Learning the GameMaker Studio 2 Interface
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Learning the GameMaker Studio 2 Interface

Learn essential skills for using GameMaker Studio 2
1.0 (1 rating)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
11 students enrolled
Created by Packt Publishing
Last updated 6/2017
English
Price: $125
30-Day Money-Back Guarantee
Includes:
  • 2 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Discover the basics behind using GameMaker Studio 2.
  • How to program using Game Maker Language.
  • Get to know all about the available resources in GameMaker Studio 2.
  • Create animations in GameMaker Studio 2's sprite editor.
  • Use tile sets and auto-tiling to make level design faster and easier.
  • Combine all your new knowledge and make your own game!
  • Develop the essential skills to use GameMaker Studio 2 and get a kick-start in bringing your game ideas to life!
View Curriculum
Requirements
  • This course will give you an in-depth understanding of GameMaker Studio 2 and will help you get acquainted with the GameMaker language. It focuses on the most commonly used interfaces and aspects of GameMaker Studio 2.
Description

Get a running start on development in GameMaker Studio 2 with this course and learn the main essential aspects of the GameMaker Studio 2 interface. You will also learn how the main resources are used together to create a final game. Viewers also learn how to program using GML (the GameMaker Studio 2 Language), allowing more complex creations within the software.

This course focuses on the most commonly used interfaces and aspects of GameMaker Studio 2. See the available options, how to customize your workspace to suit your needs, what each available resource is used for, how to set up the main resources, and more. By the end of this course, you will be able to navigate GameMaker Studio 2 with ease and will have a head start in game development within the engine.

About the Author

Nathan Auckett is an advanced GameMaker user and has been using the software for over 7 years now. He started using GameMaker during its seventh version and has been using the built-in programming language ever since to create his own games. In 2012, he began creating small tutorials on various topics in GameMaker and has since then created over 50 tutorials helping people achieve a variety of different tasks in GameMaker.

Who is the target audience?
  • This course is for people who want to get a kick-start in using GameMaker Studio 2. Whether you have created a game before, or are doing this for the first time, this course can show you how to get started and will teach you the essentials for bringing your ideas to life in GameMaker Studio 2.
Compare to Other GameMaker Studio Courses
Curriculum For This Course
25 Lectures
01:53:08
+
The user interface
4 Lectures 24:51

This video provides an overview of the entire course.

Preview 02:31

We will introduce the start page of game maker studio learning how to open and create new projects.

The start page
04:44

We'll be learning about main interface of GameMaker.

The Main Interface
10:53

We will be learning how to customize our workspace.

Customizing your workspace
06:43
+
Resources and what they do
4 Lectures 14:27

We'll begin looking at the available resources in Game Maker Studio 2.

Preview 03:11

We’ll look at some more of the available resources in Game Maker Studio 2

Sounds, Fonts and Objects
05:25

Learn some more about the resources.

Scripts, Shaders and Timelines
02:33

Last of the available resources in Game Maker studio 2.

Paths, Included Files, Extensions and Notes
03:18
+
Resource Management
3 Lectures 09:28

We will go over naming conventions and how they make our lives easier when used.

Preview 02:50

We will go over organisation through the use of groups, and sprites.

Organisation
04:02

We will learn how to import and export resources between game maker projects, as well as how to import resources from the yoyo marketplace.

Importing and exporting resources
02:36
+
The Sprite Editor
3 Lectures 15:38

We will look at importing sprites, sizing options, texture settings, sprite origins, and finally collision masks.

Preview 08:41

We'll be going over the basics of drawing using game maker studio two's built in image editor.

The Basics of Drawing
03:57

We’ll be going over some of the more advanced features of game maker studio two's image editor. We'll take a look at brush creation, onion skinning, and drawing while the animation is playing.

Advanced Drawing Tools
03:00
+
Objects
4 Lectures 14:59

In this video, we'll be taking an advanced look at the object interface.

Preview 04:54

In this video we'll be quickly going over events and their use in objects.

Events
02:58

In this video we'll briefly go over inheritance.

Inheritance
02:11

In this video we'll take a look at the physics property options within the object interface.

Physics Options
04:56
+
The Room Editor
3 Lectures 15:44

In this video we'll be taking a look at the main interface of a room and it's features.

Preview 04:21

In this video we'll go over the different layer types found within rooms, starting with the background layer, than the instance layer, the tile layer, the path layer, and finally the asset layer.

Layers
07:11

In this video we'll look at placing assets into a room.

Adding Assets to Rooms
04:12
+
The Tile Editor
4 Lectures 18:01

In this video we'll look at the main interface of tiles and the options we have available to us.

Preview 04:47

In this video we'll be going over the process of importing and setting up our tilesets so that we can place them in a room.

Tile Importing and setup
05:46

In this video we'll take a look at tile brushes.

Tile Brushes
02:40

In this video, we’ll look at tiles by going over autotiling.

Auto Tiling
04:48
About the Instructor
Packt Publishing
3.9 Average rating
8,249 Reviews
59,076 Students
687 Courses
Tech Knowledge in Motion

Packt has been committed to developer learning since 2004. A lot has changed in software since then - but Packt has remained responsive to these changes, continuing to look forward at the trends and tools defining the way we work and live. And how to put them to work.

With an extensive library of content - more than 4000 books and video courses -Packt's mission is to help developers stay relevant in a rapidly changing world. From new web frameworks and programming languages, to cutting edge data analytics, and DevOps, Packt takes software professionals in every field to what's important to them now.

From skills that will help you to develop and future proof your career to immediate solutions to every day tech challenges, Packt is a go-to resource to make you a better, smarter developer.

Packt Udemy courses continue this tradition, bringing you comprehensive yet concise video courses straight from the experts.