Learning by Doing – The First Encounter with Blender
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Learning by Doing – The First Encounter with Blender

Getting started with Blender, an exciting 3D modeling app, for absolute beginners.
5.0 (1 rating)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
210 students enrolled
Created by Kamil Pakula
Last updated 9/2016
English
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Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 2 hours on-demand video
  • 37 Articles
  • 71 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Move around the Blender interface
  • Use different screen layouts and views
  • Configure Blender to suit your needs
  • Use hotkeys to work faster
  • Work in global and local coordinate systems
  • Create and transform objects
  • Work with vertices, edges and faces
  • Use the extrude tool
  • Work with multiple objects
  • Organize your objects
  • Use background images
  • Use some more advanced tools like loops and rings
View Curriculum
Requirements
  • This is a beginner course. It is assumed that students have no knowledge of the program at all.
  • You will need a computer with Blender installed. To start with, you can do without Blender because we’ll see how to install it in the course.
  • I assume you have a mouse with the middle mouse button. If you don’t, please get one. It’s not expensive and it really can make life way easier.
Description

Ever wanted to go in for 3D modeling but found the software too expensive or too difficult to learn? Well, along comes Blender which is free and becomes your second nature in no time at all. In our course we will get started. Step by step, with lots of practice.

Discover The Wonderful World of 3D Modeling and Create Beautiful Models.

·         Explore The Blender Environment

·         Create and Delete Objects

·         Master the Basic Transformations: Grabbing, Rotating and Scaling

·         Master the Basic Modeling Tools: Extruding, Loops, Rings

·         Optimize Your Work with Duplicates, Links, Parenting and Groups

·         Keep Your Projects Organized

Don’t Wait Any Longer. Start Modeling – It’s All Well Within Your Reach.

You can do quite a lot of things with Blender. Blender can be used to make static models, animations, movies and games, among others. Most of it is way beyond the scope of this course but if you have no experience with Blender, this is the right place to start your adventure with the program. A good start is crucial. And you’ll be amazed how fast you’ll move along.

Contents and Overview

This course is targeted at beginners who have little or no experience with Blender. The pace is initially quite slow, with lots of practice opportunities so that you can get used to the Blender environment. The language is simple and you should have no problems understanding what I’m talking (or writing) about. As we proceed you’ll get familiar with new, more advanced concepts.

This course is divided into 9 sections, each of them covering a broader topic subdivided into lectures. Altogether, there are 71 lectures. The pace is up to you, you can go through the easier parts faster and then take more time to study the more sophisticated ones.

To help you memorize and practice all the new stuff, there are lots of exercises for you to do as you proceed.

After you finish each section, there’s a quiz for you that covers the material discussed in that section.

After you finish this course you will be able to move around the Blender interface, create simple objects and transform them. You will be able to use quite a lot of tools and techniques. You’ll know how to keep things organized. This will make a good starting point for more advanced study.

Who is the target audience?
  • This course is best suited for absolute beginners. I assume you have no knowledge of Blender whatsoever. This is why the pace is initially pretty slow and gets faster only a bit later after you get used to the program.
  • This course is also for false beginners who have had some contact with the program (presumably a few versions ago) but then discontinued using it for some reason. This course will let you get started anew.
  • This course is NOT suitable for students who are not beginners because they already know the material that is covered in this course.
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Curriculum For This Course
71 Lectures
02:58:13
+
Introduction to the Course
2 Lectures 03:21

In this introductory lecture I will tell you something about this course, about what we are going to learn as well as who this course is best suited for.

Preview 01:39

In this lecture I'll give you some hints and suggestions how to use the course most effectively.

How to Use This Course
01:42
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Introduction to Blender
10 Lectures 18:20

In this lecture we'll see what we are going to learn in this section.

Introduction to Section 2
01:32

We'll start by installing the software we're going to use throughout the course.

The beginning - Installing Blender
01:50

In this lecture we'll launch the program and have a look around: what the Blender interface looks like and what it consists of.

Preview 01:36

It's important to master the basics of Blender interface. In this lecture we'll see how to work with areas, how to resize them, how to split and join them.

Preview 02:05

In this lecture we'll explore the three main types of menus that we have in Blender. We'll enable the pie menus because we'll be using them on a regular basis.

Menus and Pies
02:51

Now that we can move around the Blender interface, let's practice. This will make us even more familiar with the environment.

Practice: Blender Interface
01:02

While working in Blender we can switch between different screen layouts. Each layout serves best one purpose but not another. We'll see how to change the layouts, how to add new ones and delete the one we no longer need.

Screen Layouts
03:02

In Blender we can use Blender units, metric units or imperial units. In this lecture we'll see how to choose the ones we want.

Units
02:44

We know how to use layouts. So, let's practice a bit.

Practice: Layouts
01:03

Well, in this sectuion we've covered quite a lot of stuff. Let's summarize what we were talking about.

Conclusion to Section 2
00:33

Introduction to Blender
4 questions
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The Three Dimensions
8 Lectures 18:06

In this lecture we'll see what we are going to learn in this section.

Introduction to Section 3
01:28

You can now move around the Blender interface. Now we'll learn how to move around the 3D View editor and view the model from different angles. In this lecture we'll talk abouit orbiting, panning and zooming.

Preview 03:34

Orbiting, panning and zooming will be used on a regular basis throughout the rest ofthe course, so make sure you know how to do it quickly. In this lecture we'll be practicing just that.

Practice: Orbiting, Panning and Zooming
01:12

When modeling our objects in Blender, we often have to change the way we're viewing them. In this lecture we'll be talking about views (top, right, front, etc.). We'll also learn what the difference is between perspective and orthographic view.

Preview 05:53

There are tons of hotkeys in Blender. They make our work much faster. In this lecture we'll just recapitulate the ones we have already come across.

Hotkeys Wrap-Up
01:41

In this lecture we'll see what the difference is between global and local coordinate system.

Coordinate Systems: Global vs Local
02:00

Time for practice. Master the views.

Practice: Views
01:11

In this lecture we'll summarize what we've covered in Section 3.

Conclusion to Section 3
01:04

The Three Dimensions
7 questions
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Objects
16 Lectures 49:41

In this lecture we'll see what we are going to learn in this section.

Introduction to Section 4
02:33

Time for something substancial. In this lecture we'll be creating, selecting and deselecting objects.

Create, Select and Deselect Objects
06:05

In this lecture we'll practice what we learned in the previous one.

Practice: Creating, Selecting and Deselecting Objects
01:18

In this lecture we'll see how we can add some simple shapes to the scene.

Preview 04:59

In this lecture we'll be adding some more primitive shapes, like cylinders, cones, toruses and ... monkeys.

Primitives – Cylinders, Cones, Toruses and Monkeys
03:14

Time for practice again. Practice adding primitive shapes to the scene.

Practice: Creating Primitives
02:05

The 3D Cursor plays a very important role in Blender. In this lecture we'll see what it can be used for.

The 3D Cursor
05:43

In this lecture we'll be talking about the very basic transformations: grabbing (which is moving), rotating and scaling objects.

G, R, S – Grab, Rotate, Scale
02:57

We're still talking about transformations here but now we'll see how to make them more precisely by constraining to axes.

Constraining to Axes
04:24

In this lecture we'll have an opportunity to practice what we know about transformations.

Practice: Transformations
01:28

The subject of this lecture is the 3D Manipulator. We'll learn what it is and how it can be useful.

The 3D Manipulator
05:12

In this lecture we'll discuss snapping to increment, a technique that may really facilitate your job.

Snapping
03:04

Let's go throught it again. In this lecture we'll be practicing using the 3D Cursor and snapping.

Practice: The 3D Cursor and Snapping
00:41

Grabbing, rotating and scaling may be much more precise if we use numeric input. In this lecture we'll see how it works.

Grab, Rotate and Scale Precisely
04:24

Now that we know how to transform objects precisely, we'll practice it.

Practice: Precise Transformations
01:02

In this lecture we'll summarize what we've covered in Section 4.

Conclusion to Section 4
00:30

Objects
11 questions
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Object Mode vs Edit Mode
12 Lectures 29:43

In this lecture we'll see what we are going to learn in this section.

Introduction to Section 5
02:01

When modeling the details of an object, we work on vertices, edges and faces. In this lecture we'll learn what they are.

Vertices, Edges, Faces
01:52

In edit mode we work on details of objects. In this lecture we'll see how to use the three select modes to select vertices, edges and faces.

Selecting in Edit Mode
04:42

In this lecture we'll see how to select whole groups of vertices, edges or faces by using the three select tools: border select, circle select and lasso select.

Border Select, Circle Select, Lasso Select
04:37

In this lecture we'll talk about what viewport shading is and options we have in Blender.

Viewport Shading
02:50

In this lecture we'll see how to apply the familiar grabbing, rotating and scaling transformations to vertices, edges and faces in edit mode.

Grab, Rotate and Scale in Edit Mode
02:29

In this lecture we'll practice all the transformations in edit mode.

Practice: Transformations in Edit Mode
01:27

Time to learn one of the most powerful and most popular modeling tools. In this lecture we'll be talking about extruding.

Modeling Tool Number One: Extrude
03:24

In this lecture we'll practice extruding.

Practice: Extruding
02:21

In this lecture we'll talk about proportional editing and how it can be used to obtain some interesting effects.

Proportional Editing
01:51

There are some minor issues you should be aware of when extruding. We'll discuss them here.

Some Extrusion Issues
01:32

In this lecture we'll summarize what we've covered in Section 5.

Conclusion to Section 5
00:35

Object Mode vs Edit Mode
6 questions
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More Objects
8 Lectures 26:12

In this lecture we'll see what we are going to learn in this section.

Introduction to Section 6
01:31

In this lecture we'll see how to add more objects and what happens if we add them in edit mode.

Add Objects in Object Mode and Edit Mode
04:08

In this lecture we'll learn how to populate the scene with duplicates of our objects.

Duplicates
01:33

Links are a special kind of duplicates. We'll see how to create them, how to use them and how to unlink them if necessary.

Preview 05:14

In this lecture we'll be joining and separating objects.

Join and Separate Objects
03:58

It's important to save your work. In this lecture we'll see how to do it. We'll also see how to open files and append our models to scenes in different projects.

Save, Open and Append
04:27

In this lecture we'll put to practice all we know about multiple objects.

Practice: Multiple Objects
04:53

In this lecture we'll summarize what we've covered in Section 6.

Conclusion to Section 6
00:27

More Objects
5 questions
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Organizing Objects
6 Lectures 26:05

In this lecture we'll see what we are going to learn in this section.

Introduction to Section 7
01:41

In this lecture we'll organize our objects by name. We'll see how to give objects names in a couple of ways.

Let’s Give It a Name
03:55

In this lecture we'll explore the parent-child relationship that makes our work much easier.

Parents and Children
07:06

Groups in Blender are a special way of organizing our objects in the scene. We'll see how flexible they are and learn how to use them.

Groups
08:44

In this lecture we'll practice parenting objects and we'll work with groups.

Practice: Grouping and Parenting
04:08

In this lecture we'll summarize what we've covered in Section 7.

Conclusion to Section 7
00:30

Organizing Objects
4 questions
+
More Tools
7 Lectures 18:33

In this lecture we'll see what we are going to learn in this section.

Introduction to Section 8
00:59

In this lecture we'll learn how to use background images to make our modeling work so much easier.

Background Images
06:44

In this lecture we'll talk about loops. We'll see how to select the loops that are already there.

Selecting Loops
03:18

In this lecture we'll see how to add new loops to our model as well as slide them to new positions.

Creating and Sliding Loops
02:10

In this lecture we'll discuss yet another tool, the rings.

Rings
01:19

In this lecture we'll put to practice what we know about background images and loops.

Practice: Background Images and Loops
03:25

In this lecture we'll summarize what we've covered in Section 8.

Conclusion to Section 8
00:37

More Tools
4 questions
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Course Wrap-Up
2 Lectures 01:31

In this lecture we'll go over the main points we were discussing in the course.

What We Covered In This Course
00:50

As this is just the beginning of your adventure with Blender, I will give you some hints as to what there is more to Blender.

So, What’s Next?
00:41
About the Instructor
Kamil Pakula
4.3 Average rating
128 Reviews
2,200 Students
6 Courses
Here to share what I know.

I studied linguistics and computer science. I have an MA degree in linguistics and I'm also an IT engineer. Since 1999 I've been working as a teacher. I teach languages (English, German, French and Spanish) and also academic and technical subjects like math, science, programming, 3D modeling. I teach 6-year-olds, high-school and university students and adults. I work at a public school and deliver live and online courses. I love this job.