Learning Autodesk® Maya® 2013
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Learning Autodesk® Maya® 2013

A Video Introduction
3.8 (3 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
149 students enrolled
Last updated 12/2013
English
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Includes:
  • 8.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
To show beginners or professionals how to use or enhance their use of Autodesk Maya 2013
View Curriculum
Requirements
  • Display resolution of 1024x768 or higher
  • Pentium 4, 2.6GHz or higher, or Apple Mac G5
  • 512MB RAM
Description

The perfect resource for 3D animation professionals and students

Learning how to use Autodesk's industry-leading Maya 3D animation and effects software just got a little easier, thanks to Learning Autodesk Maya 2013: A Video Introduction DVD. Competitively priced and professionally produced, it features eight hours of expert, step-by-step instruction from award-winning visual effects supervisor and author, Dariush Derahkshani. Immerse yourself in the dozens of high-definition video lessons and examples (1280x720), with optional full-screen mode) and practice as you go with downloadable files.

This unique video training software provides custom bookmarking, an intuitive interface for easy navigation, and professional examples. You can progress at your own pace, from any place - lessons are viewable on everything from laptops and PCs to smartphones and iPad and Android tablets. And, as an added bonus you get access to a streaming version of the videos that you can view from any computer with internet access.

  • Shows beginners or professionals how to use or enhance their use of Autodesk Maya 2013
  • Features eight hours of video instruction viewable on tablets, smartphones, and computers
  • Gets you up to speed on Maya's core features and functions and includes hands-on exercises with downloadable files, so you put your new skills to use right away
  • Teaches polygonal modeling, shading and texturing, keyframe and inverse-kinematic animation, and modeling with NURBS, subdivisions, and deformers
  • Also covers light, rendering, and effects

Professionals and beginners alike who seek value-priced, short-course training on Maya will want to enroll in Learning Autodesk Maya 2013: A Video Introduction

Visit www.sybex.com and www.wiiley.com

Who is the target audience?
  • Beginners to Professionals
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Curriculum For This Course
Expand All 63 Lectures Collapse All 63 Lectures 08:28:52
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Hello!
2 Lectures 05:24

This introduction explains what Maya is and does.

Preview 03:51

Let's look at how to use the project files and folders associated with Maya.

Preview 01:33
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Introducing Maya
5 Lectures 01:04:00

Maya's user interface centers on the large view panel where you build and manipulate your scene.

Preview 14:12

You need a three-button mouse to navigate the interface, to change your view, and to manage objects.

Getting Around in Maya
08:13

Here we explain the hierarchy that governs objects and their attributes.

Maya Objects and Hierarchy
17:36

The most common windows in Maya include the Attribute Editor, Outliner, Hypershade, Hypergraph, Graph Editor, and the Layer Editor; let's study each.

Exposing Maya Windows
15:27

You'll want to customize Maya -- just a little at first (keeping Maya at the default will help you learn the program) and more are you gain experience with it.

Customizing Maya
08:32
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Polygonal Modeling
6 Lectures 53:56

No matter how you model, you'll be creating and editing vertices, edges, and faces.

Vertices, Edges, and Faces
05:08

We'll look at the primitive objects that can be created via polygons in Maya.

Creating Polygon Primitives
08:12

Your tools settings affect every action you take, so know how to reveal and change them to suit your work.

Tool Settings
08:49

Here you'll see how to divide a surface further to work with it in various ways.

Basic Modeling Operations: Dividing Geometry
11:50

Sometimes the best way to create geometry is to extend an object you've already created, using Extrude, Bridge, or Bevel.

Basic Modeling Operations: Extending Geometry
10:14

And sometimes the most efficient means of creating more geometry is to duplicate something already existing; check out the Edit > Duplicate Special menu.

Modeling with Multiple Objects
09:43
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Subdivision Surface Modeling
5 Lectures 34:55

Subdivision surfaces (Subdivs) don't come with option-box menu options; you have to drop the object into your scene and then modify it.

SubD Primitives in Maya
06:47

You can improve on the native, built-in geometry options; for example, you can use regular polygons to create subdivision surfaces.

Improving on Maya's Native SubDs
04:39

Here's how to create some more creased edges on your subdiv geometry.

Creating Hard Surfaces with SubDs
06:29

Let's look at how subdivision surfaces operate at rendering time, with Maya's native renderer.

SubDs at Render Time
09:54

Next, compare rendering subdivision surfaces with the mental ray renderer.

SubDs in mental ray
07:06
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NURBS Modeling
4 Lectures 24:59

Here you'll begin to understand the difference between polygonal objects and NURBS objects.

Introduction to NURBS
03:35

NURBS primitives have a set of controls like other objects, but because they deal with curved surfaces instead of polygonal ones, you'll encounter some new settings.

NURBS Primitives
06:31

We'll look at the tools to model NURBS and how this contrasts with modelling polygons.

NURBS Modeling: Revolve and Loft
06:37

Let's try creating more complex NURBS objects.

NURBS Modeling: Extrude and Birail
08:16
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Basic Maya Shading
8 Lectures 01:09:01

We introduce basic shading, also known as texturing: applying a material to your model for lighting and rendering.

Intro and Hypershade Shakedown
08:58

The basic shading workflow in Maya begins with the default and common shaders, such as the lambert, phong, and blinn.

Basic Shaders: The Anisotropic, Ramp, and Surface Shaders
09:11

We continue with more advanced shaders, such as anisotropic, ramp, and surface shaders.

Texture Nodes and Bump Maps
08:56

Texture nodes feed into materials. They can be procedural, where you change the texture within Maya without having to go out to an image editor.

Shading Networks
09:02

Shading networks, in the Hypershade, define how multiple textures and attributes apply to a shader and relate to or interact with each other.

Using the Substance Texture
10:58

A substance texture (created in the Hypershade or simply by clicking the Map button) is a procedural texture that allows you to use many cool presets.

Introducing UV Mapping
07:35

Let's introduce the wonderful, but perhaps laborious, world of UV mapping, projecting flat images onto 3D geometry.

Working with UVs and UV Snapshots
06:53

We continue with how to modify and apply a UV texture.

6.8 video
07:28
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Basic Maya Lighting
6 Lectures 50:22

A popular lighting setup is "three-point lighting". Here's how to establish that setup in Maya.

Three-Point Lighting
09:17

Maya has many types of lights, found under the Create > Lights menu. Here's a walk through them.

Maya Lights Overview
08:55

You can manipulate and even animate lights.

Manipulating and Animating Lights
08:14

In this lesson you'll see how to render shadows for Maya lights.

Rendering Shadows
09:47

You can have different lights affect different objects in your scene.

Light Linking
05:03

Lighting effects include glow, lens flare, and volumetric lighting.

Basic Lighting Effects
09:06
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Basic Maya Rendering
9 Lectures 01:14:21

As we move into rendering, we'll start by examining what a camera is and where it gets placed, by default and by the user.

Creating and Manipulating Cameras
12:36

Let's see how to output your renders and cameras.

Outputting Renders
13:54

Play with your render quality settings, and you'll see that you can very quickly use up a LOT of time and memory making and saving renders.

Render Settings: Quality and Motion Blur
09:10

Creating an IPR (interactive photoreal rendering) lets you see your render adjust on the fly as you change, for example, lighting.

IPR Rendering
03:31

Enable raytracing to get true reflections, refractions, and shadows in your scene.

Raytracing: Reflections, Refractions, and Shadows
12:12

The Render Stats rolldown provides viewing and rendering options for specific objects.

Controlling Object Render Stats
02:29

Render layers are very powerful, allowing you to render objects in separate passes for use in later compositing.

Batch Rendering a Sequence
04:38

Render layers are very powerful, allowing you to render objects in separate passes for use in later compositing.

Rendering in Layers
08:39

To demonstrate compositing several render layers, we'll use Adobe After Effects.

Compositing Render Layers and Creating a Shadow Pass
07:12
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Basic Animation
8 Lectures 59:01

The basic tool for adding motion to a scene -- animating -- is the keyframe.

The Basics of Animating in 3D
02:37

Here's how to fix an object's attributes at a point in time by creating a keyframe.

Keyframe Basics
08:25

Use the Graph Editor to create more complex animations than keyframes alone can produce, and to clean up rough animations.

The Graph Editor
10:55

Here's how to create and use a basic rig to control your object model.

Creating Skeletons and Constraints
10:51

The Set Driven Key command can make it easier to position, maneuver, and limit your rig.

Using Set Driven Key
06:43

Let's see how the Connection Editor will provide a control item, making selection easier.

The Connection Editor
07:35

We continue to build controls for our claw rig, this time using the Expression Editor to control and resolve multiple movements of the same object.

The Expression Editor
07:14

Joints and skinning allow us to deform smooth, continuous geometry as we animate.

Skin Binding
04:41
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Mental Ray Shading and Lighting
4 Lectures 32:44

See the difference between rendering with Maya's native renderer and with mental ray: mental ray provides more options.

Introducing mental ray
07:28

Regular Maya lights and shaders work fine in mental ray, but check out the additional options available to you with mental ray's settings.

Mental Ray Area Light and Decay Rates
05:54

Let's examine two mental ray shaders to see how this renderer handles them.

The Mia and Car Paint Shaders
09:34

The mental ray physical sun and sky system are controlled from some new nodes in the Outliner and Render Settings.

Using the Physical Sun and Sky System
09:48
1 More Section
About the Instructor
John Wiley & Sons, Inc.
4.3 Average rating
907 Reviews
27,743 Students
35 Courses

Founded in 1807, John Wiley & Sons, Inc. has been a valued source of information and understanding for more than 200 years, helping people around the world meet their needs and fulfill their aspirations. Wiley and its acquired companies have published the works of more than 450 Nobel laureates in all categories: Literature, Economics, Physiology or Medicine, Physics, Chemistry, and Peace.

Wiley is a global provider of content and content-enabled workflow solutions in areas of scientific, technical, medical, and scholarly research; professional development; and education. Our core businesses produce scientific, technical, medical, and scholarly journals, reference works, books, database services, and advertising; professional books, subscription products, certification and training services and online applications; and education content and services including integrated online teaching and learning resources for undergraduate and graduate students and lifelong learners. Wiley's global headquarters are located in Hoboken, New Jersey, with operations in the U.S., Europe, Asia, Canada, and Australia. The Company is listed on the New York Stock Exchange under the symbols JWa and JWb.