Learning 3ds Max after knowing Maya : Modeling
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Learning 3ds Max after knowing Maya : Modeling

Learn how to use 3ds Max if you already know how to use Maya. Switching was never easier.
4.3 (40 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
586 students enrolled
Created by Bradley Wascher
Last updated 1/2014
English
Current price: $10 Original price: $45 Discount: 78% off
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Includes:
  • 2.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Overview of fundamental UI differences
  • Location of most used tools and techniques for modeling
  • Explaining high poly to low poly workflow
  • Using the UV editor inside of 3ds max
  • Understanding the material editor
  • Baking out normal maps in 3ds max
  • Setting up custom shortcuts and options
View Curriculum
Requirements
  • Understanding of Modeling inside of Maya
  • Understanding on Unwrapping inside of Maya
  • Basic understanding of modeling fundamentals
Description

It can be hard feeling completely lost when you already know the fundamentals and the software is the only thing getting in your way. Pulling your hair out because your speed and process have been thrown out the door. Knowing what you want to create but getting nowhere trying to accomplish it.


Most tutorials for learning 3ds max are fundamentals video that are long and drawn out covering topics that you already understand, you're just looking for the information on how to transfer the skills you already have from working in Maya. The amount of time you spend trying to scan through tons of beginner videos to understand some of the more advanced techniques you might be using are overlooked, or in some cases aren't even available in 3ds max. This becomes irritating and wastes your time.

This video series is designed to get you up to speed inside of 3ds max and have you wondering why it ever seemed so hard to transfer between software in the first place. All of the main tools and techniques that are uses in everyday video game art development (modeling, unwrapping, and baking) will be explained and cross referenced to what you would use inside of Maya. So if your in need of getting up to speed inside of 3ds max for a new job position or are a student that is looking to increase his or her resume to become more attractive to employers this video series is just for you.

Who is the target audience?
  • Professionals trying to get up to speed for a new job that requires 3ds max
  • Professionals that are looking to expand their software knowledge base
  • Students looking to expand their software knowledge base
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Curriculum For This Course
Expand All 28 Lectures Collapse All 28 Lectures 02:23:14
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Course Overview
1 Lecture 03:01

An overview of what is going to be covered inside of the course.

Preview 03:01
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Navigating 3ds Max's UI
5 Lectures 21:40

We will be taking a look at the main layout of 3ds max and some of the differences from Maya.

Preview 04:49

How to use the camera inside of 3ds max

Preview 02:27

How we select different viewports and navigate the viewports inside of 3ds max

Viewport Navigation
03:54

The basics of creating the primatives we need to get started 3d modeling

Creating Primitives
04:43

How we start to manipulate the primatives inside of 3ds max.

Move Rotate Scale
05:47
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3ds Max Material Editor
2 Lectures 09:50

How to set up and use the material editor inside of 3ds max and how to apply basics materials

Using the Material Editor inside of 3ds max
07:53

A fix we can use inside of 3ds max to get better results

Adjusting the Gamma/LUT in 3ds Max
01:57
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Modeling inside of 3ds Max
11 Lectures 01:03:47

Selecting the different sub objects levels of an object inside of 3ds max

Selecting different sub-object modes
06:06

how we toggle between the different view modes

Toggling Wireframe / Shaded views
05:34

how to expand the modifer panel for easier viewing

Expanding the Modifier Panel
02:32

setting up pivot points and using the snapping tools inside of 3ds max

Snapping / Pivot Adjustment
04:49

A quick example of the power of the modifer stack inside of 3ds max

Stacking Modifiers
04:31

A couple of different ways we can approach high poly modeling inside of 3ds max

Creating high poly models in 3ds Max
04:24

Common tools and techniques for modeling inside of 3ds max

Common Modeling Tools & Techniques Part 1
09:39

Common tools and techniques for modeling inside of 3ds max

Common Modeling Tools & Techniques Part 2
06:56

Common tools and techniques for modeling inside of 3ds max

Common Modeling Tools & Techniques Part 3
08:31

how we can use symmetry inside of 3ds max.

Using Symmetry
06:37

How smoothing groups are applied and used inside of 3ds max

Smoothing groups inside of 3ds Max
04:08
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Setting up custom UI needs
4 Lectures 14:45

How to access and set up a custom grid inside of 3ds max

Setting up a custom grid
02:49

Setting up custom shortcuts of our most used tools in the command panel

Creating custom shortcuts in command panel
03:40

How to set up custom key inside of 3ds max

Custom shortcut keys
02:43

different ways we can manage our objects inside of our scenes

Managing Layers (Outliner)
05:33
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Unwrapping inside of 3ds Max
3 Lectures 18:17

An explanation of how to apply uvs and use the unwrap uvw modifer inside of 3ds max

UV Editor Overview / Basic UV controls
05:44

Some practical examples of how to use the UVW tools inside of 3ds max

UV Editor Overview / Basic UV controls part 2
07:41

Setting up a second lightmap channel inside of 3ds max

Creating a lightmap channel
04:52
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Baking Maps inside of 3ds Max
1 Lecture 10:55

The basics of how to set up an object for baking and creating a normal map inside of 3ds max.

Baking normal maps
10:55
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Conclusion
1 Lecture 00:59

The conclusion to the course.

Preview 00:59
About the Instructor
Bradley Wascher
4.6 Average rating
148 Reviews
1,807 Students
3 Courses
3D Environment Artist in Video Game Industry

Hey folks!
My name is Bradley Wascher, I am a 3D environment artist working in the video game industry. I've worked for some of the biggest names in the video games industry, from Liquid development, to High Moon Studios, which is owned and ran by Activision. I have several years of on the job experience creating 3D art for video games. I have even worked for a design company creating 3D products all the way down to 2D web graphics and print ads.

I've had the great pleasure in my many jobs to have learned a lot and met a lot of great people that had their own techniques and insight. I wanted to give back to the world of 3D by releasing classes and tutorials that would help others either get a grasp of how video games are actually built or help artists that are already working to advance their skills.

If you ever have any questions just let me know. -BW