Learning Path: Unity: Easy Game Development with Unity 5
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Learning Path: Unity: Easy Game Development with Unity 5

Apply your learnings to create amazing games with Unity 5
5.0 (1 rating)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
11 students enrolled
Created by Packt Publishing
Last updated 6/2017
English
Current price: $10 Original price: $200 Discount: 95% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 7 hours on-demand video
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Setting the project workflow
  • Learn how to create and script the user interface
  • Generating height maps and painting the terrain
  • Testing and editing UI functionality
  • Understand working with textures
  • Get a better understanding of how level design works
  • Explore material creation with Unity 5
  • Learn animation techniques
  • Create your character controller
  • Learn to organize game resources and optimize game performance
  • Test the game
View Curriculum
Requirements
  • You should have basic knowledge of Unity.
  • Programming experience in Unity will be an added advantage.
Description

Are you a game developer looking to refine your skills for building games quickly and easily with Unity 5? If yes, this Learning Path is for you.

Unity is an exciting and popular engine in the game industry. Unity will ease your way of creating highly optimized and beautiful 2D and 3D games by speeding up your development process.                            

Multi-platform support. Excellent balance of ease of use and power. Workflows support 2D, 3D, and hybrid games effortlessly.

The above mentioned features are some of the strengths of Unity 5.

This Learning Path takes a practical, project-based approach to teach you game development with Unity 5. You will begin with setting the game project workflow. Then, you will learn scripting and creating user interface. Also, you will learn working with textures. Further, you will develop your Unity skills by exploring level design and animation. Next, you will learn to create and import assets and packages which you can add to your game. Also, you will be familiar with organizing game resources and optimizing game performance. Finally, you will learn debugging and testing games.

By the end of this Learning Path, you will have developed an advanced knowledge of Unity and its powerful feature-set and will be able to create interactive, feature-rich, and highly optimized games with Unity 5.

About the Authors:

For this course, we have combined the best works of these esteemed authors:

Dr. Edward Lavieri is a veteran game designer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas). As the founder and creative director of three19, a software design and development studio, he is constantly designing and developing software. He uses a variety of game engines and development tools. His passions include developing adaptive learning systems, educational games, and mobile apps.

Alan Thorn is a multidisciplinary game developer, author, and educator with industry experience of 17 years. He makes games for PC desktops, mobiles, and VR. He founded Wax Lyrical Games and created the award-winning Baron Wittard: Nemesis of Ragnarok game, working as designer, programmer, and artist. He has written twenty-three technical books on game development and presented 19 video training courses. These cover gameplay programming, Unity development, 3D modeling, and animation.

Who is the target audience?
  • This Learning Path is for game developers who wish to refine their skills for building games quickly and easily with Unity 5. Also, developers who want to learn game development with Unity 5 will find this Learning Path useful.
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Curriculum For This Course
80 Lectures
07:08:38
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Unity 5: Creating the Game Environment
17 Lectures 01:37:36

This video gives an overview of the entire course.

Preview 03:22

Provide the viewer with an overview of game environment and cover Game Project Workflow.

Game Project Workflow
03:48

Provide the viewer with an overview of the game and level design.

Game and Level Design
02:54

Provide the viewer with an introduction to the Creating the User Interface section.

Preview 08:29

Provide the viewer with an introduction to laying out the user interface.

Laying Out the User Interface
08:54

Provide the viewer with an introduction to the Scripting the User Interface Controls section.

Preview 05:25

Provide the viewer with an introduction to testing and editing the UI functionality.

Testing and Editing the UI Functionality
04:36

Provide the viewer with an overview of Creating the terrain and Creating the Height Map.

Preview 06:35

Provide the viewer with an overview of painting the terrain.

Painting the Terrain
06:35

Provide the viewer with an overview of Adding vegetation.

Preview 06:57

Provide the viewer with an overview of creating their own trees.

Creating Your Own Trees
10:32

Provide the viewer with an overview of importing and using a vegetation object.

Importing and Using Vegetation Objects
03:30

Provide the viewer with an overview of adding a water feature.

Preview 07:41

Provide the viewer with an overview of adding surface water.

Adding Surface Water
04:18

Provide the viewer with an overview of adding water depth.

Adding Water Depth
04:22

Provide the viewer with an overview of working with textures.

Preview 05:54

Provide the viewer with an overview of creating your own textures.

Creating Your Own Textures
03:44

Test Your Knowledge
5 questions
+
Unity 5 Level Design, Lighting, and Animation
46 Lectures 04:11:56

This video provides an overview of the entire course.

Preview 07:06

This video explores the upcoming topics covered in section one, as well as it introduces level design and surrounding ideas.

Exploring the Content
03:07

What is the difference between materials and textures? This video explores materials in depth.

Materials and Textures
07:01

How do we create realistic materials using PBR (Physically Based Rendering)? This video considers the Unity Standard Shader.

Shader Callibration
04:32

When developing games, you’ll often need to build realistic materials from the beginning. This video explores how to achieve this.

Creating Material and Textures
07:13

This video explores how to create transparent and semi-transparent materials, allowing the player to ‘see through’ objects. This is useful for creating glass objects and holograms.

World of Transparency and Semitransparency
03:58

In this video, we'll explore how to configure Unity’s Color Space. Unity offers Gamma Space and Linear Space. Here, we’ll explore the differences between them.

Gamma Correction
03:10

This video introduces Level Design and prepares for a level design workflow in Unity.

Preview 07:47

In this video, we’ll explore a 3D environment in the first-person mode and test for mesh collisions.

First Person Control
05:43

This video explores how to reset Unity’s scene lighting, ready to create a completely new interior lighting configuration.

Scene Set Up
04:23

This video investigates static objects and point lighting using real-time GI for creating a great starting point in building a level.

Creating First Scene
04:34

Prefabs make level design easier. Using Prefabs, we can make assets from specific meshes. This video explores how prefabs are used for Level Design.

Working with Prefabs
05:17

In this video, see how to create a complete environment using Modular Building.

Fundamentals of Level Construction
05:17

In this video, we’ll explore multi-scene editing that helps us consolidate multiple scenes into one. This makes collaborative work easier.

Multi-Scene Editing
09:07

This video introduces exterior environments in Unity and how to create them.

Preview 05:53

This video explores how to give life and definition to your terrain through brush sculpting. Use brushes to paint terrain details, such as mountains and valleys.

Terrain Brushes
05:07

See how to enhance the realism of your terrain structure, using the smoothing brush to ‘smooth out’ details and extremes in the terrain.

Smoothing
04:08

This video examines how to create and assign an appropriate terrain material.

Terrain Shader
03:52

This video prepares our Unity project to paint texture detail onto the terrain.

Adding Textures
05:42

This video continues texture painting by blending multiple terrain textures together.

Terrain Painting
06:19

This video enhances the realism of our scene by applying image effects to the terrain scene.

Image Effects
06:35

This video introduces the variety of light types available in Unity, including Directional, Spot, and Point.

Preview 06:09

This video explores Direct Illumination using a controlled setup, exploring how light affects an object.

Reset Lighting
04:20

This video explores Global Illumination for simulating bounced light in a scene and enhancing realism.

Global Illumination
04:43

This video explores how to remove all lighting from a scene. This makes a great blank-canvas starting point for creating believable scene lighting.

Exploring Ambient Light
04:07

This video examines area lights and baked lighting within a scene.

Area Lights
03:18

In this video, we'll explore lighting for real-time objects, such as characters and moving props.

Real-Time Lighting
06:36

This video applies the concepts seen so far to create an exterior scene project.

Preview 07:15

Blend paint multiple textures onto the terrain using the paint palette.

Texture Painting a Terrain
04:07

Add grass props to the terrain.

Adding Grass
05:53

In this video, we complete the terrain project by adding image effects to the camera.

Adding Effects
05:05

This video considers how to create a day-cycle for a scene.

Preview 06:17

This video explores how to rotate a Directional Light using the pre-made auto-rotate script.

Rotating the Sun Object
05:26

This video considers how to rotate a Directional Light through scripting.

Coding a Rotation Script
08:43

This video introduces section 7 and the animation workload involved.

Preview 03:05

This video gets started at creating animations.

Animation Planning
06:01

This video explores how to create key frame animation for animating the game camera.

Explore the Animation Window
06:22

In this video, we move forward creating the camera fly-through using Mecanim.

Using Animator
06:48

In this video, we further refine the animator graph and connect animation clips to create a camera flythrough.

Animator Parameters
07:56

In this video, we complete the animation. To do this, we use Animation Triggers to connect the animation states.

Fly-Through Animation
02:37

This video imports an animated character asset.

Preview 03:10

This video explores the structure of an animated character and its preparation for animation.

Working with Characters
05:20

This video explores how to apply a generic animation to an imported character.

Importing Character Animator from Unity Asset Pack
03:45

This video explores how to get a zombie character working with animation.

Configuring the Animator
06:12

This video explores how to build and work with character blend trees.

Blend Trees
05:04

This video completes the character animation. It links user input to character animations.

Completing the Animation
07:46

Test Your Knowledge
5 questions
+
Unity 5 Game Development – Gameplay
17 Lectures 01:19:06

Provide the viewer with an introduction to the Unity 5 Gameplay video course.

Preview 03:53

We provide the viewer with an overview of section 1 and cover anatomy of a Player Controller.

Anatomy of a Player Controller
07:39

Provide the viewer with an overview of working with joints.

Working with Joints
05:17

Provide the viewer with an overview of the game and level design.

Colliders
04:04

Guiding user about the Unity Navigation system.

Preview 02:32

Provide the viewer with an overview of navigation meshes.

Working with Navigation Meshes
03:25

Provide the viewer with an overview of Pathfinding.

Path finding
02:38

Provide the viewer with an introduction to the Using Animations section.

Preview 07:19

Provide the viewer with an introduction to creating animation clips.

Creating Animation Clips
04:03

Provide the viewer with an overview of Section 4 and cover creating objects natively.

Preview 07:35

Provide the viewer with an overview of polishing game objects.

Polishing Game Objects
07:26

This video provides an overview of section 5.

Preview 02:57

Provide the viewer with an overview on how to use Assets in Your Game

Using Assets in Your Game
04:48

Provide the viewer with an overview of Section 6.

Preview 03:35

Provide the viewer with an overview of Using Assets in Your Game.

Adding Scripts to Your Game
05:50

Provide the viewer with an introduction to the Testing the Game section.

Preview 02:55

Provide the viewer with an introduction to debugging games in Unity.

Debugging Your Game
03:10

Test Your Knowledge
3 questions
About the Instructor
Packt Publishing
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Packt has been committed to developer learning since 2004. A lot has changed in software since then - but Packt has remained responsive to these changes, continuing to look forward at the trends and tools defining the way we work and live. And how to put them to work.

With an extensive library of content - more than 4000 books and video courses -Packt's mission is to help developers stay relevant in a rapidly changing world. From new web frameworks and programming languages, to cutting edge data analytics, and DevOps, Packt takes software professionals in every field to what's important to them now.

From skills that will help you to develop and future proof your career to immediate solutions to every day tech challenges, Packt is a go-to resource to make you a better, smarter developer.

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