in this quick and easy course.
4.7 (17 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
2,955 students enrolled
Created by Jonathan Lam
Last updated 12/2016
English
Current price: $10 Original price: $30 Discount: 67% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 1 hour on-demand video
  • 5 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • By the end of this course, you will be able to create basic low poly 3D models in Cinema 4D
  • You will be able to render 3D scenes in Cinema 4D
  • You will be able to create a low poly wolf character
View Curriculum
Requirements
  • You will need Cinema 4D installed
Description

Do you want to learn 3D modelling quickly & easily by creating trendy low poly artwork? You can do it in this course and learn the basics of Cinema 4D by creating a Low Poly Wolf! This class is perfect for designers, illustrators and anyone else who would like to learn a bit of 3D modelling to add to their designs.

Get started with 3D modelling & take this course now to learn Cinema 4D in just a few hours

  • Create basic low poly 3D models in Cinema 4D to be used for your illustrations or video game projects.
  • Learn a basic scene and lighting set up.
  • Learn how to render your scene in cinema 4D.
  • Create basic materials and colours for your models and backgrounds.

Low Poly Art for Illustrations & Video Game projects

In this course you will learn the basics of how to emulate this trendy art style which has been used in popular games such as Journey and Monument Valley. For games, lowpoly is important for optimisation which is measured with the polycount of your model. The higher the polycount is for your model, the longer it takes for the system to render it. 

Content & Overview

This is a great way for beginners to introduce themselves to 3D programs like Cinema 4D. Starting with a basic overview of the program, the course will help familiarise you with the tools you will need first. 

With the basics complete, the course will take you through how I created the lowpoly wolf step by step. We will break down the model to make understanding the process easier, starting with the body of the wolf and finishing with the paws.

Students completing this course will have the knowledge to create basic shapes and characters in the lowpoly style in Cinema 4D.

I have included the Cinema 4D file to download at the end of the course for you to use as reference. So you'll be able to work alongside the videos to create your own wolf. Please feel free to share your creations as well! 

Who is the target audience?
  • Digital Artists
  • Indie game developers
  • Illustrators
  • Graphic Designers
  • People who are looking to learn 3D software & modelling techniques
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Curriculum For This Course
14 Lectures
01:04:35
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Getting Started
2 Lectures 02:15

In this video you will be given a brief introduction about what you will be learning throughout the course.

Preview 01:17

In this video we will go through how I collect reference images for our lowpoly wolf 3D model.

Preview 00:58
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Modelling an Abstract Wolf
8 Lectures 50:28

In this lesson I will explain the work space in Cinema 4D and take you through how to create basic shapes. 

Preview 02:13

In this video I'll take you through how to import your reference images that you found, into Cinema 4D.

Preview 01:27

In this video I'll explain how to manipulate basic shapes and polygons to create the wolf body using Cinema 4D.

Preview 08:20

In this video I'll explain how to manipulate basic shapes and polygons to create the wolf tail using Cinema 4D.

Create the Wolf Tail
04:30

In this video I'll explain how to manipulate basic shapes and polygons to create the wolf head using Cinema 4D.

Create the Wolf Head
06:17

In this video I'll explain how to manipulate basic shapes and polygons to create the wolf ears and neck using Cinema 4D.

Create the Wolf Ears & Neck
09:20

In this video I'll explain how to manipulate basic shapes and polygons to create the wolf legs using Cinema 4D.

Create the Wolf Legs
11:37

In this video I'll explain how to manipulate basic shapes and polygons to create the wolf paws using Cinema 4D.

Create the Wolf Paws
06:44
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Rendering Techniques
3 Lectures 10:41

In this video I'll explain how to create a background for your render using Cinema 4D settings and materials.

Adding Background
03:56

In this video I'll explain how to create a lighting set up for your render using Cinema 4D.

Adding Light
05:08

In this video I'll explain how to render your lowpoly wolf and what settings to use in Cinema 4D.

Render Settings
01:37
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Conclusion
1 Lecture 01:11

In this video I'll go through what we've learnt in the course and my final thoughts on the process of creating a lowpoly wolf in Cinema 4D.

Conclusion
01:11
About the Instructor
Jonathan Lam
4.7 Average rating
37 Reviews
6,863 Students
4 Courses
Marketing Artist | Concept Artist | Graphic Designer

Jonathan Lam currently works for Ubisoft as a concept and marketing artist. His work include digital matte painting, lighting, rendering, concept art and video editing. Some of the projects he has worked on include Hungry Shark World, Hungry Shark Evolution and the Kickstarter Funded Game called Eminence: Xander's Tales. 

In 2008, Jonathan earned his BA in illustration from Middlesex University in the UK, specialising in character and landscape artwork. Shortly after, Jonathan began displaying his work in several galleries across London before co-founding the Graphic Design agency 'Fishfinger Studios'. He then went into the video game industry where he has also worked with Riot Games and Sony.

In his spare time, Jonathan continues to work on his personal projects which includes a new game called Starbeard and freelances for various companies including Hasbro and Google.