
Learn to create tileable, reusable textures for video games using free and open source software, capturing realistic surface appearances from forests to skies.
Get reference for your form materials, metal, leather, and stone, using textures.com, and choose something that fits your personal taste rather than copying mine.
Converting your images to black and white helps you to focus on detail and tone instead of worrying about color. You will also learn how to use a black and white texture with color settings later in the course.
Create a hand-painted wood texture in Blender by letting grain flow around knots, using smooth strokes and subtle color variation for depth.
Watch a full-length wood textures demo in Blender 2.7x, showcasing hand-painted tiled textures with no narration.
Explore hand-painted tiled textures in Blender 2.7x via a full-length metal demo with no narration.
Paint fur textures by sketching clumps with a mid-tone, using white and darker strokes to define flow, overlap, and light, then refine and save the texture.
Create a leather texture in blender by layering mid-tone gray with large and small spots, using spacing, jitter, and light/dark strokes, then save the tiled texture.
Watch a full-length, no-narration demo on creating leather hand-painted tiled textures in Blender 2.7x, revealing practical techniques for seamless texture tiling.
( With the huge update of Blender with the release of 2.8 I have decided to make this course free. Because of this, there will no longer be student support. I hope it will be of some use to you anyway. Not everything is outdated in this course.)
This course explores my process behind creating re-usable tiled textures and using them as stencils inside of Blender. This is not a step-by-step instruction. I show you the tools and give you my ideas behind my decisions. The lectures are short and to the point. You should have an understanding of how to use blender before starting this course.
What you'll learn:
Hand-painted texturing
Wood
Metal
Leather
Fur
Stone