Get a running start on development in GameMaker Studio 2 with this course and learn the main essential aspects of the GameMaker Studio 2 interface. You will also learn how the main resources are used together to create a final game. Viewers also learn how to program using GML (the GameMaker Studio 2 Language), allowing more complex creations within the software.
This course focuses on the most commonly used interfaces and aspects of GameMaker Studio 2. See the available options, how to customize your workspace to suit your needs, what each available resource is used for, how to set up the main resources, and more. By the end of this course, you will be able to navigate GameMaker Studio 2 with ease and will have a head start in game development within the engine.
About the Author
Nathan Auckett is an advanced GameMaker user and has been using the software for over 7 years now. He started using GameMaker during its seventh version and has been using the built-in programming language ever since to create his own games. In 2012, he began creating small tutorials on various topics in GameMaker and has since then created over 50 tutorials helping people achieve a variety of different tasks in GameMaker.
We will introduce the start page of game maker studio learning how to open and create new projects.
We'll be learning about main interface of GameMaker.
We will be learning how to customize our workspace.
We'll begin looking at the available resources in Game Maker Studio 2.
We’ll look at some more of the available resources in Game Maker Studio 2
Learn some more about the resources.
Last of the available resources in Game Maker studio 2.
We will go over naming conventions and how they make our lives easier when used.
We will go over organisation through the use of groups, and sprites.
We will learn how to import and export resources between game maker projects, as well as how to import resources from the yoyo marketplace.
We will look at importing sprites, sizing options, texture settings, sprite origins, and finally collision masks.
We'll be going over the basics of drawing using game maker studio two's built in image editor.
We’ll be going over some of the more advanced features of game maker studio two's image editor. We'll take a look at brush creation, onion skinning, and drawing while the animation is playing.
In this video, we'll be taking an advanced look at the object interface.
In this video we'll be quickly going over events and their use in objects.
In this video we'll briefly go over inheritance.
In this video we'll take a look at the physics property options within the object interface.
In this video we'll be taking a look at the main interface of a room and it's features.
In this video we'll go over the different layer types found within rooms, starting with the background layer, than the instance layer, the tile layer, the path layer, and finally the asset layer.
In this video we'll look at placing assets into a room.
In this video we'll look at the main interface of tiles and the options we have available to us.
In this video we'll be going over the process of importing and setting up our tilesets so that we can place them in a room.
In this video we'll take a look at tile brushes.
In this video, we’ll look at tiles by going over autotiling.
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