Learn to Create Pixel Art for your Games
4.6 (1,704 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
7,756 students enrolled
Wishlisted Wishlist

Please confirm that you want to add Learn to Create Pixel Art for your Games to your Wishlist.

Add to Wishlist

Learn to Create Pixel Art for your Games

Improve your pixel art with these simple techniques and principles.
Best Selling
4.6 (1,704 ratings)
Instead of using a simple lifetime average, Udemy calculates a course's star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.
7,756 students enrolled
Created by Benjamin Anderson
Last updated 6/2017
English
English
Curiosity Sale
Current price: $10 Original price: $50 Discount: 80% off
30-Day Money-Back Guarantee
Includes:
  • 5.5 hours on-demand video
  • 6 Articles
  • 1 Supplemental Resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
What Will I Learn?
  • Use shapes, values, and edges to create form
  • Create a basic palette using color theory
  • Animate their art using key frames, big motions, little motions, and motion blurs
View Curriculum
Requirements
  • Students will need access to a computer and the internet
Description

This course teaches the basics for creating video game pixel art. Students will learn about shapes, values, edges, color theory, creating a basic palette, and animation.

If you are new to art or pixel art and want to create better art for your indie games then this course is for you.

It will take roughly 8 hours to complete this course.

This course contains step by step video lectures, quizzes for important section information, and challenges to help students improve their pixel art outside of the video lectures. Practice is key in art and you will get a good amount of practice as you complete this course.

This course will strengthen your foundations in art and pixel art. It will build your confidence in your art and give you the information you need to continue improving your pixel art even after completing the course.

Who is the target audience?
  • This course is for anyone looking to learn more about pixel art
  • This course is designed to help people who don't see themselves as being artistic
  • This course is especially good for new indie game designers looking to improve the visuals of their games
  • This course is NOT for experienced pixel artists
Students Who Viewed This Course Also Viewed
Curriculum For This Course
47 Lectures
05:22:43
+
Introduction
5 Lectures 30:01

You will become familiar with the instructor and the course structure.

Preview 01:49

You will be able to run and navigate the free pixel art editor: Piskel.

Preview 08:11

You will understand how to create pixel art using some simple techniques and Piskel.

First Creation
18:27

You will learn about the different pixel art programs used in this course and will we able to choose from some other pixel art programs as well.

Pixel Art Programs Used in this Course
01:20

You will have access to a list of popular pixel art editors.

Pixel Art Program List
00:14
+
Shapes, Values, and Edges: The Building Blocks of Art
3 Lectures 10:28

You will be able to understand the important role that shapes play in pixel art.

Shapes
03:48

You will be able to understand the important role that values play in pixel art.

Values
02:47

You will be able to understand the important role that edges play in pixel art.

Edges
03:53
+
Shapes
5 Lectures 14:42

You will be able to use basic shapes to create more complex shapes. Using this technique you can create any shape.

Using Basic Shapes
02:56

You will be able to clean the rough shapes created from your basic shapes. This will solidify your complex shapes and hide the fact that they were created from simple basic shapes.

Cleaning Up Your Shapes
03:07

You will be able to recognize negative shapes and use them to improve the fidelity of the shapes in your pixel art.

Shapes and Negative Space
03:30

You will learn to use shape sizes to create depth, scale, and perspective.

Using Shapes to Create Depth
04:19

You will be able to use basic shapes, complex shapes, and negative space more effectively.

Shapes Challenge
00:50

You will have a strengthened understanding of the concepts taught in the shapes section.

Shapes Quiz
5 questions
+
Values
4 Lectures 16:12

You will be able to create a simple palette using only different values.

Values in your Palette
02:22

You will be able to use different values to represent light. You will also be able create light sources and use them to help prevent pillow shading.

Using Values to Show Light
06:19

You will be able to use values, combine with scaling, to create vast sense of depth.

Using Values to Show Depth
06:45

You will be able to better use values in your pixel art.

Values Challenge
00:46

You will have a strengthened understanding of the concepts taught in the Values section.

Values Quiz
2 questions
+
Edges
2 Lectures 11:04

You will be able to clean up the lines of your pixel art. This will give it a polished and professional feel.

Cleaning Up your Lines
06:25

You will be able to use anti-aliasing to smooth the round edges of your pixel art.

Anti-aliasing
04:39

You will have a strengthened understanding of the concepts in the Edges section.

Edges Quiz
1 question
+
Building a Palette
8 Lectures 27:02

You will be able to use your new understanding of the color wheel in your pixel art.

The Color Wheel
04:23

You will be able to use your understanding of warm and cool colors to create more realistic colors.

Warm and Cool Colors
03:52

You will be able to use your understanding of complimentary colors to create more interesting color palettes.

Complimentary Colors
03:26

You will be able to create different colors by altering the hue of the color.

Hue
02:37

You will be able to create different colors by altering the saturation of the base hue.

Saturation
01:09

You will be able to create different colors by altering the value of the base hue.

Value with Colors
01:03

You will be able to use value, saturation, and hue shifts to build an intriguing palette.

Creating a Simple Palette
10:02

You will have a strengthened understanding of hue, saturation, and value.

Color Challenge
00:30

You will better understand the concepts in the Colors section.

Color Quiz
5 questions
+
Platform Game Mock-Up
4 Lectures 49:15

You will be able to use shapes to start creating a pixel art mock-up for a game.

Mock-Up Shapes
09:59

You will be able to use values to improve your pixel art mock-up for a game.

Mock-Up Values
09:37

You will be able to use colors to finish your pixel art mock-up for a game.

Mock-Up Colors Part 1
15:40

You will be able to use colors to finish your pixel art mock-up for a game.

Mock-Up Colors Part 2
13:59
+
Animation
14 Lectures 02:22:56

You will be able to create new frames in Piskel.

Frames
06:52

You will be able to use key frame references to improve the quality of your animations.

Key Frames
03:35

You will be able to use the animation techniques from the previous lectures to create a smooth run cycle animation.

Animating a Rough Run Cycle Part 1
15:10

Animating a Rough Run Cycle Part 2
15:38

Run Cycle Cleanup
08:52

You will be able to use one of several methods to get the pixel art editing program, Aseprite.

Getting Aseprite
00:23

You will be able to use Aseprite to create a basic swordsman in an attacking stance.

Using Aseprite to Create a Basic Swordsman
12:55

You will be able to use Aseprite to color the swordsman created in the last lecture.

Coloring the Swordsman
13:53

You will be able to create frames of "Big" movements in Aseprite.

Swordsman Big Movements
10:20

You will be able to connect the "Big" movements with "Small" movements and motion blurs to finish up the animation for your sword character.

Swordsman Motion Blur and Small Movements
18:09

You will be able to use Aseprite to create an idle animation for your swordsman. You will also know how to use animation tags in Aseprite.

Swordsman Idle Animation
09:01

You will be able to use layers to separate a sprite into individual pieces to make animation easier.

BONUS LECTURE: Layers in Aseprite
15:33

You will be able to use frames combined with layers to create more complex animations with lots of moving pieces.

BONUS LECTURE: Layers and Flying Animation
11:57

You will have a better understanding of Frames, Key Frames, Big Motion vs Little Motion, Motion Blurs, and Layers.

Animation Challenge
00:38

You will have a strengthened understanding of the concepts in the Animations section.

Animation Quiz
2 questions
+
BONUS SECTION: Learning more with Aseprite
1 Lecture 20:29

Students will be able to create a semi-isometric wooden house using Aseprite.

BONUS LECTURE: Wooden House in Aseprite
20:29
+
Final Words
1 Lecture 00:37

You will know how to post art to the discussion board and how often I will review it.

Congratulations and Posting You Art in the Discussions
00:37
About the Instructor
Benjamin Anderson
4.7 Average rating
6,430 Reviews
33,883 Students
4 Courses
Game Maker, Game Designer, GameMaker User, and Teacher

I'm dedicated to turning my students into professional GameMaker Studio developers. Teaching GameMaker is my passion and my full time job. I've been using GameMaker Studio for over 11 years. I've created several indie games and I even wrote, and published a book about GameMaker's scripting language, GML. My courses are fun, up-beat, and jam-packed with information about GameMaker. If you are a young, aspiring, indie developer, you are in the right place!