ZBrush Course outline
In this course I will lead you through all the steps to creating a logo within ZBrush.
We will start with creating a visual in Photoshop to work to then we will begin building our base mesh in ZBrush followed by a ton of information as we go.
Key course points
At the end of this course you should be able to creat a 3D lgos on your own and have a deeper understanding/respect of this amazing piece of software "ZBrush"
A quick intro into how to load materials from ZBrushe's site pixologic.
This video will show you some of the basic's we will be using in our digital image program Photoshop.
Let start by creating a visual of our Grunge Metal logo.
Make sure you download the Visual.zip file if you woauld like to see my version.
Adding the final touches to our Logo, before heading into ZBrush.
Making sure we have everything organised is critical for speeding up your production workflow.
When learning ZBrush it is important to understand how to create snap shots and also clear them!
I have included the 3D models and views for both of the logo variants for you to download and use for reference only, please download 3D Model.zip to view these (remember to look at the README file contained in the zip)
If you cant navigate around ZBrush you are in a heap of trouble, let me show you how simple it is!
OK so now we start the process of building our base geometry and getting it right!
ZBrush is all about resolution, in this video we will subdivide our TAGS.
Would'nt it be cool to punch a hole in our TAGS!.. lets do it!!
Every one need a break! a quick lesson on import and export from ZBrush.
Sometimes it nice to duplcate a tool we have been working on, I will show you how.
Which way up, down or sideways? Let have a look at the floor annd axis within ZBrush.
Before we can create our curve chain brush, we need to create the geometry for it, follow along and we will get it done.
Using the chain link geometry we created we will now create a brush that will snap to a surface and produce a neclace chain.
We need to adjust our chain so it goes exactly where we want it to.
Once you create a brush you never need to do it again, I will show you how to save your brush out, and where to put it to access it again!
We want to now stencil our tags with the text we created from the visual.
Make sure you watch Lecture 21 as well before doing this part of the course!
Little lesson on fine tuning our mask.
Adding surface noise with a couple of clicks!
Need to create a mask that is custom? lets do it back to Photoshop.
Painting in ZBrush or should I say Poly Painting is great fun, remember the more subdivisions you have the smoother your colurs will be!
In this video we will look at setting up the doc size and exporting it out, this is an intro lesson.
Ok we can now set up our document size and also the custom view which we can access even if we close the program and reopen it.
This lesson explores materials and exporting renderpasses straight out of ZBrush ready for compositing.
Putting it all together, we will now composite all our render passes together again and use filters/masks within Photoshop, we always try to work in a non distructive manner.
See the final renders in the FINALRENDER.zip supplied.
Bonus lesson: On adding a mask to shield our text on the TAG from the surface noise we will add.
We also look at adding a plane to fill up our text.
Bonus lesson: We will do a mesh extraction, this method is great for a thousand reasons, maybe you need to add clothes to a character this is definetly a way to do that! we will be adding a rubber surround to our Tags.
Try to complete this end of course questions as best you can.
I have worked professionally in many creative sectors for the last 20+ years, being a creative veteran I have taught to advanced level Design, Art, Sculpture, 3D Modelling/Animations/Rendering and Website design.
I have worked for small companies giving me the rare opportunity not to be pigeon holed, it has also meant I have had to keep up with all the latest techniques and technologies.
I currently run a company specialising in multi-disciplined creative design, from 3D animations to CMS websites, Banners, Adverts, Logos and a whole host of other work.