Learning Redis

Develop applications with lightning fast data access using Redis
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  • Lectures 28
  • Length 3 hours
  • Skill Level Beginner Level
  • Languages English
  • Includes Lifetime access
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    Available on iOS and Android
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About This Course

Published 12/2015 English

Course Description

A database is the backbone of any application, and for developers working with varied and sizable data sets, selecting an appropriate data store is a critical development consideration. Redis, an in-memory, key-value data store offers simplified, rapid data access, valuable in a range of situations where instant access is necessary, for example with data caching.

Learning Redis is an example-based introduction which demonstrates how to work with the data store by creating a playable word game, written in NodeJs. Fundamental topics of Redis are covered along the way.

You’ll see how simple it is to install the database on your own machine or use a database provider in the cloud. Together we will discover the basic native data types of Redis and how to use them as we write a real game using JavaScript in a NodeJs environment. We’ll store and retrieve data using the Redis CLI and understand the basic NoSQL data keys and storage techniques.

Whether you’re writing a game or any other application, you need a place to store data. Learning Redis will demonstrate why you should implement Redis.

Throughout the course, we will put to use the important concepts of Redis such as keys, values, sets, and hashes, which will help us build a solid application that works on some of the most important app requirements such as information storage, validation, pub/sub, notifications, and sorting.

By the end of the course, you will understand how to make use of all of Redis’ features so you can design applications with rapid, efficiently managed data access.

About The Author

Scott Ganyo is a prolific software developer with 20 years of hands-on expertise in development, architecture, research, and leadership. His strikingly broad and successful technical background includes founding a large web service software company and two consulting companies, product and project leadership in enterprise and consulting environments, research and development for some of America’s most prestigious firms, 24x7 operations planning and management, and open source software development and leadership. A Renaissance Man, Scott is also an accomplished actor, writer, singer, improviser, and award-winning producer.

Scott is currently employed with Apigee Corporation and contributes to several open source projects including Apache Usergrid and Apigee 127 utilizing Java, NodeJs, Ruby, and Redis.

What are the requirements?

  • This course assumes a working knowledge of JavaScript; experience with Node.js is useful but not necessary. Viewers are not expected to be familiar with Redis, or NoSQL.

What am I going to get from this course?

  • Explore Redis commands and make the most of the supplied toolset
  • Install Redis for use on a machine or on the cloud
  • Use Redis interactively through its command line interface (CLI)
  • Efficiently tackle application complexity using Redis data structures
  • Store, list, and sort data with Redis to help create dynamic applications
  • Make the most of the Redis data store by developing an exciting word game with Node.js
  • Set up and use a hosted Redis database for increased scalability
  • Validate and notify your players using the pub/sub mechanism

What is the target audience?

  • This course employs an example-based approach to learning, demonstrating the core topics of Redis through the development of a game and grounding the learning journey in a practical development experience.

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.

Curriculum

Section 1: Course Introduction
02:49

Explain the requirements and the purpose of the course.

02:34

Explain the game that will be created.

Section 2: Getting Started
06:23

How to get Redis installed and running on your local machine.

03:40

Using a remote Redis service when a local install isn't available.

04:21

How to use Redis interactively from the command line.

Section 3: Keys and Values
08:21

How to store and retrieve basic data.

06:24

How using a key-based store affects database design and retrieval of information.

Section 4: A Game Needs Players
04:42

What is a player in our game and how can we model it.

11:23

Getting started with coding the game.

04:01

Understanding good security design.

Section 5: Building a Word Dictionary
03:33

We need a dictionary of words to validate game plays.

08:10

Getting a dictionary of words into Redis and coding the word validation check.

Section 6: Modeling the Game
05:28

Understanding the game play and user interaction.

07:22

Getting the basic game stored in Redis.

05:45

We need a bag of tiles for the user to draw letters from.

Section 7: Taking a Turn
09:38

Each player must maintain a Tray of tiles. How can we model this in Redis.

09:47

We must validate a turn against the dictionary, the player's tray, and the previous play.

12:06

A game is a series of turns by players that we need to manage.

Section 8: Game Over and Winners
07:57

We need to understand how a sorted set works to implement a leaderboard.

08:27

We need to detect the end of game and mark it as complete.

04:58

We need to calculate and store the final game results.

09:53

We want to have a leaderboard to see the top 10 scores of all time.

Section 9: Is It My Turn?
06:18

We need to learn how to use events to inform players about the status.

01:56

We need to design an event that informs our users about the game state.

10:33

We need to integrate our pub/sub design into our codebase.

06:03

We need to subscribe to the events we created.

Section 10: Wrapping Up
02:46

We want to review what you have done and learned.

03:13

We want to explore the possibilities of what we can do.

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Instructor Biography

Packt Publishing, Tech Knowledge in Motion

Over the past ten years Packt Publishing has developed an extensive catalogue of over 2000 books, e-books and video courses aimed at keeping IT professionals ahead of the technology curve. From new takes on established technologies through to the latest guides on emerging platforms, topics and trends – Packt's focus has always been on giving our customers the working knowledge they need to get the job done. Our Udemy courses continue this tradition, bringing you comprehensive yet concise video courses straight from the experts.

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