Learn to Model a Cartoon Car in Maya
5.0 (1 rating)
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Learn to Model a Cartoon Car in Maya

Build Your Own 3D Low Poly Game Asset - Step by Step
5.0 (1 rating)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
52 students enrolled
Created by Alan Balodi
Last updated 2/2017
English
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Current price: $10 Original price: $85 Discount: 88% off
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Includes:
  • 5.5 hours on-demand video
  • 1 Article
  • 5 Supplemental Resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Learn one of the top Modeling Software in both Game and Film industry.
  • Model a low poly mobile game friendly art assets.
  • Unwrap and setup uvs and textures for complex shapes.
View Curriculum
Requirements
  • You will need an image editing software such as Adobe Photoshop
  • You will need to download and install a version of Autodesk Maya
Description

This course is for anyone who is looking to learn low poly 3d modeling techniques which are perfect for video game asset creation. Your imagination is the limit! Gain the ability to quickly create assets which will work with any popular game engine including Unity 3D and Unreal.

What You Will Learn:

  • How to take your doodles and sketches and turn them into 3D Models
  • How to look at your art and be able to break it down into simple 3D shapes
  • Learn specific modeling techniques used for game development and design
  • Learn Step by Step process on how to build 3D geometry from your sketches
  • How to unwrap your 3D models and draw textures in Photoshop
  • How to setup HDR reflections

I will show you a step by step process that I use to create 3D assets. I spent the last 15 years learning all the necessary tools & techniques and will now teach you how you can do the same with this easy to follow online course.

I strongly encourage you to ask questions and post your work to receive valuable feedback... Lets Begin!

Who is the target audience?
  • Anyone who is looking to create assets for video game design and development.
  • No prior knowledge of Maya or 3D Modeling is needed.
  • This course is for anyone who loves to create, draw, invent and have fun.
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Curriculum For This Course
35 Lectures
05:31:11
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Welcome
1 Lecture 00:38

Welcome to the course! Meet your instructor, Alan Balodi.

Preview 00:38
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Modeling
20 Lectures 03:35:02

Lets begin by adding our reference image so we can use it to build our awesome cartoon truck.

Set Up the Reference Image
05:55

Using a cylinder we will model our wheel.

Preview 15:48

Start building the muffler from a simple cylinder shape.

Muffler
16:47

Finish building the muffler.

Muffler - Part 2
15:33

Using Create Polygon tool we will create the side of the car.

Body Side
11:03

Next, we will build the main shape of the body.

Body Main
07:07

Lets mirror the car and connect all the shapes by using our bridge tool.

Body Main - Part 2
12:28

In this lesson we will use the multicut tool to help us build the door and then we will bevel the car edges to give us a more of a cartoony round look.

Door
13:01

Lets quickly add the metal spikes to both sides of our truck.

Metal Side Spikes
07:21

We will create 3 different antenna's for the top of our car.

Antenna
14:54

Next, we will bridge 2 different shapes to create the side engine tubes.

Side Tubes
10:56

Added front engine by using all previously learned techniques.

Front Engine
12:36

We will create our a spoiler for the back of the car.

Spoiler
10:04

We will continue to add more details by adding the break lights and then building a bumper for the back of our toon car.

Back Bumper and Break Lights
10:15

We will repeat our newly learned techniques and model our cartoon head lights followed by creating a front bumper from already existing mesh.

Front Bumper and Head Lights
07:59

We will build two windows for our doors.

Window
11:53

Lets take a simple cylinder shape and extrude it along a curve to create the two door horns.

Horns
10:39

Finally we will create 2 door handles.

Door Handle
07:52

Turning off the lights in the scene and analyzing our silhouette allowed us to realize we should add some more detail to the bottom of the car.

Bottom Car Detail
03:53

Outliner
08:58
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UVs
6 Lectures 01:08:47

Next we will take each part of the car and unwrap it in order for us to paint it in Photoshop.

Part 1 Wheels and Muffler
12:09

Lets work on our side door horns and the six spikes.

Part 2 Horns and Spikes
12:58

Antennas and the front engine are next.

Part 3 Antennas and Engine
11:49

Here we must decide exactly what side decals will be added in Photoshop and based on that we must unwrap our uvs accordingly.

Part 4 Main Body
07:00

Finish unwrapping all the car parts.

Part 5 Spoiler, break lights, door handle
12:27

We will spend some time to nicely layout our uvs in order to be able to export them into Photoshop.

Layout UVs
12:24
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Texturing
4 Lectures 29:51

Lets quickly export our uvs as a guide!

UV Snapshot
02:46

We will begin painting our uvs in Photoshop.

Part 1 Photoshop / Texture
11:29

We finish our texture, define hard and soft edges and finally add HDR reflection in Maya.

Part 2 The End
15:32

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Quiz
0 Lectures 00:00
3D Modeling Quiz
5 questions
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BONUS
4 Lectures 16:53

Quickly setup a 360 spin of your model.

Setting Up the Turntable - 360 Auto Spin
01:34

Adjust the animation curve to create an even rotation animation without slowing down.

Setting Up the Turntable - Part 2 (Setting Consistent Rotation Speed)
01:57

View your models on any mobile device. Fantastic way to demo your work.

Example: https://sketchfab.com/uistudios (My Account)

Add Your Work to SketchFab.com
08:30

Lets take a look at how we can paint our textures right in Maya.

Using 3D Paint Tool in Maya LT 2017
04:52
About the Instructor
Alan Balodi
4.5 Average rating
144 Reviews
1,405 Students
8 Courses
CoFounder/Sr. Game Design Developer at Ultimate Arcade, Inc.

I am very passionate about sharing my knowledge with others as I continue to learn and grow on my own creative journey.

I am a 17 year video game/web development industry veteran, creating my own projects for Ultimate Arcade, Inc. and top clients around the world. My main expertise is: 2D design, art, & animation, as well as 3D design, art, modeling, & animation, & Online and Mobile game development.

I have Master Level Training in: Unity 3D, Autodesk Maya, Adobe Photoshop, Adobe Flash, Adobe Dreamweaver, zBrush, and Keyshot. My gift is learning, implementing and then teaching what I learn.

If doodling, sketching, modeling, animating, lighting, texturing and creating excites you, you will LOVE my courses. I have a very stylized cartoon art style, but once you learn the proper tools and techniques I teach, you will be able to use this knowledge in your own work and art style.

I can't wait to show you how you can make money and get paid for following your heart and doing what you love most while helping others.

Join me now and let's get started designing, building, & monetizing your creations!