Low-poly art in Maya
4.8 (2 ratings)
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Low-poly art in Maya

Boat modeling
4.8 (2 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
7 students enrolled
Last updated 12/2016
English
Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 1.5 hours on-demand video
  • 2 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • By the end of this course you will be able to create low poly models for games and bake some basic maps.
View Curriculum
Requirements
  • To begin with, you should have Maya which you can download for free with a student license
Description

When creating a game you need to deal with a problem called polycount. You must keep your assets low in the face count to make sure your game is playable on different hardware. 

So in this course you will learn how to approach low poly assets creating and also learn some modeling techniques. You will aslo learn how to prepare your game asset for texturing. Finally, you will get the idea of how the low poly object is compensated by using map projections.

We will first start setting up the reference images in Maya to model the boat from. Then we will start with the basic geomerty and move step by step for a good-looking asset. Then we will UV map the modeled boat and prepare it for maps baking and texture creation. 

Who is the target audience?
  • All people willing to learn 3D. Level - beginner.
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Curriculum For This Course
10 Lectures
01:21:39
+
Introduction
1 Lecture 00:27
+
Low-poly modeling (creating a boat)
9 Lectures 01:21:12

We will begin with setting up reference images to model from. It can be very difficult to have no ones.

It is also important to set up them correctly.

Preview 04:14

In this lesson we will create the basic shape of our boat.

Preview 07:59

This lesson is about adding details to the boat. We need to do that to give our boat a more realistic look.

lesson03
11:59

In this lesson we are going to make a high-poly version of the boat. We need it to project the details onto a low-poly version in a later movie.

lesson04
04:35

We will ad more objects to the boat in this lesson.

lesson05
09:06

In this lesson we will model the paddle for our boat.

lesson06
09:34

In this lesson we will start UV mapping our boat. We need the UV map to create texture maps for the object. UVs are a 2D representation of a 3D shape.

lesson07
13:47

This time we will make a UV layout. 

lesson08
11:41

We can mimic the high poly details on the low-poly model. We can do that by baking a normal map. So in this lesson we are going to do this.

lesson09
08:17
About the Instructor
Oleksandr Kropyvka
4.8 Average rating
2 Reviews
7 Students
1 Course
Learn to create better worlds

My name is Alexander. I'm a student at Jagiellonian University currenty studying informatics. I started working with 3D when I was 15 and from that time it's my passion. For all this time I've learned a lot and I've been doing my best to get to the level I'm at now. There are now limits to improve skills. So I want to share my knowledge with you.