Learning 3ds Max after knowing Maya : Modeling

Learn how to use 3ds Max if you already know how to use Maya. Switching was never easier.
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  • Lectures 28
  • Length 2.5 hours
  • Skill Level All Levels
  • Languages English
  • Includes Lifetime access
    30 day money back guarantee!
    Available on iOS and Android
    Certificate of Completion
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About This Course

Published 1/2014 English

Course Description

It can be hard feeling completely lost when you already know the fundamentals and the software is the only thing getting in your way. Pulling your hair out because your speed and process have been thrown out the door. Knowing what you want to create but getting nowhere trying to accomplish it.

Most tutorials for learning 3ds max are fundamentals video that are long and drawn out covering topics that you already understand, you're just looking for the information on how to transfer the skills you already have from working in Maya. The amount of time you spend trying to scan through tons of beginner videos to understand some of the more advanced techniques you might be using are overlooked, or in some cases aren't even available in 3ds max. This becomes irritating and wastes your time.

This video series is designed to get you up to speed inside of 3ds max and have you wondering why it ever seemed so hard to transfer between software in the first place. All of the main tools and techniques that are uses in everyday video game art development (modeling, unwrapping, and baking) will be explained and cross referenced to what you would use inside of Maya. So if your in need of getting up to speed inside of 3ds max for a new job position or are a student that is looking to increase his or her resume to become more attractive to employers this video series is just for you.

What are the requirements?

  • Understanding of Modeling inside of Maya
  • Understanding on Unwrapping inside of Maya
  • Basic understanding of modeling fundamentals

What am I going to get from this course?

  • Overview of fundamental UI differences
  • Location of most used tools and techniques for modeling
  • Explaining high poly to low poly workflow
  • Using the UV editor inside of 3ds max
  • Understanding the material editor
  • Baking out normal maps in 3ds max
  • Setting up custom shortcuts and options

Who is the target audience?

  • Professionals trying to get up to speed for a new job that requires 3ds max
  • Professionals that are looking to expand their software knowledge base
  • Students looking to expand their software knowledge base

What you get with this course?

Not for you? No problem.
30 day money back guarantee.

Forever yours.
Lifetime access.

Learn on the go.
Desktop, iOS and Android.

Get rewarded.
Certificate of completion.


Section 1: Course Overview

An overview of what is going to be covered inside of the course.

Section 2: Navigating 3ds Max's UI

We will be taking a look at the main layout of 3ds max and some of the differences from Maya.


How to use the camera inside of 3ds max


How we select different viewports and navigate the viewports inside of 3ds max


The basics of creating the primatives we need to get started 3d modeling


How we start to manipulate the primatives inside of 3ds max.

Section 3: 3ds Max Material Editor

How to set up and use the material editor inside of 3ds max and how to apply basics materials


A fix we can use inside of 3ds max to get better results

Section 4: Modeling inside of 3ds Max

Selecting the different sub objects levels of an object inside of 3ds max


how we toggle between the different view modes


how to expand the modifer panel for easier viewing


setting up pivot points and using the snapping tools inside of 3ds max


A quick example of the power of the modifer stack inside of 3ds max


A couple of different ways we can approach high poly modeling inside of 3ds max


Common tools and techniques for modeling inside of 3ds max


Common tools and techniques for modeling inside of 3ds max


Common tools and techniques for modeling inside of 3ds max


how we can use symmetry inside of 3ds max.


How smoothing groups are applied and used inside of 3ds max

Section 5: Setting up custom UI needs

How to access and set up a custom grid inside of 3ds max


Setting up custom shortcuts of our most used tools in the command panel


How to set up custom key inside of 3ds max


different ways we can manage our objects inside of our scenes

Section 6: Unwrapping inside of 3ds Max

An explanation of how to apply uvs and use the unwrap uvw modifer inside of 3ds max


Some practical examples of how to use the UVW tools inside of 3ds max


Setting up a second lightmap channel inside of 3ds max

Section 7: Baking Maps inside of 3ds Max

The basics of how to set up an object for baking and creating a normal map inside of 3ds max.

Section 8: Conclusion

The conclusion to the course.

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Instructor Biography

Bradley Wascher, 3D Environment Artist in Video Game Industry

Hey folks!
My name is Bradley Wascher, I am a 3D environment artist working in the video game industry. Ive worked for some of the biggest names in the video games industry. From Liquid development, to High Moon Studios which is own and ran by Activision, I have several years of on the job experience creating 3D art for video games. Having even worked for a design company creating 3D products all the way down to 2D web graphics and print ads.

Ive had the great pleasure in my many jobs to have learned a lot and meet a lot of great people that had their own techniques and insight. I wanted to give back to the world of 3D by releasing classes and tutorials that would help others either get a grasp on how video game's are actually built or help artists that are already working to advance their skills.

If you ever have any questions just let me know. -BW

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