Learn to Model a Cartoon Snail in Maya LT
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Learn to Model a Cartoon Snail in Maya LT

Build Your Own 3D Low Poly Game Asset - Step by Step
4.0 (5 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
39 students enrolled
Created by Alan Balodi
Last updated 2/2017
English
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Current price: $10 Original price: $75 Discount: 87% off
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Includes:
  • 4 hours on-demand video
  • 1 Article
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Model a low poly mobile game friendly art assets.
  • Learn one of the top Modeling Software in both Game and Film industry.
  • Unwrap and setup uvs and textures for complex shapes.
View Curriculum
Requirements
  • You will need an image editing software such as Adobe Photoshop
  • You will need to download and install Free Autodesk Maya LT - Educational Version
Description

This course is for anyone who is looking to learn low poly 3d modeling techniques which are perfect for video game asset creation. Your imagination is the limit! Gain the ability to quickly create assets which will work with any popular game engine including Unity 3D and Unreal.

What You Will Learn:

  • How to take your doodles and sketches and turn them into 3D Models
  • How to look at your art and be able to break it down into simple 3D shapes
  • Learn specific modeling techniques used for game development and design
  • Learn Step by Step process on how to build 3D geometry from your sketches
  • How to unwrap your 3D models and draw textures in Photoshop
  • Setup joints and create simple animation

I will show you a step by step process that I use to create 3D assets. I spent the last 15 years learning all the necessary tools & techniques and will now teach you how you can do the same with this easy to follow online course.

I strongly encourage you to ask questions and post your work to receive valuable feedback... Lets Begin!

Who is the target audience?
  • Anyone who is looking to create assets for video game design and development.
  • Anyone who wants to learn Autodesk Maya
  • No prior knowledge of Maya or 3D Modeling is needed.
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Curriculum For This Course
27 Lectures
04:01:20
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Welcome
1 Lecture 00:47

Welcome to the course, lets jump right in...

Preview 00:47
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3D MODELING
13 Lectures 02:04:06

We begin by bringing in our reference image.

Preview 04:25

Using curves and extrude we build the top part of the shell.

Modeling the Shell - Part 1
09:33

We build the bottom part of our shell by extruding the edges and shaping our points to the reference image.

Modeling the Shell - Part 2
12:07

Using the basic box primitive we create the top and bottom pieces for our head.

Modeling the Head - Part 1
09:39

Next, we will connect the top and bottom meshes using the bridge tool and continue sculpting our head.

Modeling the Head - Part 2
05:57

We finish modeling our head, added nice cheeks and then started on our eyes.

Building the Eyes - Part 1
11:08

In this lesson we connected our eye mesh to the head.

Preview 14:31

We finish sculpting the eye and continue by mirroring our geometry to the other side.

Mirroring the Face
15:45

We will extrude the necessary geometry out of our head mesh to create the basic body base shape.

Sculpting the Body - Part 1
08:12

CORRECTION - MESH SMOOTH TOOL
01:12

Add more resolution to our base mesh.

Sculpting the Body - Part 2
05:20

We add volume to our base shape and continue sculpting by following the reference image.

Sculpting the Body - Part 3
09:25

Finally we extrude the teeth on our adorable snail character, build the tongue, and clean up our outliner.

Tongue and Teeth
16:52
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UV MAPPING AND TEXTURING
5 Lectures 53:54

We start with the shell, then move to unwrapping the tongue and the eyes.

Unwrapping uvs - Part 1
10:50

We continue to unwrapping our character and learn about hiding and showing a specific selection of polygons.

Unwrapping uvs - Part 2
12:57

Unwrapping uvs - Part 3
07:26

Unwrapping uvs - Layout
07:46

Lets export our beautiful uvs out of maya and quickly paint them in Photoshop.

Texture in Photoshop
14:55
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RIGGING AND ANIMATION
6 Lectures 46:14

We will build a basic skeleton using joints in order for us to animate our snail.

Building the Snail Skeleton
14:58

We use the bind skin tool and then make a few small adjustments using the paint skin weights tool.

Bind the skeleton to our mesh
12:47

We will create a silly idle animation for our cartoon snail character.

Preview 08:50

Finally, lets add a walking animation.

Creating a walking animation
08:32

Yay! You did it, congratulations... now you must practice your newly learned skills and make your own awesome characters! :)

The End!
01:02

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Quiz
0 Lectures 00:00

Lets test what we learned!

3D Modeling Quiz
5 questions
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BONUS
2 Lectures 16:18

Lets create a cool 360 turntable of our model then save it to a movie file via playblast.

Setup TurnTable and Use PlayBlast
11:26

Using 3D Paint Tool in Maya LT 2017
04:52
About the Instructor
Alan Balodi
4.5 Average rating
145 Reviews
1,406 Students
8 Courses
CoFounder/Sr. Game Design Developer at Ultimate Arcade, Inc.

I am very passionate about sharing my knowledge with others as I continue to learn and grow on my own creative journey.

I am a 17 year video game/web development industry veteran, creating my own projects for Ultimate Arcade, Inc. and top clients around the world. My main expertise is: 2D design, art, & animation, as well as 3D design, art, modeling, & animation, & Online and Mobile game development.

I have Master Level Training in: Unity 3D, Autodesk Maya, Adobe Photoshop, Adobe Flash, Adobe Dreamweaver, zBrush, and Keyshot. My gift is learning, implementing and then teaching what I learn.

If doodling, sketching, modeling, animating, lighting, texturing and creating excites you, you will LOVE my courses. I have a very stylized cartoon art style, but once you learn the proper tools and techniques I teach, you will be able to use this knowledge in your own work and art style.

I can't wait to show you how you can make money and get paid for following your heart and doing what you love most while helping others.

Join me now and let's get started designing, building, & monetizing your creations!