Do you want to learn 3D modelling quickly & easily by creating trendy low poly artwork? You can do it in this course and learn the basics of Cinema 4D by creating a Low Poly Tree! This class is perfect for designers, illustrators and anyone else who would like to learn a bit of 3D modelling to add to their designs. Get started with 3D modelling & take this course now to learn Cinema 4D in just a few hours
Low Poly Art for Illustrations & Video Game projects
In this course you will learn the basics of how to emulate this trendy art style which has been used in popular games such as Journey and Monument Valley. For games, lowpoly is important for optimisation which is measured with the polycount of your model. The higher the polycount is for your model, the longer it takes for the system to render it. Content & Overview This is a great way for beginners to introduce themselves to 3D programs like Cinema 4D. Starting with a basic overview of the program, the course will help familiarise you with the tools you will need first. With the basics complete, the course will take you through how I created the lowpoly wolf step by step. We will break down the model to make understanding the process easier, starting with the body of the wolf and finishing with the paws.
Students completing this course will have the knowledge to create basic shapes and characters in the lowpoly style in Cinema 4D.
I have included the Cinema 4D file to download at the end of the course for you to use as reference. So you'll be able to work alongside the videos to create your tree. Please feel free to share your creations as well!
In this lesson I will explain the work space in Cinema 4D and take you through how to create basic shapes.
In this video I'll explain how to manipulate basic shapes and polygons to create the tree trunk using Cinema 4D.
In this video I'll explain how to manipulate basic shapes and polygons to create the tree branches using Cinema 4D.
In this video I'll explain how to manipulate basic shapes and polygons to create the tree leaves using Cinema 4D.
In this video I'll explain how to create different coloured materials using Cinema 4D.
In this video I'll explain how to create a lighting set up for your render using Cinema 4D.
In this video I'll explain how to render your lowpoly tree and what settings to use in Cinema 4D.
In this video I'll explain how to import your render from Cinema 4D into Adobe Photoshop and some basic tips and tricks to improve your image.
In this video I'll go through what we've learnt in the course and my final thoughts on the process of creating a lowpoly tree in Cinema 4D.
Jonathan Lam currently works for Ubisoft as a concept and marketing artist. His work include digital matte painting, lighting, rendering, concept art and video editing. Some of the projects he has worked on include Hungry Shark World, Hungry Shark Evolution and the Kickstarter Funded Game called Eminence: Xander's Tales.
In 2008, Jonathan earned his BA in illustration from Middlesex University in the UK, specialising in character and landscape artwork. Shortly after, Jonathan began displaying his work in several galleries across London before co-founding the Graphic Design agency 'Fishfinger Studios'. He then went into the video game industry where he has also worked with Riot Games and Sony.
In his spare time, Jonathan continues to work on his personal projects which includes a new game called Starbeard and freelances for various companies including Hasbro and Google.