Learn ZBrush and Keyshot: Model Your Own Pirate Character
4.6 (5 ratings)
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Learn ZBrush and Keyshot: Model Your Own Pirate Character

Step by Step Training to Creating Fun Cartoon Characters in zBrush!
4.6 (5 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
82 students enrolled
Created by Alan Balodi
Last updated 2/2016
English
Current price: $10 Original price: $95 Discount: 89% off
5 hours left at this price!
30-Day Money-Back Guarantee
Includes:
  • 8 hours on-demand video
  • 2 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Create Your Own Fun 3D Cartoon Characters
  • Learn Amazing Sculpting Techniques
  • Customize Your Workspace
  • Learn to Use Dynamesh and zSpheres Together
  • Setup Beautiful Renders
  • Learn to Pose High Res Characters Inside zBrush
  • Setup Layers to Achieve Funny Facial Expressions
View Curriculum
Requirements
  • ZBrush Software is required
  • Keyshot Software (OPTIONAL) for your final render image
  • No prior knowledge of 3D is required
Description

This course is for anyone who wants to learn a great workflow for creating high quality 3D cartoon characters in zBrush. We will cover all the basics and show you how you can take any drawing and turn it into a clean high end 3D model.

We will cover important sculpting techniques and I will show you how to properly paint your model inside zBrush. We will also take a look at some of the more popular brushes and alphas which you can use to add fantastic skin detail and paint any design you want on your own character.

We will then learn how to pose our final character and take a quick look at how we can use layers to setup amazing facial expressions!

As the final step we will optimize our mesh, create texture maps for the elements that require it and bring it into Keyshot for a final beautiful render image. With this knowledge you will be able to export your high res models from zBrush into any 3d package for further lighting and rendering.

Who is the target audience?
  • This course is for anyone who loves character design, sculpting and 3D modeling.
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Curriculum For This Course
34 Lectures
07:46:55
+
Welcome
1 Lecture 00:32
+
zBrush
27 Lectures 06:24:43

Lets take a look at the default user interface, then load our own custom UI and get started.

Preview 13:56

First we will setup our spotlight reference image, then begin sculpting our head and nose.

Begin Modeling the Head
19:35

We will continue sculpting our head by adding lips and ears.

Lips and Ears
19:37

We will use the spotlight to project a realistic eye image.

Creating a Realistic Eye
10:22

For the right eye we will build an eye patch and learn how to use the "CurveStrapSnap" brush.

Eye Patch
09:58

Next we will create a bandana for our pirate!

Bandana
12:48

We will model our eyebrow by using the mask and extract technique.

Eyebrow
18:52

Using the same tecnique once again, we mask and extract hair for our character.

Hair
15:59

In this lesson we will create the scar and take a look at the BPR, zBrush rendering.

Scar
13:06

Next, we will create the body and connect it to the head.

Body
14:12

Extracting the shirt and polypainting the blue stripes will be our next task.

Shirt
10:52

By appending the basic shapes we will build the handle and then extract the blade.

Sword (Part 1)
18:31

We will use the clip brush to refine and reshape our sword.

Sword (Part 2)
12:28

In this lesson we will add fine detail to our sword.

Sword (Part 3)
17:49

Using zSpheres we will build our left arm.

Arm
18:45

Once we finish shaping our arm, we will mirror it to the other side.

Finishing Both Arms
14:48

By Using our hPolish brush, masking and Inflating we will create a nice set of nails.

Nails
14:45

The shorts will be sculpted from a basic sphere.

Shorts
11:14

Using the mask, extract, and clip brush we will create our belt.

Belt
10:19

In this lesson we will extract our straps and learn how to use QMesh and zModeler brush to create a buckle.

Belt Straps and Buckle
17:53

We will use the EdgeLoop tools to create an awesome patch on our cartoony pants.

Shorts Patch
06:25

We will extrude the shape of the foot from a plane.

Foot
13:54

Lets create the toenails using the same technique as our nails.

Toenails
10:39

Next, we will create a wooden leg out of a basic cylinder then add wood noise for extra detail.

Wooden Leg (PegLeg)
17:00

Lets get our pirate to hold the sword in his right hand, just like the reference image.

Posing the Sword
17:14

Lets pose our character using the Transpose Master Plugin.

Transpose Master
18:15

In this lesson we will learn how to add facial expressions to our character.

Layers
05:27
+
zBrush to Keyshot
6 Lectures 01:21:40

We covered what is Decimation Master and its purpose, as well as how we can create UV's for our new optimized "body" mesh.

Step 1: Decimate the Body
14:37

We cleaned up our lines and exported the shirt.

Step 2: zRemesh the Shirt
12:55

We will setup UV's and optimize our eye for export to Keyshot.

Export the Eye
12:58

Next we will decimate, texture and export our sword.

Sword
06:58

Using the same technique we export the pirate shorts.

Pants
15:17

In this final lesson we will import all of our obj files and quickly setup a nice final render which we can then modify in Photoshop!

Keyshot Final Render
18:55
About the Instructor
Alan Balodi
4.6 Average rating
136 Reviews
1,372 Students
8 Courses
CoFounder/Sr. Game Design Developer at Ultimate Arcade, Inc.

I am very passionate about sharing my knowledge with others as I continue to learn and grow on my own creative journey.

I am a 17 year video game/web development industry veteran, creating my own projects for Ultimate Arcade, Inc. and top clients around the world. My main expertise is: 2D design, art, & animation, as well as 3D design, art, modeling, & animation, & Online and Mobile game development.

I have Master Level Training in: Unity 3D, Autodesk Maya, Adobe Photoshop, Adobe Flash, Adobe Dreamweaver, zBrush, and Keyshot. My gift is learning, implementing and then teaching what I learn.

If doodling, sketching, modeling, animating, lighting, texturing and creating excites you, you will LOVE my courses. I have a very stylized cartoon art style, but once you learn the proper tools and techniques I teach, you will be able to use this knowledge in your own work and art style.

I can't wait to show you how you can make money and get paid for following your heart and doing what you love most while helping others.

Join me now and let's get started designing, building, & monetizing your creations!