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Learning Path: Unreal Engine: Develop Classic and RTS Games
Rating: 4.4 out of 5(42 ratings)
593 students

Learning Path: Unreal Engine: Develop Classic and RTS Games

Embrace yourself to learn the art of learning of creating applications and microservices with Akka
Last updated 4/2017
English

What you'll learn

  • Understand the foundation of Unreal Engine 4l
  • Get hands-on with beginner to advanced-level visual scripting via Unreal Blueprints
  • How to modify Unreal game assets to fit your design
  • How to implement an RTS-style free roaming cameraselecting non-playablecharacters (NPCs) through mouse input
  • How to modify Navigation Mesh (Nav Mesh) data to be able to implement varied and interesting gameplay

Course content

2 sections51 lectures11h 8m total length
  • The Course Overview3:31

    This is to give you a brief information about the course.

  • Unreal Engine 4 Navigation19:39

    The aim of this video is to learn how to manipulate the UE4 viewport and understand the main menus.

  • The Fundamentals of Level Design and Unreal Assets16:20

    What are we dealing with in regards to geometry and manipulating the different kinds of geometric actors in UE4? How do we utilize them to create quick and rough environments or Greyboxing?

  • Utilizing Unreal Engine’s Material Editor20:11

    How to we add beauty to our games? What is PBR and how do we accomplish realistic rendering with Unreal Materials? How do we create these materials?

  • Prefabs and Blueprints: A Guide To Efficiency14:51

    We need to streamline our greybox workflow. In this video learn what a prefab is and how, in UE4, do we utilize blueprints to bend menial tasks to our will.

  • Design Analysis and Greybox13:06

    To setup our playfield and project files.

  • Ready Player One16:54

    With this video learn to create a paddle that will be controlled by the player and make a camera that will view our game from a top-down orthographic perspective.

  • Play Ball12:30

    The aim of this video is to make a ball that collides with our paddle and other objects in the game.

  • A Challenger Approaches15:23

    The aim of this video is to create a functioning paddle that is controlled by AI.

  • GOOOAL!15:06

    We need to make goals and a win condition.

  • Keeping Score20:17

    How do we change our game with polish to make it fun and interesting, and how do we display our score within the level? 

  • Fun with Physics8:41

    Learn what is Impulse, and how can we incorporate its use into our paddle system. 

  • Fun with Physics (Continued)11:42

    In this video explore how to create a fun pop-bumper mechanic and implement a multiball function?

  • Spawn the Ball15:41

    How can we move our game logic, such that the ball can be spawned, destroyed, and respawned? How can we keep our game score if the ball is destroyed?

  • Volley Count for Multiball8:14

    With this video, get to know how to create a fun multiball mechanic.

  • Game Time16:08

    How do we implement a timer that will not only count down, but also display in the 00:00 format and end our game upon completion? 

  • Wrapping Up7:47

    How do we add particle systems to our game in a fun way?

  • Project Analysis and Level 116:36

    How do we make a fun and interesting side-scrolling platform game?

  • Jumping Around7:10

    The aim of this video is to create fluid character movement and limit those movements to make the game challenging.

  • Implementing the Obstacle15:53

    The aim of this video is to create a rolling barrel obstacle that damages our player.

  • The Platform and the Power-Up11:54

    How do we create a platform system that activates when our player enters a volume? Also, how can we make our character have limited invincibility upon collecting a coin?

  • The Platform and the Power-Up (Continued)18:12

    How can we make our character have limited invincibility upon collecting a coin? Also, how can we represent that visually during the game?

  • Reaching Safety30:05

    How do we begin and end the game? Also, lets learn how might we create a launch pad that will push our character onto the final platform.

  • Raycasting and You10:06

    Can we trigger interaction via Linetracing/Raycasting?

  • Adding the Scoring System22:11

    With this video learn how to create a scoring system that utilizes raycasting when the player jumps successfully over a barrel obstacle.

  • The Next Level4:27

    Can we make a new level with a new enemy mechanic, while also utilizing and modifying existing blueprints to create an exciting and challenging experience? 

  • Creating the Enemy18:19

    The aim of this video is to learn how to create an enemy that patrols between two points in space.

  • Spawn the Elevators12:34

    How do we modify our Elevator BP, such that the level will spawn our Elevators and they will move automatically, regardless of player overlap?

  • Collecting the Coin11:13

    With this video learn to create a Level Goal,that requires the player to collect a certain amount of coins in order to access the end area.

  • Reaching Finish Line Through Obstacles18:13

    How do we make an obstacle that blocks progress to the end, yet can be cleared upon collection 100% of coins? Also with this video get to know how we can utilize Matinee to show the player that the path to the finish is clear.

  • The Final Level8:53

    Finally create a third and final level to wrap things up.

  • The Dangerous Obstacle7:35

    The aim of this video is to modify our Barrel Launcher blueprint to become a dangerous obstacle.

  • World Traveler8:17

    Now that we have multiple levels, how do we travel between them?

  • Insert Coin3:18

    Can we create an in-game main menu with UE4, and what do we need to add or modify?

  • Push the Button17:48

    With this video let's take a look at how can we setup a main menu that feeds into a level select menu and also allows us to exit the game.

  • Push the Button (Continued)11:21

    Now that we have a visual menu, how can we make it functional?

  • Bring the Noise19:56

    The aim of this video is to add sound to our menu and game.

  • Recap and Polish22:16

    How can we add a consistent look and feel to our game? Can we turn our game into an .EXE file to share with our friends? You will get to know with this video.

Requirements

  • Basic knowledge of Unreal Engine

Description

Are you a game developer looking to learn gameplay programming in Unreal Engine? Do you want to dive deep into the amazing capabilities of Unreal Engine? If yes, this Learning Path is for you.

Unreal Engine has been awarded by Guinness World Records as "the most successful video game engine".

Unreal Engine: Develop Unreal Classic and RTS Games is Packt’s Video Learning Path that is a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it.

This Path will give you a brief overview of the basics and move quickly to explore the amazing capabilities of Unreal Engine. The design complexity of each game increases gradually to give you a complete overview of Unreal Engine 4 and its amazing features. You will learn to implement advanced shading techniques, create stunning graphics, leverage the rendering power of Unreal Engine to get the best out of it.

Then, you’ll learn to implement an RTS-style free roaming camera from scratch. From there, you’ll  move on to selecting Non-Playable Characters (NPCs) through mouse input, and using basic Artificial Intelligence (AI) and Pathfinding to have selected NPCs move around a level. Then, you will add a second unit to the game, make a unit attack, create destructible environments, and finally bring everything together with an RTS-style user interface using Unreal Motion Graphics (UMG).

The goal of this course is to help you build complex games with Unreal Engine.

This Learning Path is authored by some of the best in the field.

About the Author

Mike Sill is a 3D Artist from Cleveland, OH, working in Los Angeles, CA. He has used Epic’s Unreal Engine since 2007 and professionally since 2012. Mike has had the honor of working alongside the likes of Jesse Schell, Patrick Hanenberger, and Dan Gregoire. Mike currently works as an Engine Artist making pre-viz and post-viz sequences for theme parks, Hollywood films, and AAA videogame titles.

Jonathan A. Daley is a co-founder of independent game studio Nacelle Games, which he founded with his wife Carrie Daley, in 2014. Since then they've shipped several games and apps for iOS and tvOS, as well as consulted on several VR projects. Jonathan has programmed and designed over 20 games and apps since 2013, using everything from the Unreal Engine 4 and Unity 3D game engines, to programming games and apps from scratch in Xcode and Visual Studio.

Who this course is for:

  • If you’re a game developer looking to learn gameplay programming in Unreal Engine, this Learning Path is for you. Basic knowledge of Unreal Engine is expected to take this Learning Path.