Learning Autodesk® Revit® Architecture 2013

Get a working knowledge of Revit Architecture, the leading BIM software, through hours of step-by-step instruction.
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  • Lectures 92
  • Length 9.5 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 9/2013 English

Course Description

Learning Autodesk Revit Architecture 2013 features eight hours of step-by-step video instruction on Revit Architecture, Autodesk's industry leading building informational modeling software. Learning Revit Architecture quickly teaches viewers how to use the software's core features and functions.

Each video chapter begins with a quick overview of the lesson and then immediately moves into an approachable hands-on exercise that readers can follow to gain confidence using the software. Viewers can download starting and ending files for the exercises so that they can start anywhere in the book and compare their results with the pro's. Topics include:

  • The Revit interface
  • Creating walls and curtain walls
  • Designing floors, roofs, and ceilings
  • Adding stairs, ramps, and railings.
  • Working with families, groups and phasing
  • Designing rooms and color fill patterns
  • Details and annotations
  • Creating compelling drawing sets
  • Presenting designs

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What are the requirements?

  • Anyone with video capability can watch and learn from the Learning Revit Architecture lessons. But you must have Revit Architecture installed on your computer in order to walk through the exercises yourself. It's recommended that Revit users have at least: Windows 7, 8 GB of RAM, an I7 dual core processor with 4 GB of RAM, and 1 GB of graphics memory. Students must also download the Revit native files for each lesson from Sybex.com.

What am I going to get from this course?

  • Navigate the Revit Architecture interface
  • Create walls and curtain walls
  • Design floors and ceilings
  • Add stairs and railings
  • Work with families or groups, including creating families
  • Designate rooms and floor-plan color-code patterns
  • Add annotations
  • Create compelling drawing sets
  • Import AutoCAD drawings and transfer information between projects
  • Print and render your designs

Who is the target audience?

  • Learning Revit Architecture is the perfect resource for architects, draftspeople, other professionals, and students who want a step-by-step visual method to quickly learn the software.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Getting Started
Watch a visual overview of the project that is used throughout the course: a five-story mixed-use commercial building.
The project for this course is a single building, and you can see the entire detailed project in the final file (associated with the final lectures in Section 17); but interim files are provided for every stage of the process as you work through the course.
Section 2: The Revit World
Revit was designed for architects and engineers, so it focuses on the functions those job roles need (no command prompt, and no crosshairs!). We talk about where Revit is on your screen, and what it looks like, and how it works.
We explore the ribbon and Quick Access toolbar, and see how you can choose how Revit works for you.
Practice modeling by learning how to select and manipulate objects.
Possibly the biggest item that makes Revit rock: the Project Browser. It organizes your views, which in turn manage your elevations, notes, and much more.
The actual physical objects you place into your model are called "families". The various families and file types enable Revit to use and apply objects intelligently.
This lecture helps you get comfortable with working in Revit in 3D.
Section 3: Creating a Model

Reference planes increase the accuracy of your model. They help you not lose focus on the basics in terms of laying out a building.

Practice modeling walls at different angles.
Adding elevator shafts allows you to venture inside our building. We'll also use this opportunity to see how to edit your model to correct walls that were drawn improperly.
It's time to add a ton of interior partitions, and you'll see how to model an arc wall.
We need more walls, and intersections--and sometimes your walls will need angles other than 90 degrees!
Revit will help you join walls cleanly and, often, automatically. By doing so you can even save materials (using joins to edit the cut profile).
When you start adding doors, you can start gaining speed in Revit. Revit will automatically the door opening out of the wall, spec the jam, and even number the door for future scheduling.
Doors are easy; wall openings are almost as easy, but they're considered to be generic models so be sure you're looking for them in the right place!
We let some light into our rooms, and see how to adjust sill heights in the process.
Section 4: Creating Views

Learn how setting a level creates a view, one that can be an elevation, a perspective, a section, a schedule -- any way you can think of to see and use your model.


Levels control how your walls begin and end; change the elevation of a level, and you change the properties of the associated walls.


A building section is a "slice" through the model, adding a new, dynamic, view -- one that it updates automatically.


We'll edit the profile of a wall within a building section.


Sometimes we don't want a section to follow a straight line; here, we'll add a "jog" so the section reveals an area inside a wall.


Callouts are a type of view, similar to a section, which creates a new view by enlarging an area.


Let's see how to add a perspective view aiming down the hallway.


Elevations give a straight-on, 2D view of a vertical surface; now let's create some and modify their markers.

Section 5: Working with the Revit Tools and Commands

We have used most of these commands at least briefly, but let's cover them together and in detail so we can get into more important model manipulations.


When adding multiple similar items, create a linear array and you can modify many of the items' properties all at once.


Revit's Align tool rescues us when we've placed or moved something not entirely accurate!


The Split Element commands allows us to break an area or object into pieces that need to be moved or defined separately. We'll also cover Trim (which eliminates excess lines) and Offset (which creates a displaced copy ofan object).


Revit's version of the old-fashioned copy and paste process allows you to align the pasted content based on their original location.

Section 6: Dimensioning and Annotating

Dimensioning is a way to find out whether we've done anything inaccurately. And changing a dimension lets us reposition objects with precision.


We'll test-drive the Linear, Angular, Radial, Diameter, and Arc Length dimensions.


We continue to add dimensions, as they should be the principal means for placing and positioning your model.


As you continue to model, you'll learn many more properties and behaviors of dimensions.


Revit text has some limitations. But let's add some standalone text and some text with a leader.

Section 7: Floors

It's time to place and build a floor, including defining the materials and thicknesses and pitch.


You can add finishes to your floors, from terrazzo to marble to carpet.


Not every room on a floor will have the same material. We'll split the floor to place tile in the restroom, and we'll pitch the floor to a floor drain.


We'll punch a shaft opening for a future elevator, and include some symbolic lines so the opening is clearly marked on every level.

Section 8: Roofs

We'll finally close in our building. The tools and commands for a roof are very similar to those for floors.


Even a "flat" roof can't be truly flat, so let's taper this roof in several directions for good drainage. (We'll leave the actual drains to the plumbing engineer!)


Next, we'll plan a roof and a dormer to the hall connecting the two wings of the building. We'll work with view ranges, because the corridor roof is lower than the wings.


We need to modify the walls and floor joins first, because it'll be easier to do that now than it will after we construct a roof. And dormer is not a one-button action! So there's a lot to do here.


The protruding section on the west wing gives us the chance to build a free-form roof with a radial pitch, using extrusion and a command called Attach Top Base.


Let's beef up the fronts of these skinny roofs.


Finally, the last roof: a slope arrow sets the slope of a one-way roof on the west wing.

Section 9: Structural Items

Walls and grids: which came first is a chicken-and-egg question. Here, see how to construct and modify a grid that can be used to design walls.


Add a structural plan, and manually include some structural columns


Add some independent structural beams, either one-by-one or by defining a space and letting Revit fill it with framing.


The external canopies around our exit doors get some brace supports.


The trick when placing foundation walls is to know how to work relative to our view range.


First we'll add piers. Then we'll create strip and spread footings: linear and rectangular areas (respectively) that are dependent on a wall or column as their host.

Section 10: Ceilings and Interiors

We're going to insert some automatic two-by-four acoustical ceilings.


Let's add some nicer ceilings: a cherry veneer.


We'll punch a hole in one of our cherry-veneer ceilings, to make room for an architectural appointment.


Some lights are hosted by a wall, some by a ceiling. Once we have a specialized light in place, we'll create a camera view to see how they work in render.


It's time to convert the empty spaces into actual lavatories. We'll use the various object families to add sinks, toilets, and more.


We'll add troffer lighting in the main rooms, aligned to the acoustic ceiling grids; plus wall sconces in the hallways.

Section 11: Stairs, Ramps, and Railings

We'll add a multistory staircase, with multiple turns and landings, in the east wing entry area.


Where each staircase meets a level, we add some additional railing extensions.


Revit will calculate the length of a ramp you sketch. We'll add two floor slabs under the steel canopy, then L-shaped ramps that meet those slabs.

Section 12: Schedules and Tags

Revit keeps track of every object; you can build a schedule from your model, and you can modify objects in the model by editing the schedule!


When we add a curtain wall to the east entry, we can build a schedule for the wall and then extract a list of the materials from that schedule.


Revit won't let you duplicate items that really shouldn't be duplicated, such as a grid number or placing the same view on more than one sheet. When you need text to appear on multiple sheets, place a legend.


We haven't tagged every item as we placed it; here's how to place a tag after the fact.

Section 13: Detailing

Line weights in Revit are associated with an object and object type, not with a particular layer; so your lines will plot correctly no matter who views or prints them.


We'll draft over the top of a section of the model. Masking and drafting allow us to add more visual detail.


Introducing the Family Editor: We change some brick families so we get the detail we want every time we use this material.


We add some detail lines and detail components to include some angle for brick relief and some bolts.


We have our regular crop region doing the actual cropping, but what if we need to include note text that extends out of the region while excluding text that really should be cropped? Here's how.


A drafting view is completely detached from the model, letting us draft on a blank area; then, using a detail group, we can re-incorporate that drafting into the model.


See how to key our drafting view into our drawing, by adding a section and calling out another view altogether.


You don't want to redraw everything your firm has created for decades; so here's how to bring in an AutoCAD drawing, create a new model, and insert views from another model.

Section 14: Creating Sheets and Printing

Revit is a two-way street between graphics and data; here's where we start taking advantage of that to build sheets.


When we drag a view onto a sheet, Revit creates a "viewport"; when you click that, you can alter the view itself (for example, to bring items back in that are "spilling" off the view).


Once we fill out a special dialog, we can add the revision bubble to the sheet and revision numbering is handled automatically. We'll cloud some areas to display these revisions.


Here we create a new project and a sheet within that project, then transfer information between projects.


You don't need to manage files to get your printing right, and batch plotting and invisibles are handled with ease.

Section 15: Rooms and Area Plans

We can place or sketch rooms to be named so that people can recognize and use them.


There are a lot of rooms in this model, and a schedule will help track wall finishes and floor and ceiling types in each; it'll also help jump to a particular room to work on it.


We can color-code our floor plan based on the room names. And of course the whole scheme updates automatically if we change the rooms or change the color coding!


See? I told you the color coding would update if we edit a room!


Let's split out model into the three regions (west, connector, and east) and see how we can work with them separately and together.

Section 16: Working with Families

Families rule the Revit world. See how to create them and how they relate to each other.

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Instructor Biography

Founded in 1807, John Wiley & Sons, Inc. has been a valued source of information and understanding for more than 200 years, helping people around the world meet their needs and fulfill their aspirations. Wiley and its acquired companies have published the works of more than 450 Nobel laureates in all categories: Literature, Economics, Physiology or Medicine, Physics, Chemistry, and Peace.

Wiley is a global provider of content and content-enabled workflow solutions in areas of scientific, technical, medical, and scholarly research; professional development; and education. Our core businesses produce scientific, technical, medical, and scholarly journals, reference works, books, database services, and advertising; professional books, subscription products, certification and training services and online applications; and education content and services including integrated online teaching and learning resources for undergraduate and graduate students and lifelong learners. Wiley's global headquarters are located in Hoboken, New Jersey, with operations in the U.S., Europe, Asia, Canada, and Australia. The Company is listed on the New York Stock Exchange under the symbols JWa and JWb.

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