
Create a new flash movie from the welcome screen or the new file dialog, then set width, height, frame rate, and choose a type like action script 3.
Explore and save your own custom workspaces in Flash CS6 for web development by switching presets like essentials or classic, arranging toolbars, timeline, and panels.
Enable auto save and auto recovery per file in Flash, set the interval (even one minute), and use the document properties wrench to manage changes and the asterix.
Learn to adjust magnification in Flash CS6 using the navigation bar, magnification field, and zoom tool. 100 percent equals the browser view; zoom with z and alt.
Explore Flash brush tool modes, including paint normal, paint fills, paint behind, paint selection, and paint inside. See how each mode affects strokes and fills on canvas and shapes.
Learn to create curved paths with the pen tool by clicking and dragging in the curve direction, then in the opposite direction, to form arcs and closed shapes.
Explore Flash CS6 drawing basics with the rectangle tool to create rectangles and perfect squares, adjust stroke and fill colors, and apply corner radius options.
Utilize the oval primitive tool to create ovals and circles with adjustable fill, stroke, inner radius, and start/end angles in Flash CS6.
Explore how merge drawing mode in Flash handles shapes, fills, and strokes, showing how overlapping different colors cut holes while same colors merge, and how strokes split at intersections.
Use the ink bottle tool to change stroke color, thickness, and style, applying dotted lines and other stroke settings to shapes created with object or merge drawing modes.
Learn to duplicate content in Flash CS6 using copy and paste, paste in center vs paste in place, the duplicate command, and alt-drag for offset copies on layers.
Compare Flash's merge drawing and object drawing modes, showing how strokes and fills can be grouped or separated, and how to ungroup, edit, and convert shapes.
Master Flash layers and the timeline to manage stacking order, visibility, and layer-specific content. Copy, paste in place, and arrange to control how layers interact on the timeline.
Edit symbols in Flash by updating the original symbol in the library panel or using edit in place; changes cascade to all instances with live previews on the timeline.
Develop the ability to import symbols from external Flash projects and enable automatic updates across multiple files by linking library symbols to the source file via author time sharing.
Discover how to use Flash's common libraries—especially buttons—to insert, edit, and preview button symbols, including rollovers and symbol editing workflows.
In this Flash training course with Flash CS6 Tutorials, experienced trainer and author Geoff Blake introduces you to Flash, and how you can use it for your design projects. Flash is a multimedia platform that can be used for everything from playing movies, to creating animations, to creating fully interactive games.
You will start with the absolute basics in this Flash training video, getting comfortable with the interface and tool locations within the software. You will quickly delve into working with the drawing tools, playing with shapes and colors, and how to manage objects. You will learn how to work with text, create and manage symbols and how to work with the Flash CS6 library. As your knowledge grows, Geoff introduces you to the power of animation within Flash using keyframes, timelines, tweening and more. This video tutorial closes out with a short tutorial on ActionScript, and how to publish your projects from Flash CS6.
By the conclusion of this computer based Flash training course for Adobe Flash CS6, you will be fully comfortable with the basic tools and techniques in Flash, and capable of creating and publishing dazzling Flash projects! Working files are included to allow you to work alongside the author as he covers each subject throughout this Flash training course.
Take this Flash Training course and learn from Flash CS6 Tutorials.
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