Learn to Creating 3D Logos with in ZBrush R6
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Learn to Creating 3D Logos with in ZBrush R6

Create amazing looking 3D logos quickly with this full featured ZBrush course.
4.0 (2 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
857 students enrolled
Created by David Newton
Last updated 10/2014
English
Current price: $10 Original price: $20 Discount: 50% off
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Includes:
  • 4.5 hours on-demand video
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What Will I Learn?
Create there own 3D logos
Have an understanding of ZBrush
Have an understanding of the process involved in creating within ZBrush
View Curriculum
Requirements
  • I will be using ZBrush R6 for this course
  • Photoshop or a similar digital paint program
Description

ZBrush Course outline

In this course I will lead you through all the steps to creating a logo within ZBrush.
We will start with creating a visual in Photoshop to work to then we will begin building our base mesh in ZBrush followed by a ton of information as we go.

Key course points

  • Create a quick visual in Photoshop
  • Basics on ZBrush
  • Learn to build a simple base mesh
  • Use dynamesh and subdivide our geometry
  • Punch holes through things
  • Create a custom curve brush for the chain
  • Importing materials, exporting tools, documents and views out of ZBrush
  • Poly painting and materials
  • Masking and deformations tools
  • Loads more...

Goals

At the end of this course you should be able to creat a 3D lgos on your own and have a deeper understanding/respect of this amazing piece of software "ZBrush"

Who is the target audience?
  • Anyone looking to use 3D in there design work
  • Anyone looking to gently learn ZBrush
  • 3D fans who love ZBrush
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Curriculum For This Course
Expand All 30 Lectures Collapse All 30 Lectures 04:15:02
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The basics and setup info
4 Lectures 20:16

Quick intro brief on what we will be creating in ZBrush.

Preview 02:17

A quick intro into how to load materials from ZBrushe's site pixologic.

Installing materials from pixologics website
03:30

Get up to speed on some basics of ZBrush.

Preview 08:25

This video will show you some of the basic's we will be using in our digital image program Photoshop.

This is a quick lesson in using Photoshop
06:04
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Creating our visual in photoshop
3 Lectures 29:38

Let start by creating a visual of our Grunge Metal logo.
Make sure you download the Visual.zip file if you woauld like to see my version.

Photoshop visual part 1 - Lets create a visual!
15:36

Adding the final touches to our Logo, before heading into ZBrush.

Photoshop visual part 2 - Finishing our visual
12:52

Making sure we have everything organised is critical for speeding up your production workflow.

Setting up our folders for the job in hand
01:10
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Creating a 3D logo in ZBrush!
21 Lectures 03:04:14

When learning ZBrush it is important to understand how to create snap shots and also clear them!

I have included the 3D models and views for both of the logo variants for you to download and use for reference only, please download 3D Model.zip to view these (remember to look at the README file contained in the zip)

ZBrush clearing the canvas and snap shots
03:44

If you cant navigate around ZBrush you are in a heap of trouble, let me show you how simple it is!

ZBrush Navigation and hot keys
08:38

OK so now we start the process of building our base geometry and getting it right!

Building our TAG the base mesh!
03:07

ZBrush is all about resolution, in this video we will subdivide our TAGS.

Subdividing our model - getting more detail
05:22

Would'nt it be cool to punch a hole in our TAGS!.. lets do it!!

Punching a hole in our TAG - mesh insert
08:10

Every one need a break! a quick lesson on import and export from ZBrush.

Importing and exporting in ZBrush
07:24

Sometimes it nice to duplcate a tool we have been working on, I will show you how.

Duplicating subtools
02:45

Which way up, down or sideways? Let have a look at the floor annd axis within ZBrush.

Which ways up! - finding your direction in ZBrush
06:11

Before we can create our curve chain brush, we need to create the geometry for it, follow along and we will get it done.

Creating our chain links in preparation for the curve brush
13:35

Using the chain link geometry we created we will now create a brush that will snap to a surface and produce a neclace chain.

Custom brush - creating our chain curve brush
04:53

We need to adjust our chain so it goes exactly where we want it to.

Adjusting our chain
05:03

Once you create a brush you never need to do it again, I will show you how to save your brush out, and where to put it to access it again!

Saving your custom brush
05:26

We want to now stencil our tags with the text we created from the visual.
Make sure you watch Lecture 21 as well before doing this part of the course!

Creating the mask for our model - Photoshop using our visual as the basis
12:53

Little lesson on fine tuning our mask.

Making our mask do what we want from the start!
01:46

Adding surface noise with a couple of clicks!

Adding surface noise ZBrush
06:43

Need to create a mask that is custom? lets do it back to Photoshop.

Adding noise by using custom mask - our Photoshop visual!
08:54

Painting in ZBrush or should I say Poly Painting is great fun, remember the more subdivisions you have the smoother your colurs will be!

Poly painting in ZBrush - and cavity, AO masking
13:09

In this video we will look at setting up the doc size and exporting it out, this is an intro lesson.

Setting our ZBrush Document size
08:07

Ok we can now set up our document size and also the custom view which we can access even if we close the program and reopen it.

Setting our project Document size and custom views
07:22

This lesson explores materials and exporting renderpasses straight out of ZBrush ready for compositing.

Outputting our renderpasses and render settings
21:42

Putting it all together, we will now composite all our render passes together again and use filters/masks within Photoshop, we always try to work in a non distructive manner.

See the final renders in the FINALRENDER.zip supplied.

Compositing in Photoshop
29:20
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Bonus lessons in ZBrush
2 Lectures 20:54

Bonus lesson: On adding a mask to shield our text on the TAG from the surface noise we will add.
We also look at adding a plane to fill up our text.

Special lesson on adding maks and polygroups
10:51

Bonus lesson: We will do a mesh extraction, this method is great for a thousand reasons, maybe you need to add clothes to a character this is definetly a way to do that! we will be adding a rubber surround to our Tags.

Creating a rubber jacket using mesh extraction
10:03

Try to complete this end of course questions as best you can.

End of course Quiz
5 questions
About the Instructor
David Newton
4.5 Average rating
143 Reviews
7,174 Students
29 Courses
Teacher, Website and 3D Creative Artist

I have worked professionally in many creative sectors for the last 20+ years, being a creative veteran I have taught to advanced level Design, Art, Sculpture, 3D Modelling/Animations/Rendering and Website design.

I have worked for small companies giving me the rare opportunity not to be pigeon holed, it has also meant I have had to keep up with all the latest techniques and technologies.

I currently run a company specialising in multi-disciplined creative design, from 3D animations to CMS websites, Banners, Adverts, Logos and a whole host of other work.